Fixed a warning about brackets.
Is this the right way round? This is how C++ interprets it, so it should be changed if this is the wrong way round.
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@ -646,14 +646,14 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc)
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Top.p2.y += 1;
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Top.p1.y = Top.p2.y;
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a_ChunkDesc.FillRelCuboid(RelBoundingBox, E_BLOCK_AIR, 0);
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a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_AIR, 0, BlockX ^ BlockZ + BlockX, 8000);
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a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_AIR, 0, (BlockX ^ (BlockZ + BlockX)), 8000);
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if (m_SpawnerPosition >= 0)
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{
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// Cobwebs around the spider spawner
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a_ChunkDesc.RandomFillRelCuboid(RelBoundingBox, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockZ, 8000);
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a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX, 5000);
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a_ChunkDesc.RandomFillRelCuboid(RelBoundingBox, E_BLOCK_COBWEB, 0, (BlockX ^ (BlockZ + BlockZ)), 8000);
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a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, (BlockX ^ (BlockZ + BlockX)), 5000);
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}
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a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, BlockX ^ BlockZ + BlockX + 10, 500);
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a_ChunkDesc.RandomFillRelCuboid(Top, E_BLOCK_COBWEB, 0, (BlockX ^ (BlockZ + BlockX + 10)), 500);
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RelBoundingBox.p1.y = m_BoundingBox.p1.y;
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RelBoundingBox.p2.y = m_BoundingBox.p1.y;
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a_ChunkDesc.FloorRelCuboid(RelBoundingBox, E_BLOCK_PLANKS, 0);
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