Chests, furnaces and dispensers face the correct way now.
http://mc-server.org/support/index.php?do=details&task_id=88 git-svn-id: http://mc-server.googlecode.com/svn/trunk@159 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -959,6 +959,11 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
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isDoor = true;
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}
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break;
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case E_BLOCK_CHEST:
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case E_BLOCK_FURNACE:
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case E_BLOCK_DISPENSER:
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MetaData = cPiston::RotationPitchToMetaData( m_Player->GetRotation(), 0 ); // Same orientation as pistons, just ignore pitch
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break;
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case E_BLOCK_COBBLESTONE_STAIRS:
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case E_BLOCK_BRICK_STAIRS:
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case E_BLOCK_STONE_BRICK_STAIRS:
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