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Preliminary mobile entity saving

* Fixes #252
* Alleviates #380
+ Adds mob saving
* Fixed some debug !ASSERTs
This commit is contained in:
Tiger Wang 2013-12-25 16:07:52 +00:00
parent 9e5e415674
commit 548273c8f7
4 changed files with 790 additions and 13 deletions

View File

@ -642,9 +642,10 @@ cMonster::eFamily cMonster::FamilyFromType(eType a_Type)
case mtEnderman: return mfHostile;
case mtGhast: return mfHostile;
case mtHorse: return mfPassive;
case mtIronGolem: return mfPassive;
case mtMagmaCube: return mfHostile;
case mtMooshroom: return mfHostile;
case mtOcelot: return mfHostile;
case mtOcelot: return mfPassive;
case mtPig: return mfPassive;
case mtSheep: return mfPassive;
case mtSilverfish: return mfHostile;

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@ -5,6 +5,10 @@
#include "Globals.h"
#include "NBTChunkSerializer.h"
#include "../BlockID.h"
#include "../ItemGrid.h"
#include "../StringCompression.h"
#include "FastNBT.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
@ -13,17 +17,27 @@
#include "../BlockEntities/JukeboxEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
#include "../ItemGrid.h"
#include "../StringCompression.h"
#include "../Entities/Entity.h"
#include "FastNBT.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Boat.h"
#include "../Entities/Minecart.h"
#include "../Mobs/Monster.h"
#include "../Entities/Pickup.h"
#include "../Entities/ProjectileEntity.h"
#include "../Mobs/Monster.h"
#include "../Mobs/Bat.h"
#include "../Mobs/Creeper.h"
#include "../Mobs/Enderman.h"
#include "../Mobs/Horse.h"
#include "../Mobs/Magmacube.h"
#include "../Mobs/Sheep.h"
#include "../Mobs/Slime.h"
#include "../Mobs/Skeleton.h"
#include "../Mobs/Villager.h"
#include "../Mobs/Wolf.h"
#include "../Mobs/Zombie.h"
@ -322,7 +336,120 @@ void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart)
void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
{
// TODO
const char * EntityClass = NULL;
switch (a_Monster->GetMobType())
{
case cMonster::mtBat: EntityClass = "Bat"; break;
case cMonster::mtBlaze: EntityClass = "Blaze"; break;
case cMonster::mtCaveSpider: EntityClass = "CaveSpider"; break;
case cMonster::mtChicken: EntityClass = "Chicken"; break;
case cMonster::mtCow: EntityClass = "Cow"; break;
case cMonster::mtCreeper: EntityClass = "Creeper"; break;
case cMonster::mtEnderDragon: EntityClass = "EnderDragon"; break;
case cMonster::mtEnderman: EntityClass = "Enderman"; break;
case cMonster::mtGhast: EntityClass = "Ghast"; break;
case cMonster::mtGiant: EntityClass = "Giant"; break;
case cMonster::mtHorse: EntityClass = "Horse"; break;
case cMonster::mtIronGolem: EntityClass = "VillagerGolem"; break;
case cMonster::mtMagmaCube: EntityClass = "LavaSlime"; break;
case cMonster::mtMooshroom: EntityClass = "MushroomCow"; break;
case cMonster::mtOcelot: EntityClass = "Ozelot"; break;
case cMonster::mtPig: EntityClass = "Pig"; break;
case cMonster::mtSheep: EntityClass = "Sheep"; break;
case cMonster::mtSilverfish: EntityClass = "Silverfish"; break;
case cMonster::mtSkeleton: EntityClass = "Skeleton"; break;
case cMonster::mtSlime: EntityClass = "Slime"; break;
