Add documentation for new Block spread
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@ -1826,6 +1826,7 @@ cPluginManager.AddHook(cPluginManager.HOOK_CHAT, OnChatMessage);
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Constants =
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Constants =
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{
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{
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HOOK_BLOCK_SPREAD = { Notes = "Called when a block spreads based on world conditions" },
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HOOK_BLOCK_TO_PICKUPS = { Notes = "Called when a block has been dug and is being converted to pickups. The server has provided the default pickups and the plugins may modify them." },
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HOOK_BLOCK_TO_PICKUPS = { Notes = "Called when a block has been dug and is being converted to pickups. The server has provided the default pickups and the plugins may modify them." },
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HOOK_CHAT = { Notes = "Called when a client sends a chat message that is not a command. The plugin may modify the chat message" },
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HOOK_CHAT = { Notes = "Called when a client sends a chat message that is not a command. The plugin may modify the chat message" },
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HOOK_CHUNK_AVAILABLE = { Notes = "Called when a chunk is loaded or generated and becomes available in the {{cWorld|world}}." },
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HOOK_CHUNK_AVAILABLE = { Notes = "Called when a chunk is loaded or generated and becomes available in the {{cWorld|world}}." },
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@ -2767,6 +2768,14 @@ end
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data provided with the explosions, such as the exploding {{cCreeper|creeper}} entity or the
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data provided with the explosions, such as the exploding {{cCreeper|creeper}} entity or the
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{{Vector3i|coords}} of the exploding bed.
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{{Vector3i|coords}} of the exploding bed.
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]],
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]],
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},
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SpreadSource =
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{
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Include = "^es.*",
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TextBefore = [[
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These constants are used to differentiate the various sources of spreads. They are used in
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the {{OnBlockSpread|HOOK_BLOCK_SPREAD}} hook.
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]],
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}
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}
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},
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},
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}, -- Globals
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}, -- Globals
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40
MCServer/Plugins/APIDump/Hooks/OnBlockSpread.lua
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40
MCServer/Plugins/APIDump/Hooks/OnBlockSpread.lua
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@ -0,0 +1,40 @@
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return
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{
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HOOK_BLOCK_SPREAD =
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{
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CalledWhen = "Called when a block spreads based on world conditions",
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DefaultFnName = "OnBlockSpread", -- also used as pagename
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Desc = [[
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This hook is called when a block spreads.</p>
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<p>
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The explosion carries with it the type of its source - whether it's a creeper exploding, or TNT,
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etc. It also carries the identification of the actual source. The exact type of the identification
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depends on the source kind:
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<table>
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<tr><th>Source</th><th>Notes</th></tr>
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<tr><td>esFireSpread</td><td>Fire spreading</td></tr>
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<tr><td>esGrassSpread</td><td>Grass spreading</td></tr>
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<tr><td>esMushroomSpread</td><td>Mushroom spreading</td></tr>
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<tr><td>esMycelSpread</td><td>Mycel spreading</td></tr>
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<tr><td>esVineSpread</td><td>Vine spreading</td></tr>
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</table></p>
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]],
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Params =
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{
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{ Name = "World", Type = "{{cWorld}}", Notes = "The world in which the block resides" },
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{ Name = "BlockX", Type = "number", Notes = "X-coord of the block" },
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{ Name = "BlockY", Type = "number", Notes = "Y-coord of the block" },
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{ Name = "BlockZ", Type = "number", Notes = "Z-coord of the block" },
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{ Name = "Source", Type = "eSpreadSource", Notes = "Source of the spread. See the table above." },
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},
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Returns = [[
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If the function returns false or no value, the next plugin's callback is called, and finally
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MCServer will process the spread. If the function
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returns true, no other callback is called for this event and the spread will not occur.
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]],
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}, -- HOOK_BLOCK_SPREAD
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}
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