For now, removed creator member from Entity Effect for pointer safety
This commit is contained in:
parent
e824cd09b3
commit
4e6395d6ff
@ -57,7 +57,7 @@ public:
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virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0;
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virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) = 0;
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virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
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virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) = 0;
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virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0;
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virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) = 0;
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virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, cEntity * a_Originator, double a_DistanceModifier) = 0;
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virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) = 0;
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virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;
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virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) = 0;
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virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
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virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
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virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
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virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) = 0;
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@ -420,14 +420,14 @@ bool cPluginLua::OnDisconnect(cClientHandle & a_Client, const AString & a_Reason
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bool cPluginLua::OnEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, cEntity * a_Originator, double a_DistanceModifier)
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bool cPluginLua::OnEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier)
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{
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{
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cCSLock Lock(m_CriticalSection);
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cCSLock Lock(m_CriticalSection);
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bool res = false;
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bool res = false;
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_ADD_EFFECT];
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cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_ENTITY_ADD_EFFECT];
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
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{
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{
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m_LuaState.Call((int)(**itr), &a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_Originator, a_DistanceModifier, cLuaState::Return, res);
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m_LuaState.Call((int)(**itr), &a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_DistanceModifier, cLuaState::Return, res);
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if (res)
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if (res)
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{
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{
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return true;
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return true;
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@ -80,7 +80,7 @@ public:
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virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
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virtual bool OnCollectingPickup (cPlayer * a_Player, cPickup * a_Pickup) override;
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virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) override;
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virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) override;
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virtual bool OnDisconnect (cClientHandle & a_Client, const AString & a_Reason) override;
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virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, cEntity * a_Originator, double a_DistanceModifier) override;
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virtual bool OnEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier) override;
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virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
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virtual bool OnExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split) override;
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virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
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virtual bool OnExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
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virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
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virtual bool OnExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData) override;
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@ -474,7 +474,7 @@ bool cPluginManager::CallHookDisconnect(cClientHandle & a_Client, const AString
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bool cPluginManager::CallHookEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, cEntity * a_Originator, double a_DistanceModifier)
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bool cPluginManager::CallHookEntityAddEffect(cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier)
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{
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{
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HookMap::iterator Plugins = m_Hooks.find(HOOK_ENTITY_ADD_EFFECT);
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HookMap::iterator Plugins = m_Hooks.find(HOOK_ENTITY_ADD_EFFECT);
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if (Plugins == m_Hooks.end())
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if (Plugins == m_Hooks.end())
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@ -483,7 +483,7 @@ bool cPluginManager::CallHookEntityAddEffect(cEntity & a_Entity, int a_EffectTyp
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}
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}
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for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
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for (PluginList::iterator itr = Plugins->second.begin(); itr != Plugins->second.end(); ++itr)
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{
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{
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if ((*itr)->OnEntityAddEffect(a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_Originator, a_DistanceModifier))
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if ((*itr)->OnEntityAddEffect(a_Entity, a_EffectType, a_EffectDurationTicks, a_EffectIntensity, a_DistanceModifier))
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{
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{
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return true;
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return true;
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}
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}
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@ -184,7 +184,7 @@ public: // tolua_export
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bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
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bool CallHookCollectingPickup (cPlayer * a_Player, cPickup & a_Pickup);
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bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookCraftingNoRecipe (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe);
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bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason);
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bool CallHookDisconnect (cClientHandle & a_Client, const AString & a_Reason);
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bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, cEntity * a_Originator, double a_DistanceModifier);
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bool CallHookEntityAddEffect (cEntity & a_Entity, int a_EffectType, int a_EffectDurationTicks, int a_EffectIntensity, double a_DistanceModifier);
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bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
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bool CallHookExecuteCommand (cPlayer * a_Player, const AStringVector & a_Split); // If a_Player == NULL, it is a console cmd
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bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
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bool CallHookExploded (cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
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bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
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bool CallHookExploding (cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData);
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@ -11,7 +11,6 @@ cEntityEffect::cEntityEffect():
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m_Ticks(0),
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m_Ticks(0),
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m_Duration(0),
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m_Duration(0),
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m_Intensity(0),
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m_Intensity(0),
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m_Creator(NULL),
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m_DistanceModifier(1)
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m_DistanceModifier(1)
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{
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{
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@ -21,11 +20,10 @@ cEntityEffect::cEntityEffect():
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cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, cPawn *a_Creator, double a_DistanceModifier):
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cEntityEffect::cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier):
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m_Ticks(0),
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m_Ticks(0),
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m_Duration(a_Duration),
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m_Duration(a_Duration),
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m_Intensity(a_Intensity),
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m_Intensity(a_Intensity),
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m_Creator(a_Creator),
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m_DistanceModifier(a_DistanceModifier)
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m_DistanceModifier(a_DistanceModifier)
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{
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{
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@ -44,35 +42,35 @@ cEntityEffect::~cEntityEffect()
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cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier)
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cEntityEffect * cEntityEffect::CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier)
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{
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{
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switch (a_EffectType)
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switch (a_EffectType)
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{
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{
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case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effNoEffect: return new cEntityEffect (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effAbsorption: return new cEntityEffectAbsorption (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effBlindness: return new cEntityEffectBlindness (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effFireResistance: return new cEntityEffectFireResistance(a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effHaste: return new cEntityEffectHaste (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effHaste: return new cEntityEffectHaste (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effHealthBoost: return new cEntityEffectHealthBoost (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effHealthBoost: return new cEntityEffectHealthBoost (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effHunger: return new cEntityEffectHunger (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effHunger: return new cEntityEffectHunger (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effInstantDamage: return new cEntityEffectInstantDamage (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effInstantDamage: return new cEntityEffectInstantDamage (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effInstantHealth: return new cEntityEffectInstantHealth (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effInstantHealth: return new cEntityEffectInstantHealth (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effInvisibility: return new cEntityEffectInvisibility (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effInvisibility: return new cEntityEffectInvisibility (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effJumpBoost: return new cEntityEffectJumpBoost (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effJumpBoost: return new cEntityEffectJumpBoost (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effMiningFatigue: return new cEntityEffectMiningFatigue (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effMiningFatigue: return new cEntityEffectMiningFatigue (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effNausea: return new cEntityEffectNausea (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effNausea: return new cEntityEffectNausea (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effNightVision: return new cEntityEffectNightVision (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effNightVision: return new cEntityEffectNightVision (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effPoison: return new cEntityEffectPoison (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effPoison: return new cEntityEffectPoison (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effRegeneration: return new cEntityEffectRegeneration (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effRegeneration: return new cEntityEffectRegeneration (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effResistance: return new cEntityEffectResistance (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effResistance: return new cEntityEffectResistance (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effSaturation: return new cEntityEffectSaturation (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effSaturation: return new cEntityEffectSaturation (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effSlowness: return new cEntityEffectSlowness (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effSlowness: return new cEntityEffectSlowness (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effSpeed: return new cEntityEffectSpeed (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effSpeed: return new cEntityEffectSpeed (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effStrength: return new cEntityEffectStrength (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effStrength: return new cEntityEffectStrength (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effWaterBreathing: return new cEntityEffectWaterBreathing(a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effWaterBreathing: return new cEntityEffectWaterBreathing(a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effWeakness: return new cEntityEffectWeakness (a_Duration, a_Intensity, a_DistanceModifier);
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case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
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case cEntityEffect::effWither: return new cEntityEffectWither (a_Duration, a_Intensity, a_DistanceModifier);
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}
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}
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ASSERT(!"Unhandled entity effect type!");
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ASSERT(!"Unhandled entity effect type!");
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@ -120,7 +118,7 @@ void cEntityEffectInstantHealth::OnActivate(cPawn & a_Target)
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{
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{
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if (((cMonster &) a_Target).IsUndead())
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if (((cMonster &) a_Target).IsUndead())
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{
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{
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a_Target.TakeDamage(dtPotionOfHarming, m_Creator, amount, 0);
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a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
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return;
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return;
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}
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}
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}
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}
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@ -147,7 +145,7 @@ void cEntityEffectInstantDamage::OnActivate(cPawn & a_Target)
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return;
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return;
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}
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}
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}
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}
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a_Target.TakeDamage(dtPotionOfHarming, m_Creator, amount, 0);
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a_Target.TakeDamage(dtPotionOfHarming, NULL, amount, 0); // TODO: Store attacker in a pointer-safe way, pass to TakeDamage
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}
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}
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@ -248,7 +246,7 @@ void cEntityEffectPoison::OnTick(cPawn & a_Target)
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// Cannot take poison damage when health is at 1
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// Cannot take poison damage when health is at 1
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if (a_Target.GetHealth() > 1)
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if (a_Target.GetHealth() > 1)
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{
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{
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a_Target.TakeDamage(dtPoisoning, m_Creator, 1, 0);
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a_Target.TakeDamage(dtPoisoning, NULL, 1, 0);
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}
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}
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}
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}
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}
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}
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@ -269,7 +267,7 @@ void cEntityEffectWither::OnTick(cPawn & a_Target)
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if (m_Ticks % frequency == 0)
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if (m_Ticks % frequency == 0)
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{
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{
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a_Target.TakeDamage(dtWither, m_Creator, 1, 0);
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a_Target.TakeDamage(dtWither, NULL, 1, 0);
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}
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}
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//TODO: "<Player> withered away>
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//TODO: "<Player> withered away>
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}
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}
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/** Creates an entity effect of the specified type
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/** Creates an entity effect of the specified type
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@param a_Duration How long this effect will last, in ticks
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@param a_Duration How long this effect will last, in ticks
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@param a_Intensity How strong the effect will be applied
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@param a_Intensity How strong the effect will be applied
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@param a_Creator The pawn that produced this entity effect
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@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
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@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
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cEntityEffect(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1);
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cEntityEffect(int a_Duration, short a_Intensity, double a_DistanceModifier = 1);
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virtual ~cEntityEffect(void);
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virtual ~cEntityEffect(void);
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@param a_EffectType The effect type to create the effect from
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@param a_EffectType The effect type to create the effect from
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@param a_Duration How long this effect will last, in ticks
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@param a_Duration How long this effect will last, in ticks
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@param a_Intensity How strong the effect will be applied
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@param a_Intensity How strong the effect will be applied
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@param a_Creator The pawn that produced this entity effect
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@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
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@param a_DistanceModifier The distance modifier for affecting potency, defaults to 1 */
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static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier);
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static cEntityEffect * CreateEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier);
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/** Returns how many ticks this effect has been active for */
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/** Returns how many ticks this effect has been active for */
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int GetTicks() { return m_Ticks; }
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int GetTicks() { return m_Ticks; }
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int GetDuration() { return m_Duration; }
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int GetDuration() { return m_Duration; }
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/** Returns how strong the effect will be applied */
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/** Returns how strong the effect will be applied */
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short GetIntensity() { return m_Intensity; }
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short GetIntensity() { return m_Intensity; }
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/** Returns the pawn that produced this entity effect */
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cPawn *GetCreator() { return m_Creator; }
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|
||||||
/** Returns the distance modifier for affecting potency */
|
/** Returns the distance modifier for affecting potency */
|
||||||
double GetDistanceModifier() { return m_DistanceModifier; }
|
double GetDistanceModifier() { return m_DistanceModifier; }
|
||||||
|
|
||||||
void SetTicks(int a_Ticks) { m_Ticks = a_Ticks; }
|
void SetTicks(int a_Ticks) { m_Ticks = a_Ticks; }
|
||||||
void SetDuration(int a_Duration) { m_Duration = a_Duration; }
|
void SetDuration(int a_Duration) { m_Duration = a_Duration; }
|
||||||
void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
|
void SetIntensity(short a_Intensity) { m_Intensity = a_Intensity; }
|
||||||
void SetCreator(cPawn * a_Creator) { m_Creator = a_Creator; }
|
|
||||||
void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
|
void SetDistanceModifier(double a_DistanceModifier) { m_DistanceModifier = a_DistanceModifier; }
|
||||||
|
|
||||||
virtual void OnTick(cPawn & a_Target);
|
virtual void OnTick(cPawn & a_Target);
|
||||||
@ -88,9 +83,6 @@ protected:
|
|||||||
/** How strong the effect will be applied */
|
/** How strong the effect will be applied */
|
||||||
short m_Intensity;
|
short m_Intensity;
|
||||||
|
|
||||||
/** The pawn that produced this entity effect (threw the potion, etc) */
|
|
||||||
cPawn *m_Creator;
|
|
||||||
|
|
||||||
/** The distance modifier for affecting potency */
|
/** The distance modifier for affecting potency */
|
||||||
double m_DistanceModifier;
|
double m_DistanceModifier;
|
||||||
};
|
};
|
||||||
@ -103,8 +95,8 @@ class cEntityEffectSpeed:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectSpeed(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectSpeed(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -117,8 +109,8 @@ class cEntityEffectSlowness:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectSlowness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectSlowness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -131,8 +123,8 @@ class cEntityEffectHaste:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectHaste(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectHaste(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -145,8 +137,8 @@ class cEntityEffectMiningFatigue:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectMiningFatigue(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectMiningFatigue(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -159,8 +151,8 @@ class cEntityEffectStrength:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectStrength(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectStrength(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -173,8 +165,8 @@ class cEntityEffectInstantHealth:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectInstantHealth(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectInstantHealth(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -189,8 +181,8 @@ class cEntityEffectInstantDamage:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectInstantDamage(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectInstantDamage(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -205,8 +197,8 @@ class cEntityEffectJumpBoost:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectJumpBoost(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectJumpBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -219,8 +211,8 @@ class cEntityEffectNausea:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectNausea(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectNausea(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -233,8 +225,8 @@ class cEntityEffectRegeneration:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectRegeneration(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectRegeneration(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -249,8 +241,8 @@ class cEntityEffectResistance:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectResistance(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -263,8 +255,8 @@ class cEntityEffectFireResistance:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectFireResistance(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectFireResistance(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -277,8 +269,8 @@ class cEntityEffectWaterBreathing:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectWaterBreathing(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectWaterBreathing(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -291,8 +283,8 @@ class cEntityEffectInvisibility:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectInvisibility(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectInvisibility(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -305,8 +297,8 @@ class cEntityEffectBlindness:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectBlindness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectBlindness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -319,8 +311,8 @@ class cEntityEffectNightVision:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectNightVision(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectNightVision(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -333,8 +325,8 @@ class cEntityEffectHunger:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectHunger(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectHunger(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -349,8 +341,8 @@ class cEntityEffectWeakness:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectWeakness(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectWeakness(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -365,8 +357,8 @@ class cEntityEffectPoison:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectPoison(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectPoison(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -381,8 +373,8 @@ class cEntityEffectWither:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectWither(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectWither(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -397,8 +389,8 @@ class cEntityEffectHealthBoost:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectHealthBoost(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectHealthBoost(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -411,8 +403,8 @@ class cEntityEffectAbsorption:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectAbsorption(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectAbsorption(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -425,8 +417,8 @@ class cEntityEffectSaturation:
|
|||||||
{
|
{
|
||||||
typedef cEntityEffect super;
|
typedef cEntityEffect super;
|
||||||
public:
|
public:
|
||||||
cEntityEffectSaturation(int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier = 1):
|
cEntityEffectSaturation(int a_Duration, short a_Intensity, double a_DistanceModifier = 1):
|
||||||
super(a_Duration, a_Intensity, a_Creator, a_DistanceModifier)
|
super(a_Duration, a_Intensity, a_DistanceModifier)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -52,16 +52,17 @@ void cPawn::Tick(float a_Dt, cChunk & a_Chunk)
|
|||||||
void cPawn::KilledBy(cEntity * a_Killer)
|
void cPawn::KilledBy(cEntity * a_Killer)
|
||||||
{
|
{
|
||||||
ClearEntityEffects();
|
ClearEntityEffects();
|
||||||
|
super::KilledBy(a_Killer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, cPawn * a_Creator, double a_DistanceModifier)
|
void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, short a_Intensity, double a_DistanceModifier)
|
||||||
{
|
{
|
||||||
// Check if the plugins allow the addition:
|
// Check if the plugins allow the addition:
|
||||||
if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_Duration, a_Intensity, a_Creator, a_DistanceModifier))
|
if (cPluginManager::Get()->CallHookEntityAddEffect(*this, a_EffectType, a_Duration, a_Intensity, a_DistanceModifier))
|
||||||
{
|
{
|
||||||
// A plugin disallows the addition, bail out.
|
// A plugin disallows the addition, bail out.