case cMonster::mtSnowGolem: EntityClass = "SnowMan"; break;
case cMonster::mtSpider: EntityClass = "Spider"; break;
case cMonster::mtSquid: EntityClass = "Squid"; break;
case cMonster::mtVillager: EntityClass = "Villager"; break;
case cMonster::mtWitch: EntityClass = "Witch"; break;
case cMonster::mtWither: EntityClass = "Wither"; break;
case cMonster::mtWolf: EntityClass = "Wolf"; break;
case cMonster::mtZombie: EntityClass = "Zombie"; break;
case cMonster::mtZombiePigman: EntityClass = "PigZombie"; break;
default:
{
ASSERT(!"Unhandled monster type");
return;
}
} // switch (payload)
m_Writer.BeginCompound("");
AddBasicEntity(a_Monster, EntityClass);
switch (a_Monster->GetMobType())
{
case cMonster::mtBat:
{
m_Writer.AddByte("BatFlags", ((const cBat *)a_Monster)->IsHanging());
break;
}
case cMonster::mtCreeper:
{
m_Writer.AddByte("powered", ((const cCreeper *)a_Monster)->IsCharged());
m_Writer.AddByte("ignited", ((const cCreeper *)a_Monster)->IsBlowing());
break;
}
case cMonster::mtEnderman:
{
m_Writer.AddShort("carried", (Int16)((const cEnderman *)a_Monster)->GetCarriedBlock());
m_Writer.AddShort("carriedData", (Int16)((const cEnderman *)a_Monster)->GetCarriedMeta());
break;
}
case cMonster::mtHorse:
{
const cHorse & Horse = *((const cHorse *)a_Monster);
m_Writer.AddByte("ChestedHorse", Horse.IsChested());
m_Writer.AddByte("EatingHaystack", Horse.IsEating());
m_Writer.AddByte("Tame", Horse.IsTame());
m_Writer.AddInt ("Type", Horse.GetHorseType());
m_Writer.AddInt ("Color", Horse.GetHorseColor());
m_Writer.AddInt ("Style", Horse.GetHorseStyle());
m_Writer.AddInt ("ArmorType", Horse.GetHorseArmour());
m_Writer.AddByte("Saddle", Horse.IsSaddled());
break;
}
case cMonster::mtMagmaCube:
{
m_Writer.AddByte("Size", ((const cMagmaCube *)a_Monster)->GetSize());
break;
}
case cMonster::mtSheep:
{
m_Writer.AddByte("Sheared", ((const cSheep *)a_Monster)->IsSheared());
m_Writer.AddByte("Color", ((const cSheep *)a_Monster)->GetFurColor());
break;
}
case cMonster::mtSlime:
{
m_Writer.AddInt("Size", ((const cSlime *)a_Monster)->GetSize());
break;
}
case cMonster::mtSkeleton:
{
m_Writer.AddByte("SkeletonType", (((const cSkeleton *)a_Monster)->IsWither() ? 1 : 0));
break;
}
case cMonster::mtVillager:
{
m_Writer.AddInt("Profession", ((const cVillager *)a_Monster)->GetVilType());
break;
}
case cMonster::mtWolf:
{
// TODO:
// _X: CopyPasta error: m_Writer.AddInt("Profession", ((const cVillager *)a_Monster)->GetVilType());
break;
}
case cMonster::mtZombie:
{
m_Writer.AddByte("IsVillager", (((const cZombie *)a_Monster)->IsVillagerZombie() ? 1 : 0));
m_Writer.AddByte("IsBaby", (((const cZombie *)a_Monster)->IsBaby() ? 1 : 0));
m_Writer.AddByte("IsConverting", (((const cZombie *)a_Monster)->IsConverting() ? 1 : 0));
break;
}
}
m_Writer.EndCompound();
}
@ -479,6 +606,7 @@ void cNBTChunkSerializer::Entity(cEntity * a_Entity)
case cEntity::etMonster: AddMonsterEntity ((cMonster *) a_Entity); break;
case cEntity::etPickup: AddPickupEntity ((cPickup *) a_Entity); break;
case cEntity::etProjectile: AddProjectileEntity ((cProjectileEntity *)a_Entity); break;
case cEntity::etExpOrb: /* TODO */ break;
case cEntity::etPlayer: return; // Players aren't saved into the world
default:
{

