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Play sound when brewing is complete

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Mat 2020-03-23 16:12:54 +02:00 committed by GitHub
parent f5d24746d6
commit 4fde622e2d
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@ -140,6 +140,7 @@ bool cBrewingstandEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
// Brewing process completed
m_World->BroadcastSoundEffect("block.brewing_stand.brew", m_Pos, 1.0f, 1.0f);
cPluginManager::Get()->CallHookBrewingCompleted(*m_World, *this);
return true;
}