parent
c334824199
commit
4e7325c9e2
@ -1662,7 +1662,9 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, bool a_ShouldSendRespawn)
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void cEntity::SetSwimState(cChunk & a_Chunk)
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void cEntity::SetSwimState(cChunk & a_Chunk)
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{
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{
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int RelY = FloorC(GetPosY() + 0.1);
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int RelY = FloorC(GetPosY() + 0.1);
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if ((RelY < 0) || (RelY >= cChunkDef::Height - 1))
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int HeadRelY = CeilC(GetPosY() + GetHeight()) - 1;
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ASSERT(RelY <= HeadRelY);
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if ((RelY < 0) || (HeadRelY >= cChunkDef::Height))
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{
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{
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m_IsSwimming = false;
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m_IsSwimming = false;
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m_IsSubmerged = false;
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m_IsSubmerged = false;
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@ -1688,8 +1690,7 @@ void cEntity::SetSwimState(cChunk & a_Chunk)
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m_IsSwimming = IsBlockWater(BlockIn);
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m_IsSwimming = IsBlockWater(BlockIn);
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// Check if the player is submerged:
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// Check if the player is submerged:
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int HeadHeight = CeilC(GetPosY() + GetHeight()) - 1;
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VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, HeadRelY, RelZ, BlockIn));
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VERIFY(a_Chunk.UnboundedRelGetBlockType(RelX, HeadHeight, RelZ, BlockIn));
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m_IsSubmerged = IsBlockWater(BlockIn);
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m_IsSubmerged = IsBlockWater(BlockIn);
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}
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}
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