View File

@ -6,9 +6,14 @@
#include "Globals.h"
#include "WSSAnvil.h"
#include "NBTChunkSerializer.h"
#include "../World.h"
#include "FastNBT.h"
#include "zlib/zlib.h"
#include "../World.h"
#include "../BlockID.h"
#include "../Item.h"
#include "../ItemGrid.h"
#include "../StringCompression.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/DispenserEntity.h"
#include "../BlockEntities/DropperEntity.h"
@ -17,11 +22,11 @@
#include "../BlockEntities/JukeboxEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/SignEntity.h"
#include "../Item.h"
#include "../ItemGrid.h"
#include "../StringCompression.h"
#include "FastNBT.h"
#include "../Mobs/Monster.h"
#include "../Mobs/IncludeAllMonsters.h"
#include "../Entities/Boat.h"
#include "../Entities/FallingBlock.h"
#include "../Entities/Minecart.h"
@ -984,6 +989,122 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
{
LoadThrownEnderpearlFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Bat", a_IDTagLength) == 0)
{
LoadBatFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Blaze", a_IDTagLength) == 0)
{
LoadBlazeFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "CaveSpider", a_IDTagLength) == 0)
{
LoadCaveSpiderFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Chicken", a_IDTagLength) == 0)
{
LoadChickenFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Cow", a_IDTagLength) == 0)
{
LoadCowFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Creeper", a_IDTagLength) == 0)
{
LoadCreeperFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "EnderDragon", a_IDTagLength) == 0)
{
LoadEnderDragonFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Enderman", a_IDTagLength) == 0)
{
LoadEndermanFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Ghast", a_IDTagLength) == 0)
{
LoadGhastFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Giant", a_IDTagLength) == 0)
{
LoadGiantFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Horse", a_IDTagLength) == 0)
{
LoadHorseFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "VillagerGolem", a_IDTagLength) == 0)
{
LoadIronGolemFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "LavaSlime", a_IDTagLength) == 0)
{
LoadMagmaCubeFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "MushroomCow", a_IDTagLength) == 0)
{
LoadMooshroomFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Ozelot", a_IDTagLength) == 0)
{
LoadOcelotFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Pig", a_IDTagLength) == 0)
{
LoadPigFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Sheep", a_IDTagLength) == 0)
{
LoadSheepFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Silverfish", a_IDTagLength) == 0)
{
LoadSilverfishFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Skeleton", a_IDTagLength) == 0)
{
LoadSkeletonFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Slime", a_IDTagLength) == 0)
{
LoadSlimeFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "SnowMan", a_IDTagLength) == 0)
{
LoadSnowGolemFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Spider", a_IDTagLength) == 0)
{
LoadSpiderFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Squid", a_IDTagLength) == 0)
{
LoadSquidFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Villager", a_IDTagLength) == 0)
{
LoadVillagerFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Witch", a_IDTagLength) == 0)
{
LoadWitchFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Wither", a_IDTagLength) == 0)
{
LoadWitherFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Wolf", a_IDTagLength) == 0)
{
LoadWolfFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "Zombie", a_IDTagLength) == 0)
{
LoadZombieFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
else if (strncmp(a_IDTag, "PigZombie", a_IDTagLength) == 0)
{
LoadPigZombieFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
}
// TODO: other entities
}
@ -1007,7 +1128,20 @@ void cWSSAnvil::LoadBoatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N
void cWSSAnvil::LoadFallingBlockFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
// TODO
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "TileID");
int MetaIdx = a_NBT.FindChildByName(a_TagIdx, "Data");
if ((TypeIdx < 0) || (MetaIdx < 0)) { return; }
int Type = a_NBT.GetInt(TypeIdx);
NIBBLETYPE Meta = (NIBBLETYPE)a_NBT.GetByte(MetaIdx);
std::auto_ptr<cFallingBlock> FallingBlock(new cFallingBlock(Vector3i(0, 0, 0), Type, Meta));
if (!LoadEntityBaseFromNBT(*FallingBlock.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(FallingBlock.release());
}
@ -1254,6 +1388,488 @@ void cWSSAnvil::LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cPar
void cWSSAnvil::LoadBatFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cBat> Monster(new cBat());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cBlaze> Monster(new cBlaze());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cCavespider> Monster(new cCavespider());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadChickenFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cChicken> Monster(new cChicken());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadCowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cCow> Monster(new cCow());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadCreeperFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cCreeper> Monster(new cCreeper());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadEnderDragonFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cEnderDragon> Monster(new cEnderDragon());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadEndermanFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cEnderman> Monster(new cEnderman());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadGhastFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cGhast> Monster(new cGhast());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadGiantFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cGiant> Monster(new cGiant());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Type");
int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color");
int StyleIdx = a_NBT.FindChildByName(a_TagIdx, "Style");
if ((TypeIdx < 0) || (ColorIdx < 0) || (StyleIdx < 0)) { return; }
int Type = a_NBT.GetInt(TypeIdx);
