Set max. Players in the Tablist to 60
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@ -550,7 +550,7 @@ void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
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Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (cRoot::Get()->GetServer()->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
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Pkt.WriteByte((Byte)a_Player.GetEffectiveGameMode() | (cRoot::Get()->GetServer()->IsHardcore() ? 0x08 : 0)); // Hardcore flag bit 4
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Pkt.WriteChar((char)a_World.GetDimension());
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Pkt.WriteChar((char)a_World.GetDimension());
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Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
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Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
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Pkt.WriteByte(cRoot::Get()->GetServer()->GetMaxPlayers());
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Pkt.WriteByte(std::min(cRoot::Get()->GetServer()->GetMaxPlayers(), 60));
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Pkt.WriteString("default"); // Level type - wtf?
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Pkt.WriteString("default"); // Level type - wtf?
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}
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}
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