Fixed another one...
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@ -236,7 +236,7 @@ void cNoise3DGenerator::GenerateNoiseArray(int a_ChunkX, int a_ChunkZ, NOISE_DAT
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// Precalculate a "height" array:
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NOISE_DATATYPE Height[DIM_X * DIM_Z]; // Output for the cubic noise heightmap ("source")
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m_Cubic.Generate2D(Height, DIM_X, DIM_Z, StartX / 25, EndX / 25, StartZ / 25, EndZ / 25);
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for (int i = 0; i < ARRAYCOUNT(Height); i++)
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for (unsigned int i = 0; i < ARRAYCOUNT(Height); i++)
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{
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Height[i] = abs(Height[i]) * m_HeightAmplification + 1;
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}
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