Changed if in BlockHandler
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596203e692
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@ -424,15 +424,12 @@ void cBlockHandler::DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterfac
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cItems Pickups;
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NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
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// Thanks to daniel0916
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cPlayer * Player = (cPlayer *)a_Digger;
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cEnchantments Enchantments = Player->GetInventory().GetEquippedItem().m_Enchantments;
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if (a_CanDrop)
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{
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if (!a_DropVerbatim)
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{
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if (Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0)
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cEnchantments Enchantments = a_Digger->GetEquippedWeapon().m_Enchantments;
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if ((Enchantments.GetLevel(cEnchantments::enchSilkTouch) > 0) && (a_Digger->IsPlayer()))
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{
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switch (m_BlockType)
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{
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@ -316,7 +316,6 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
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// IsOnGround() only is false if the player is moving downwards
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// TODO: Better damage increase, and check for enchantments (and use magic critical instead of plain)
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// Thanks to daniel0916
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cEnchantments Enchantments = Player->GetEquippedItem().m_Enchantments;
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int SharpnessLevel = Enchantments.GetLevel(cEnchantments::enchSharpness);
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