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Macro-ized the ForEachSomethingInChunk Lua glue code (will soon be used for block entities, too)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@627 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-06-17 06:57:13 +00:00
parent d7669c6709
commit 517ab45d8c

View File

@ -102,96 +102,97 @@ static int tolua_LOGERROR(lua_State* tolua_S)
static int tolua_cWorld_ForEachEntityInChunk(lua_State * tolua_S)
{
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */
if ((NumArgs != 3) && (NumArgs != 4))
{
LOGWARN("Error in function call 'ForEachEntityInChunk': Requires 3 or 4 arguments, got %i", NumArgs);
return 0;
}
cWorld * self = (cWorld *) tolua_tousertype(tolua_S, 1, 0);
if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3))
{
LOGWARN("Errorin function call 'ForEachEntityInChunk': Expected a number for parameters #1 and #2");
return 0;
}
int ChunkX = ((int)tolua_tonumber(tolua_S, 2, 0));
int ChunkZ = ((int)tolua_tonumber(tolua_S, 3, 0));
if (!lua_isfunction( tolua_S, 4))
{
LOGWARN("Error in function call 'ForEachEntityInChunk': Expected a function for parameter #3");
return 0;
}
/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */
int TableRef = LUA_REFNIL;
if (NumArgs == 4)
{
TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
if (TableRef == LUA_REFNIL)
{
LOGWARN("Error in function call 'ForEachEntityInChunk': Could not get value reference of parameter #4");
return 0;
}
}
/* table value is popped, and now function is on top of the stack */
int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX);
if (FuncRef == LUA_REFNIL)
{
LOGWARN("Error in function call 'ForEachEntityInChunk': Could not get function reference of parameter #3");
return 0;
}
class cLuaPlayerCallback : public cItemCallback<cEntity>
{
public:
cLuaPlayerCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef)
: LuaState( a_LuaState )
, FuncRef( a_FuncRef )
, TableRef( a_TableRef )
{}
private:
virtual bool Item(cEntity * a_Item) override
{
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */
tolua_pushusertype(LuaState, a_Item, "cEntity");
if (TableRef != LUA_REFNIL)
{
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */
}
int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0);
if (report_errors(LuaState, s))
{
return true; /* Abort enumeration */
}
if (lua_isboolean(LuaState, -1))
{
return (tolua_toboolean( LuaState, -1, 0) > 0);
}
return false; /* Continue enumeration */
}
lua_State * LuaState;
int FuncRef;
int TableRef;
} Callback(tolua_S, FuncRef, TableRef);
bool bRetVal = self->ForEachEntityInChunk(ChunkX, ChunkZ, Callback);
/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */
luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef);
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef);
/* Push return value on stack */
tolua_pushboolean(tolua_S, bRetVal );
return 1;
#define DEFINE_LUA_FOREACHINCHUNK(CONTAINER,ITEM,FOREACH,FNNAME) \
static int FNNAME(lua_State * tolua_S) \
{ \
int NumArgs = lua_gettop(tolua_S) - 1; /* This includes 'self' */ \
if ((NumArgs != 3) && (NumArgs != 4)) \
{ \
LOGWARN("Error in function call '" #FOREACH "': Requires 3 or 4 arguments, got %i", NumArgs); \
return 0; \
} \
\
CONTAINER * self = (CONTAINER *) tolua_tousertype(tolua_S, 1, 0); \
if (!lua_isnumber(tolua_S, 2) || !lua_isnumber(tolua_S, 3)) \
{ \
LOGWARN("Errorin function call '" #FOREACH "': Expected a number for parameters #1 and #2"); \
return 0; \
} \
\
int ChunkX = ((int)tolua_tonumber(tolua_S, 2, 0)); \
int ChunkZ = ((int)tolua_tonumber(tolua_S, 3, 0)); \
\
if (!lua_isfunction( tolua_S, 4)) \
{ \
LOGWARN("Error in function call '" #FOREACH "': Expected a function for parameter #3"); \
return 0; \
} \
\
/* luaL_ref gets reference to value on top of the stack, the table is the last argument and therefore on the top */ \
int TableRef = LUA_REFNIL; \
if (NumArgs == 4) \
{ \
TableRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
if (TableRef == LUA_REFNIL) \
{ \
LOGWARN("Error in function call '" #FOREACH "': Could not get value reference of parameter #4"); \
return 0; \
} \
} \
\
/* table value is popped, and now function is on top of the stack */ \
int FuncRef = luaL_ref(tolua_S, LUA_REGISTRYINDEX); \
if (FuncRef == LUA_REFNIL) \
{ \
LOGWARN("Error in function call '" #FOREACH "': Could not get function reference of parameter #3"); \
return 0; \
} \
\
class cLuaCallback : public cItemCallback<ITEM> \
{ \
public: \
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) \
: LuaState( a_LuaState ) \
, FuncRef( a_FuncRef ) \
, TableRef( a_TableRef ) \
{} \
\
private: \
virtual bool Item(cEntity * a_Item) override \
{ \
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, FuncRef); /* Push function reference */ \
tolua_pushusertype(LuaState, a_Item, "cEntity"); \
if (TableRef != LUA_REFNIL) \
{ \
lua_rawgeti( LuaState, LUA_REGISTRYINDEX, TableRef); /* Push table reference */ \
} \
\
int s = lua_pcall(LuaState, (TableRef == LUA_REFNIL ? 1 : 2), 1, 0); \
if (report_errors(LuaState, s)) \
{ \
return true; /* Abort enumeration */ \
} \
\
if (lua_isboolean(LuaState, -1)) \
{ \
return (tolua_toboolean( LuaState, -1, 0) > 0); \
} \
return false; /* Continue enumeration */ \
} \
lua_State * LuaState; \
int FuncRef; \
int TableRef; \
} Callback(tolua_S, FuncRef, TableRef); \
\
bool bRetVal = self->FOREACH(ChunkX, ChunkZ, Callback); \
\
/* Unreference the values again, so the LUA_REGISTRYINDEX can make place for other references */ \
luaL_unref(tolua_S, LUA_REGISTRYINDEX, TableRef); \
luaL_unref(tolua_S, LUA_REGISTRYINDEX, FuncRef); \
\
/* Push return value on stack */ \
tolua_pushboolean(tolua_S, bRetVal ); \
return 1; \
}
@ -236,10 +237,10 @@ static int FNNAME(lua_State * tolua_S) \
return 0; \
} \
\
class cLuaPlayerCallback : public cItemCallback<ITEM> \
class cLuaCallback : public cItemCallback<ITEM> \
{ \
public: \
cLuaPlayerCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) \
cLuaCallback(lua_State* a_LuaState, int a_FuncRef, int a_TableRef) \
: LuaState( a_LuaState ) \
, FuncRef( a_FuncRef ) \
, TableRef( a_TableRef ) \
@ -291,6 +292,8 @@ DEFINE_LUA_FOREACH(cWorld, cPlayer, ForEachPlayer, tolua_cWorld_ForEachPlayer);
DEFINE_LUA_FOREACH(cRoot, cWorld, ForEachWorld, tolua_cRoot_ForEachWorld);
DEFINE_LUA_FOREACH(cWorld, cEntity, ForEachEntity, tolua_cWorld_ForEachEntity);
DEFINE_LUA_FOREACHINCHUNK(cWorld, cEntity, ForEachEntityInChunk, tolua_cWorld_ForEachEntityInChunk);