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Removed the unnecessary LoopPlayersAndBroadcastChat() functions.

This commit is contained in:
madmaxoft 2014-02-15 23:26:19 +01:00
parent 3582c4bc60
commit 52cd9dfe9f
4 changed files with 19 additions and 23 deletions

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@ -543,11 +543,11 @@ void cRoot::ReloadGroups(void)
void cRoot::LoopWorldsAndBroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
void cRoot::BroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix)
{
for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr)
{
itr->second->LoopPlayersAndBroadcastChat(a_Message, a_ChatPrefix);
itr->second->BroadcastChat(a_Message, NULL, a_ChatPrefix);
} // for itr - m_WorldsByName[]
}

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@ -109,20 +109,18 @@ public:
/// Finds a player from a partial or complete player name and calls the callback - case-insensitive
bool FindAndDoWithPlayer(const AString & a_PlayerName, cPlayerListCallback & a_Callback); // >> EXPORTED IN MANUALBINDINGS <<
void LoopWorldsAndBroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix);
void BroadcastChatJoin (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtJoin); }
void BroadcastChatLeave (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtLeave); }
void BroadcastChatDeath (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtDeath); }
// tolua_begin
/// Sends a chat message to all connected clients (in all worlds)
void BroadcastChat (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtCustom); }
void BroadcastChatInfo (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtInformation); }
void BroadcastChatFailure(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtFailure); }
void BroadcastChatSuccess(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtSuccess); }
void BroadcastChatWarning(const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtWarning); }
void BroadcastChatFatal (const AString & a_Message) { LoopWorldsAndBroadcastChat(a_Message, mtFailure); }
void BroadcastChat (const AString & a_Message, eMessageType a_ChatPrefix = mtCustom);
void BroadcastChatInfo (const AString & a_Message) { BroadcastChat(a_Message, mtInformation); }
void BroadcastChatFailure(const AString & a_Message) { BroadcastChat(a_Message, mtFailure); }
void BroadcastChatSuccess(const AString & a_Message) { BroadcastChat(a_Message, mtSuccess); }
void BroadcastChatWarning(const AString & a_Message) { BroadcastChat(a_Message, mtWarning); }
void BroadcastChatFatal (const AString & a_Message) { BroadcastChat(a_Message, mtFailure); }
void BroadcastChatJoin (const AString & a_Message) { BroadcastChat(a_Message, mtJoin); }
void BroadcastChatLeave (const AString & a_Message) { BroadcastChat(a_Message, mtLeave); }
void BroadcastChatDeath (const AString & a_Message) { BroadcastChat(a_Message, mtDeath); }
void BroadcastChat (const cCompositeChat & a_Message);
/// Returns the textual description of the protocol version: 49 -> "1.4.4". Provided specifically for Lua API

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@ -1747,7 +1747,7 @@ void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons
void cWorld::LoopPlayersAndBroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix, const cClientHandle * a_Exclude)
void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude, eMessageType a_ChatPrefix)
{
cCSLock Lock(m_CSPlayers);
for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)

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@ -168,16 +168,14 @@ public:
void BroadcastBlockBreakAnimation(int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage, const cClientHandle * a_Exclude = NULL);
void BroadcastBlockEntity (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = NULL); ///< If there is a block entity at the specified coods, sends it to all clients except a_Exclude
void LoopPlayersAndBroadcastChat(const AString & a_Message, eMessageType a_ChatPrefix, const cClientHandle * a_Exclude = NULL);
void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtDeath, a_Exclude); }
// tolua_begin
void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtCustom, a_Exclude); }
void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtInformation, a_Exclude); }
void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtFailure, a_Exclude); }
void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtSuccess, a_Exclude); }
void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtWarning, a_Exclude); }
void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { LoopPlayersAndBroadcastChat(a_Message, mtFailure, a_Exclude); }
void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL, eMessageType a_ChatPrefix = mtCustom);
void BroadcastChatInfo (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtInformation); }
void BroadcastChatFailure(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); }
void BroadcastChatSuccess(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtSuccess); }
void BroadcastChatWarning(const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtWarning); }
void BroadcastChatFatal (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtFailure); }
void BroadcastChatDeath (const AString & a_Message, const cClientHandle * a_Exclude = NULL) { BroadcastChat(a_Message, a_Exclude, mtDeath); }
void BroadcastChat (const cCompositeChat & a_Message, const cClientHandle * a_Exclude = NULL);
// tolua_end