Add anvil direction.
This commit is contained in:
parent
d6edd5f24e
commit
4e0edc9fa7
63
src/Blocks/BlockAnvil.h
Normal file
63
src/Blocks/BlockAnvil.h
Normal file
@ -0,0 +1,63 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "BlockHandler.h"
|
||||
#include "../World.h"
|
||||
#include "../Entities/Player.h"
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cBlockAnvilHandler :
|
||||
public cBlockHandler
|
||||
{
|
||||
public:
|
||||
cBlockAnvilHandler(BLOCKTYPE a_BlockType)
|
||||
: cBlockHandler(a_BlockType)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
|
||||
{
|
||||
a_Pickups.push_back(cItem(E_BLOCK_ANVIL, 1, a_BlockMeta));
|
||||
}
|
||||
|
||||
virtual bool GetPlacementBlockTypeMeta(
|
||||
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
|
||||
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
|
||||
int a_CursorX, int a_CursorY, int a_CursorZ,
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
{
|
||||
a_BlockType = m_BlockType;
|
||||
|
||||
int Direction = (int)floor(a_Player->GetYaw() * 4.0 / 360.0 + 0.5) & 0x3;
|
||||
int RawMeta = a_BlockMeta >> 2;
|
||||
|
||||
Direction++;
|
||||
Direction %= 4;
|
||||
switch (Direction)
|
||||
{
|
||||
case 0: a_BlockMeta = 0x2 | RawMeta << 2; break;
|
||||
case 1: a_BlockMeta = 0x3 | RawMeta << 2; break;
|
||||
case 2: a_BlockMeta = 0x0 | RawMeta << 2; break;
|
||||
case 3: a_BlockMeta = 0x1 | RawMeta << 2; break;
|
||||
default:
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual bool IsUseable() override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
} ;
|
||||
|
||||
|
||||
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "../Root.h"
|
||||
#include "../Bindings/PluginManager.h"
|
||||
#include "../Chunk.h"
|
||||
#include "BlockAnvil.h"
|
||||
#include "BlockBed.h"
|
||||
#include "BlockBrewingStand.h"
|
||||
#include "BlockButton.h"
|
||||
@ -85,6 +86,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType)
|
||||
// Block handlers, alphabetically sorted:
|
||||
case E_BLOCK_ACACIA_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
|
||||
case E_BLOCK_ACTIVATOR_RAIL: return new cBlockRailHandler (a_BlockType);
|
||||
case E_BLOCK_ANVIL: return new cBlockAnvilHandler (a_BlockType);
|
||||
case E_BLOCK_BED: return new cBlockBedHandler (a_BlockType);
|
||||
case E_BLOCK_BIRCH_WOOD_STAIRS: return new cBlockStairsHandler (a_BlockType);
|
||||
case E_BLOCK_BREWING_STAND: return new cBlockBrewingStandHandler (a_BlockType);
|
||||
|
@ -1497,7 +1497,15 @@ void cWSSAnvil::LoadHangingFromNBT(cHangingEntity & a_Hanging, const cParsedNBT
|
||||
int Direction = a_NBT.FindChildByName(a_TagIdx, "Direction");
|
||||
if (Direction > 0)
|
||||
{
|
||||
a_Hanging.SetDirection(static_cast<eBlockFace>((int)a_NBT.GetByte(Direction)));
|
||||
Direction = (int)a_NBT.GetByte(Direction);
|
||||
if ((Direction < 0) || (Direction > 5))
|
||||
{
|
||||
a_Hanging.SetDirection(BLOCK_FACE_NORTH);
|
||||
}
|
||||
else
|
||||
{
|
||||
a_Hanging.SetDirection(static_cast<eBlockFace>(Direction));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user