Fixed mob spawning so that hostile mobs will not spawn incorrectly.
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@ -126,78 +126,48 @@ cMonster::eType cMobSpawner::ChooseMobType(EMCSBiome a_Biome)
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bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, BLOCKTYPE a_BlockType_below, NIBBLETYPE a_BlockMeta_below, BLOCKTYPE a_BlockType_above, NIBBLETYPE a_BlockMeta_above, NIBBLETYPE a_Skylight, NIBBLETYPE a_Blocklight, EMCSBiome a_Biome, int a_Level)
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{
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bool toReturn = false;
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std::set<cMonster::eType>::iterator itr = m_AllowedTypes.find(a_MobType);
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if (itr != m_AllowedTypes.end())
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if (m_AllowedTypes.find(a_MobType) != m_AllowedTypes.end())
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{
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// MG TODO : find a nicer paging
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if (a_MobType == cMonster::mtSquid)
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switch(a_MobType)
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{
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toReturn = (
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IsBlockLiquid(a_BlockType) &&
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a_Level >= 45 &&
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a_Level <= 62
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);
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}
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else if (a_MobType == cMonster::mtBat)
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{
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toReturn = a_Level <= 63 && (a_Skylight == 0) && (a_Blocklight <= 4); // MG TODO : find a real rule
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}
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else
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{
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if (
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a_BlockType == E_BLOCK_AIR &&
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a_BlockType_above == E_BLOCK_AIR &&
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! (g_BlockTransparent[a_BlockType_below])
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)
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{
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if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep)
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{
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toReturn = (
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(a_BlockType_below == E_BLOCK_GRASS) &&
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(a_Skylight >= 9 )
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);
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}
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else if (a_MobType == cMonster::mtOcelot)
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{
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toReturn = (
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(a_Level >= 62) &&
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(
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(a_BlockType_below == E_BLOCK_GRASS) ||
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(a_BlockType_below == E_BLOCK_LEAVES)
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) &&
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(m_Random.NextInt(3,a_Biome) != 0)
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);
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}
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else if (a_MobType == cMonster::mtCreeper || a_MobType == cMonster::mtSkeleton || a_MobType == cMonster::mtZombie || a_MobType == cMonster::mtSpider || a_MobType == cMonster::mtEnderman || a_MobType == cMonster::mtZombiePigman)
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{
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toReturn = (a_Skylight <= 7) && (a_Blocklight <= 7);
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if (a_Skylight)
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{
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if (m_Random.NextInt(2,a_Biome) != 0)
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{
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toReturn = false;
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}
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}
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}
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else if (a_MobType == cMonster::mtSlime)
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{
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toReturn = a_Level <= 40;
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// MG TODO : much more complicated rules
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}
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else if (a_MobType == cMonster::mtGhast)
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{
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toReturn = m_Random.NextInt(20,a_Biome) == 0;
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}
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else
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{
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LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType);
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toReturn = false;
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}
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}
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case cMonster::mtSquid:
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return IsBlockWater(a_BlockType) && (a_Level >= 45) && (a_Level <= 62);
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case cMonster::mtBat:
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return a_Level <= 63 && (a_Skylight == 0) && (a_Blocklight <= 4) && (a_BlockType == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_above]);
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case cMonster::mtChicken:
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case cMonster::mtCow:
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case cMonster::mtPig:
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case cMonster::mtHorse:
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case cMonster::mtSheep:
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return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) &&
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(a_BlockType_below == E_BLOCK_GRASS) && (a_Skylight >= 9);
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case cMonster::mtOcelot:
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return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) &&
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((a_BlockType_below == E_BLOCK_GRASS) || (a_BlockType_below == E_BLOCK_LEAVES)) && (a_Level >= 62) && (m_Random.NextInt(3,a_Biome) != 0);
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case cMonster::mtEnderman:
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return false;
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case cMonster::mtCreeper:
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case cMonster::mtZombie:
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case cMonster::mtSpider:
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return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) &&
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(a_Skylight <= 7) && (a_Blocklight <= 7) && (m_Random.NextInt(2,a_Biome) == 0);
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case cMonster::mtSlime:
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return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) &&
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(a_Level <= 40);
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case cMonster::mtGhast:
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case cMonster::mtZombiePigman:
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return (a_BlockType == E_BLOCK_AIR) && (a_BlockType_above == E_BLOCK_AIR) && (!g_BlockTransparent[a_BlockType_below]) &&
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(m_Random.NextInt(20,a_Biome) == 0);
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default:
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LOGD("MG TODO : check I've got a Rule to write for type %d",a_MobType);
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return false;
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}
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}
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return toReturn;
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}
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