Fixed potential null dereference
Fixes CID 70466
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9469256cac
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5623a045f5
@ -549,13 +549,13 @@ bool cHopperEntity::MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_Sl
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bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ)
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{
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// Try the chest directly connected to the hopper:
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cChestEntity * Chest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
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if (Chest == NULL)
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cChestEntity * ConnectedChest = (cChestEntity *)a_Chunk.GetBlockEntity(a_BlockX, a_BlockY, a_BlockZ);
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if (ConnectedChest == NULL)
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{
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LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d}", __FUNCTION__, a_BlockX, a_BlockY, a_BlockZ);
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return false;
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}
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if (MoveItemsToGrid(*Chest))
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if (MoveItemsToGrid(*ConnectedChest))
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{
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// Chest block directly connected was not full
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return true;
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@ -586,13 +586,13 @@ bool cHopperEntity::MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_Block
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}
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BLOCKTYPE Block = Neighbor->GetBlock(x, a_BlockY, z);
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if (Block != Chest->GetBlockType())
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if (Block != ConnectedChest->GetBlockType())
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{
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// Not the same kind of chest
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continue;
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}
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Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z);
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cChestEntity * Chest = (cChestEntity *)Neighbor->GetBlockEntity(a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z);
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if (Chest == NULL)
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{
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LOGWARNING("%s: A chest entity was not found where expected, at {%d, %d, %d} (%d, %d)", __FUNCTION__, a_BlockX + Coords[i].x, a_BlockY, a_BlockZ + Coords[i].z, x, z);
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