int Color = a_NBT.GetInt(ColorIdx);
int Style = a_NBT.GetInt(StyleIdx);
std::auto_ptr<cHorse> Monster(new cHorse(Type, Color, Style, 1));
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadIronGolemFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cIronGolem> Monster(new cIronGolem());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadMagmaCubeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int SizeIdx = a_NBT.FindChildByName(a_TagIdx, "Size");
if (SizeIdx < 0) { return; }
int Size = a_NBT.GetInt(SizeIdx);
std::auto_ptr<cMagmaCube> Monster(new cMagmaCube(Size));
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadMooshroomFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cMooshroom> Monster(new cMooshroom());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cOcelot> Monster(new cOcelot());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cPig> Monster(new cPig());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color");
if (ColorIdx < 0) { return; }
int Color = (int)a_NBT.GetByte(ColorIdx);
std::auto_ptr<cSheep> Monster(new cSheep(Color));
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadSilverfishFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cSilverfish> Monster(new cSilverfish());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadSkeletonFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "SkeletonType");
if (TypeIdx < 0) { return; }
bool Type = ((a_NBT.GetByte(TypeIdx) == 1) ? true : false);
std::auto_ptr<cSkeleton> Monster(new cSkeleton(Type));
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadSlimeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int SizeIdx = a_NBT.FindChildByName(a_TagIdx, "Size");
if (SizeIdx < 0) { return; }
int Size = a_NBT.GetInt(SizeIdx);
std::auto_ptr<cSlime> Monster(new cSlime(Size));
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadSnowGolemFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cSnowGolem> Monster(new cSnowGolem());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cSpider> Monster(new cSpider());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadSquidFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cSquid> Monster(new cSquid());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Profession");
if (TypeIdx < 0) { return; }
int Type = a_NBT.GetInt(TypeIdx);
std::auto_ptr<cVillager> Monster(new cVillager(cVillager::eVillagerType(Type)));
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadWitchFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cWitch> Monster(new cWitch());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadWitherFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cWither> Monster(new cWither());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cWolf> Monster(new cWolf());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
int IsVillagerIdx = a_NBT.FindChildByName(a_TagIdx, "IsVillager");
if (IsVillagerIdx < 0) { return; }
bool IsVillagerZombie = ((a_NBT.GetByte(IsVillagerIdx) == 1) ? true : false);
std::auto_ptr<cZombie> Monster(new cZombie(IsVillagerZombie));
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
{
std::auto_ptr<cZombiePigman> Monster(new cZombiePigman());
if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
{
return;
}
a_Entities.push_back(Monster.release());
}
bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
{
double Pos[3];

View File

@ -142,18 +142,50 @@ protected:
void LoadBoatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadFallingBlockFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartRFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartCFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartFFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartTFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMinecartHFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadPickupFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadArrowFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSnowballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadEggFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadFireballFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadFireChargeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadThrownEnderpearlFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadBatFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadBlazeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadCaveSpiderFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadChickenFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadCowFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadCreeperFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadEnderDragonFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadEndermanFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadGhastFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadGiantFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadHorseFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadIronGolemFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMagmaCubeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadMooshroomFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadOcelotFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadPigFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSheepFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSilverfishFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSkeletonFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSlimeFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSnowGolemFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSpiderFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadSquidFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadVillagerFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadWitchFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadWitherFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadWolfFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
void LoadPigZombieFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
/// Loads entity common data from the NBT compound; returns true if successful
bool LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx);