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Fixed rounding error in MultiStepMap BioGen, introduced in rev 1289.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1307 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2013-03-24 16:07:51 +00:00
parent 03e29802cd
commit 5462f43bae
3 changed files with 71 additions and 13 deletions

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@ -393,10 +393,10 @@ cBioGenMultiStepMap::cBioGenMultiStepMap(int a_Seed) :
m_Noise(a_Seed),
m_Seed(a_Seed),
m_OceanCellSize(384),
m_MushroomIslandSize(32),
m_RiverCellSize(128),
m_RiverWidthThreshold((float)0.05),
m_LandBiomesSize(192)
m_MushroomIslandSize(64),
m_RiverCellSize(384),
m_RiverWidthThreshold(0.125),
m_LandBiomesSize(1024)
{
}
@ -409,7 +409,7 @@ void cBioGenMultiStepMap::Initialize(cIniFile & a_IniFile)
m_OceanCellSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapOceanCellSize", m_OceanCellSize);
m_MushroomIslandSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapMushroomIslandSize", m_MushroomIslandSize);
m_RiverCellSize = a_IniFile.GetValueSetI("Generator", "MultiStepMapRiverCellSize", m_RiverCellSize);
m_RiverWidthThreshold = (float)a_IniFile.GetValueSetF("Generator", "MultiStepMapRiverWidth", m_RiverWidthThreshold);
m_RiverWidthThreshold = a_IniFile.GetValueSetF("Generator", "MultiStepMapRiverWidth", m_RiverWidthThreshold);
m_LandBiomesSize = (float)a_IniFile.GetValueSetI("Generator", "MultiStepMapLandBiomeSize", (int)m_LandBiomesSize);
}
@ -595,7 +595,9 @@ void cBioGenMultiStepMap::Distort(int a_BlockX, int a_BlockZ, int & a_DistortedX
void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_ChunkZ, IntMap & a_TemperatureMap, IntMap & a_HumidityMap)
{
// Linear interpolation over 8x8 blocks
// Linear interpolation over 8x8 blocks; use double for better precision:
DblMap TemperatureMap;
DblMap HumidityMap;
for (int z = 0; z < 17; z += 8)
{
float NoiseCoordZ = (float)(a_ChunkZ * cChunkDef::Width + z) / m_LandBiomesSize;
@ -606,16 +608,23 @@ void cBioGenMultiStepMap::BuildTemperatureHumidityMaps(int a_ChunkX, int a_Chunk
double NoiseT = m_Noise.CubicNoise3D( NoiseCoordX, NoiseCoordZ, 7000);
NoiseT += 0.5 * m_Noise.CubicNoise3D(2 * NoiseCoordX, 2 * NoiseCoordZ, 8000);
NoiseT += 0.1 * m_Noise.CubicNoise3D(8 * NoiseCoordX, 8 * NoiseCoordZ, 9000);
a_TemperatureMap[x + 17 * z] = std::max(0, std::min(255, (int)(128 + NoiseT * 128)));
TemperatureMap[x + 17 * z] = NoiseT;
double NoiseH = m_Noise.CubicNoise3D( NoiseCoordX, NoiseCoordZ, 9000);
NoiseH += 0.5 * m_Noise.CubicNoise3D(2 * NoiseCoordX, 2 * NoiseCoordZ, 5000);
NoiseH += 0.1 * m_Noise.CubicNoise3D(8 * NoiseCoordX, 8 * NoiseCoordZ, 1000);
a_HumidityMap[x + 17 * z] = std::max(0, std::min(255, (int)(128 + NoiseH * 128)));
HumidityMap[x + 17 * z] = NoiseH;
} // for x
} // for z
IntArrayLinearInterpolate2D(a_TemperatureMap, 17, 17, 8, 8);
IntArrayLinearInterpolate2D(a_HumidityMap, 17, 17, 8, 8);
ArrayLinearInterpolate2D(TemperatureMap, 17, 17, 8, 8);
ArrayLinearInterpolate2D(HumidityMap, 17, 17, 8, 8);
// Re-map into integral values in [0 .. 255] range:
for (int idx = 0; idx < ARRAYCOUNT(a_TemperatureMap); idx++)
{
a_TemperatureMap[idx] = std::max(0, std::min(255, (int)(128 + TemperatureMap[idx] * 128)));
a_HumidityMap[idx] = std::max(0, std::min(255, (int)(128 + HumidityMap[idx] * 128)));
}
}

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@ -180,10 +180,11 @@ protected:
int m_OceanCellSize;
int m_MushroomIslandSize;
int m_RiverCellSize;
float m_RiverWidthThreshold;
double m_RiverWidthThreshold;
float m_LandBiomesSize;
typedef int IntMap[17 * 17]; // x + 17 * z, expected trimmed into [0..255] range
typedef double DblMap[17 * 17]; // x + 17 * z, expected trimmed into [0..1] range
// cBiomeGen overrides:
virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override;

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@ -85,6 +85,54 @@ extern void IntArrayLinearInterpolate2D(
/// Linearly interpolates values in the array between the anchor points; universal data type
template<typename TYPE> void ArrayLinearInterpolate2D(
TYPE * a_Array,
int a_SizeX, int a_SizeY, // Dimensions of the array
int a_AnchorStepX, int a_AnchorStepY // Distances between the anchor points in each direction
)
{
// First interpolate columns where the anchor points are:
int LastYCell = a_SizeY - a_AnchorStepY;
for (int y = 0; y < LastYCell; y += a_AnchorStepY)
{
int Idx = a_SizeX * y;
for (int x = 0; x < a_SizeX; x += a_AnchorStepX)
{
TYPE StartValue = a_Array[Idx];
TYPE EndValue = a_Array[Idx + a_SizeX * a_AnchorStepY];
TYPE Diff = EndValue - StartValue;
for (int CellY = 1; CellY < a_AnchorStepY; CellY++)
{
a_Array[Idx + a_SizeX * CellY] = StartValue + Diff * CellY / a_AnchorStepY;
} // for CellY
Idx += a_AnchorStepX;
} // for x
} // for y
// Now interpolate in rows, each row has values in the anchor columns
int LastXCell = a_SizeX - a_AnchorStepX;
for (int y = 0; y < a_SizeY; y++)
{
int Idx = a_SizeX * y;
for (int x = 0; x < LastXCell; x += a_AnchorStepX)
{
TYPE StartValue = a_Array[Idx];
TYPE EndValue = a_Array[Idx + a_AnchorStepX];
TYPE Diff = EndValue - StartValue;
for (int CellX = 1; CellX < a_AnchorStepX; CellX++)
{
a_Array[Idx + CellX] = StartValue + CellX * Diff / a_AnchorStepX;
} // for CellY
Idx += a_AnchorStepX;
}
}
}
#if NOISE_USE_INLINE
#include "Noise.inc"
#endif