Update BlockID.cpp
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@ -651,15 +651,18 @@ public:
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// Transparent blocks
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// Transparent blocks
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g_BlockTransparent[E_BLOCK_AIR] = true;
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g_BlockTransparent[E_BLOCK_AIR] = true;
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g_BlockTransparent[E_BLOCK_ACTIVATOR_RAIL] = true;
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g_BlockTransparent[E_BLOCK_ACTIVATOR_RAIL] = true;
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g_BlockTransparent[E_BLOCK_BIG_FLOWER] = true;
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g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
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g_BlockTransparent[E_BLOCK_BROWN_MUSHROOM] = true;
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g_BlockTransparent[E_BLOCK_CARROTS] = true;
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g_BlockTransparent[E_BLOCK_CARROTS] = true;
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g_BlockTransparent[E_BLOCK_CHEST] = true;
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g_BlockTransparent[E_BLOCK_CHEST] = true;
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g_BlockTransparent[E_BLOCK_COBWEB] = true;
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g_BlockTransparent[E_BLOCK_COBWEB] = true;
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g_BlockTransparent[E_BLOCK_CROPS] = true;
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g_BlockTransparent[E_BLOCK_CROPS] = true;
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g_BlockTransparent[E_BLOCK_DANDELION] = true;
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g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true;
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g_BlockTransparent[E_BLOCK_DETECTOR_RAIL] = true;
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g_BlockTransparent[E_BLOCK_FENCE] = true;
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g_BlockTransparent[E_BLOCK_FENCE] = true;
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g_BlockTransparent[E_BLOCK_FENCE_GATE] = true;
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g_BlockTransparent[E_BLOCK_FENCE_GATE] = true;
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g_BlockTransparent[E_BLOCK_FIRE] = true;
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g_BlockTransparent[E_BLOCK_FIRE] = true;
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g_BlockTransparent[E_BLOCK_FLOWER] = true;
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g_BlockTransparent[E_BLOCK_FLOWER_POT] = true;
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g_BlockTransparent[E_BLOCK_FLOWER_POT] = true;
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g_BlockTransparent[E_BLOCK_GLASS] = true;
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g_BlockTransparent[E_BLOCK_GLASS] = true;
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g_BlockTransparent[E_BLOCK_GLASS_PANE] = true;
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g_BlockTransparent[E_BLOCK_GLASS_PANE] = true;
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@ -691,9 +694,6 @@ public:
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g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
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g_BlockTransparent[E_BLOCK_WALLSIGN] = true;
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g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true;
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g_BlockTransparent[E_BLOCK_WOODEN_DOOR] = true;
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g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
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g_BlockTransparent[E_BLOCK_WOODEN_PRESSURE_PLATE] = true;
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g_BlockTransparent[E_BLOCK_DANDELION] = true;
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g_BlockTransparent[E_BLOCK_FLOWER] = true;
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g_BlockTransparent[E_BLOCK_BIG_FLOWER] = true;
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// TODO: Any other transparent blocks?
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// TODO: Any other transparent blocks?
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