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Add anvil direction.

This commit is contained in:
Howaner 2014-03-16 17:42:23 +01:00
parent d6edd5f24e
commit 4e0edc9fa7
3 changed files with 74 additions and 1 deletions

63
src/Blocks/BlockAnvil.h Normal file
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@ -0,0 +1,63 @@
#pragma once
#include "BlockHandler.h"
#include "../World.h"
#include "../Entities/Player.h"
class cBlockAnvilHandler :
public cBlockHandler
{
public:
cBlockAnvilHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_BLOCK_ANVIL, 1, a_BlockMeta));
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
int Direction = (int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 0.5) & 0x3;
int RawMeta = a_BlockMeta >> 2;
Direction++;
Direction %= 4;
switch (Direction)
{
case 0: a_BlockMeta = 0x2 | RawMeta << 2; break;
case 1: a_BlockMeta = 0x3 | RawMeta << 2; break;
case 2: a_BlockMeta = 0x0 | RawMeta << 2; break;
case 3: a_BlockMeta = 0x1 | RawMeta << 2; break;
default:
{
return false;
}
}
return true;
}
virtual bool IsUseable() override
{
return true;
}
} ;

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@ -6,6 +6,7 @@
#include "../Root.h"
#include "../Bindings/PluginManager.h"
#include "../Chunk.h"
#include "BlockAnvil.h"
#include "BlockBed.h"
#include "BlockBrewingStand.h"
#include "BlockButton.h"
@ -85,6 +86,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
// Block handlers, alphabetically sorted:
case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType);
case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType);

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@ -1497,7 +1497,15 @@ void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT
int Direction = a_NBT.FindChildByName(a_TagIdx, "Direction");
if (Direction > 0)
{
a_Hanging.SetDirection(static_cast<eBlockFace>((int)a_NBT.GetByte(Direction)));
Direction = (int)a_NBT.GetByte(Direction);
if ((Direction < 0) || (Direction > 5))
{
a_Hanging.SetDirection(BLOCK_FACE_NORTH);
}
else
{
a_Hanging.SetDirection(static_cast<eBlockFace>(Direction));
}
}
else
{