|
||||||
return;
|
return;
|
||||||
@ -74,7 +75,7 @@ void cPawn::AddEntityEffect(cEntityEffect::eType a_EffectType, int a_Duration, s
|
|||||||
}
|
}
|
||||||
a_Duration = (int)(a_Duration * a_DistanceModifier);
|
a_Duration = (int)(a_Duration * a_DistanceModifier);
|
||||||
|
|
||||||
m_EntityEffects[a_EffectType] = cEntityEffect::CreateEntityEffect(a_EffectType, a_Duration, a_Intensity, a_Creator, a_DistanceModifier);
|
m_EntityEffects[a_EffectType] = cEntityEffect::CreateEntityEffect(a_EffectType, a_Duration, a_Intensity, a_DistanceModifier);
|
||||||
m_World->BroadcastEntityEffect(*this, a_EffectType, a_Intensity, a_Duration);
|
m_World->BroadcastEntityEffect(*this, a_EffectType, a_Intensity, a_Duration);
|
||||||
m_EntityEffects[a_EffectType]->OnActivate(*this);
|
m_EntityEffects[a_EffectType]->OnActivate(*this);
|
||||||
}
|
}
|
||||||
|
@ -30,10 +30,9 @@ public:
|
|||||||
@param a_EffectType The entity effect to apply
|
@param a_EffectType The entity effect to apply
|
||||||
@param a_EffectDurationTicks The duration of the effect
|
@param a_EffectDurationTicks The duration of the effect
|
||||||
@param a_EffectIntensity The level of the effect (0 = Potion I, 1 = Potion II, etc)
|
@param a_EffectIntensity The level of the effect (0 = Potion I, 1 = Potion II, etc)
|
||||||
@param a_Creator The pawn that produced the effect (e.g. threw the potion)
|
|
||||||
@param a_DistanceModifier The scalar multiplied to the potion duration, only applies to splash potions)
|
@param a_DistanceModifier The scalar multiplied to the potion duration, only applies to splash potions)
|
||||||
*/
|
*/
|
||||||
void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, cPawn * a_Creator, double a_DistanceModifier = 1);
|
void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1);
|
||||||
|
|
||||||
/** Removes a currently applied entity effect
|
/** Removes a currently applied entity effect
|
||||||
@param a_EffectType The entity effect to remove
|
@param a_EffectType The entity effect to remove
|
||||||
|
@ -79,7 +79,7 @@ bool cSplashPotionEntity::cSplashPotionCallback::Item(cEntity * a_Entity)
|
|||||||
}
|
}
|
||||||
|
|
||||||
m_EntityEffect.SetDistanceModifier(Reduction);
|
m_EntityEffect.SetDistanceModifier(Reduction);
|
||||||
((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), m_EntityEffect.GetCreator(), Reduction);
|
((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction);
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -123,7 +123,7 @@ public:
|
|||||||
Vector3d Speed = a_Player->GetLookVector() * 7;
|
Vector3d Speed = a_Player->GetLookVector() * 7;
|
||||||
|
|
||||||
short potion_damage = a_Item.m_ItemDamage;
|
short potion_damage = a_Item.m_ItemDamage;
|
||||||
cSplashPotionEntity *Projectile = new cSplashPotionEntity(a_Player, Pos.x, Pos.y, Pos.z, &Speed, GetEntityEffectType(potion_damage), cEntityEffect(GetEntityEffectDuration(potion_damage), GetEntityEffectIntensity(potion_damage), a_Player), GetPotionName(potion_damage));
|
cSplashPotionEntity *Projectile = new cSplashPotionEntity(a_Player, Pos.x, Pos.y, Pos.z, &Speed, GetEntityEffectType(potion_damage), cEntityEffect(GetEntityEffectDuration(potion_damage), GetEntityEffectIntensity(potion_damage)), GetPotionName(potion_damage));
|
||||||
if (Projectile == NULL)
|
if (Projectile == NULL)
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
@ -146,7 +146,7 @@ public:
|
|||||||
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
|
virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override
|
||||||
{
|
{
|
||||||
// Called when potion is a drinkable potion
|
// Called when potion is a drinkable potion
|
||||||
a_Player->AddEntityEffect(GetEntityEffectType(a_Item->m_ItemDamage), GetEntityEffectDuration(a_Item->m_ItemDamage), GetEntityEffectIntensity(a_Item->m_ItemDamage), a_Player);
|
a_Player->AddEntityEffect(GetEntityEffectType(a_Item->m_ItemDamage), GetEntityEffectDuration(a_Item->m_ItemDamage), GetEntityEffectIntensity(a_Item->m_ItemDamage));
|
||||||
a_Player->GetInventory().RemoveOneEquippedItem();
|
a_Player->GetInventory().RemoveOneEquippedItem();
|
||||||
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
|
a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE);
|
||||||
return true;
|
return true;
|
||||||
|
@ -34,7 +34,7 @@ void cCaveSpider::Attack(float a_Dt)
|
|||||||
if (m_Target->IsPawn())
|
if (m_Target->IsPawn())
|
||||||
{
|
{
|
||||||
// TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds
|
// TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds
|
||||||
((cPawn *) m_Target)->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0, this);
|
((cPawn *) m_Target)->AddEntityEffect(cEntityEffect::effPoison, 7 * 20, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user