Add comment to Attack() return values
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@ -20,6 +20,10 @@ public:
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virtual void InStateChasing(std::chrono::milliseconds a_Dt) override;
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virtual void EventSeePlayer(cEntity *) override;
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/** Try to perform attack
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returns true if attack was deemed successful (hit player, fired projectile, creeper exploded, etc.) even if it didn't actually do damage
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return false if e.g. the mob is still in cooldown from a previous attack */
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virtual bool Attack(std::chrono::milliseconds a_Dt);
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} ;
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