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APIDump: Documented cChunkDesc:GetBlockEntity().

This commit is contained in:
madmaxoft 2013-11-15 11:34:43 +01:00
parent ee1ac65e54
commit 4f2645d0e5
1 changed files with 37 additions and 1 deletions

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@ -458,6 +458,7 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
{ Params = "MinRelX, MaxRelX, MinRelY, MaxRelY, MinRelZ, MaxRelZ, BlockType, BlockMeta", Return = "", Notes = "Fills those blocks of the cuboid (specified in relative coords) that are considered non-floor (air, water) with the specified block type and meta. Cuboid may reach outside the chunk, only the part intersecting with this chunk is filled." },
},
GetBiome = { Params = "RelX, RelZ", Return = "EMCSBiome", Notes = "Returns the biome at the specified relative coords" },
GetBlockEntity = { Params = "RelX, RelY, RelZ", Return = "{{cBlockEntity}} descendant", Notes = "Returns the block entity for the block at the specified coords. Creates it if it doesn't exist. Returns nil if the block has no block entity capability." },
GetBlockMeta = { Params = "RelX, RelY, RelZ", Return = "NIBBLETYPE", Notes = "Returns the block meta at the specified relative coords" },
GetBlockType = { Params = "RelX, RelY, RelZ", Return = "BLOCKTYPE", Notes = "Returns the block type at the specified relative coords" },
GetBlockTypeMeta = { Params = "RelX, RelY, RelZ", Return = "BLOCKTYPE, NIBBLETYPE", Notes = "Returns the block type and meta at the specified relative coords" },
@ -496,7 +497,42 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(),
Constants =
{
},
},
AdditionalInfo =
{
{
Header = "Manipulating block entities",
Contents = [[
To manipulate block entities while the chunk is generated, first use SetBlockTypeMeta() to set
the correct block type and meta at the position. Then use the GetBlockEntity() to create and
return the correct block entity instance. Finally, use tolua.cast() to cast to the proper
type.</p>
Note that you don't need to check if a block entity has previously existed at the place, because
GetBlockEntity() will automatically re-create the correct type for you.</p>
<p>
The following code is taken from the Debuggers plugin, it creates a sign at each chunk's [0, 0]
coords, with the text being the chunk coords:
<pre class="prettyprint lang-lua">
function OnChunkGenerated(a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc)
-- Get the topmost block coord:
local Height = a_ChunkDesc:GetHeight(0, 0);
-- Create a sign there:
a_ChunkDesc:SetBlockTypeMeta(0, Height + 1, 0, E_BLOCK_SIGN_POST, 0);
local BlockEntity = a_ChunkDesc:GetBlockEntity(0, Height + 1, 0);
if (BlockEntity ~= nil) then
LOG("Setting sign lines...");
local SignEntity = tolua.cast(BlockEntity, "cSignEntity");
SignEntity:SetLines("Chunk:", tonumber(a_ChunkX) .. ", " .. tonumber(a_ChunkZ), "", "(Debuggers)");
end
-- Update the heightmap:
a_ChunkDesc:SetHeight(0, 0, Height + 1);
end
</pre>
]],
},
}, -- AdditionalInfo
}, -- cChunkDesc
cClientHandle =
{