Removed useless logging from cEntity::GetLookVector()
Requested by STR_Warrior http://forum.mc-server.org/showthread.php?tid=434&pid=6368#pid6368 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1205 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -273,12 +273,11 @@ void cEntity::SetRoll( float a_Roll )
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//////////////////////////////////////////////////////////////////////////
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// Get look vector (this is NOT a rotation!)
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Vector3f cEntity::GetLookVector()
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Vector3f cEntity::GetLookVector(void) const
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{
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Matrix4f m;
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m.Init( Vector3f(), 0, m_Rot.x, -m_Rot.y );
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Vector3f Look = m.Transform( Vector3f(0, 0, 1) );
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LOG("Look: %0.1f %0.1f %0.1f", Look.x, Look.y, Look.z );
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return Look;
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}
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@ -97,15 +97,15 @@ public:
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cWorld * GetWorld(void) const { return m_World; }
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const Vector3d & GetPosition(void) const {return m_Pos; }
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double GetPosX (void) const {return m_Pos.x; }
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double GetPosY (void) const {return m_Pos.y; }
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double GetPosZ (void) const {return m_Pos.z; }
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const Vector3f & GetRot (void) const {return m_Rot; }
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float GetRotation(void) const {return m_Rot.x; }
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float GetPitch (void) const {return m_Rot.y; }
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float GetRoll (void) const {return m_Rot.z; }
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Vector3f GetLookVector(void);
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const Vector3d & GetPosition (void) const {return m_Pos; }
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double GetPosX (void) const {return m_Pos.x; }
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double GetPosY (void) const {return m_Pos.y; }
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double GetPosZ (void) const {return m_Pos.z; }
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const Vector3f & GetRot (void) const {return m_Rot; }
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float GetRotation (void) const {return m_Rot.x; }
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float GetPitch (void) const {return m_Rot.y; }
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float GetRoll (void) const {return m_Rot.z; }
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Vector3f GetLookVector(void) const;
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int GetChunkX(void) const {return m_ChunkX; }
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int GetChunkY(void) const {return m_ChunkY; }
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