Added OnProjectileHitBlock example in Debuggers
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@ -29,7 +29,8 @@ function Initialize(Plugin)
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PM:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
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PM:AddHook(cPluginManager.HOOK_WORLD_TICK, OnWorldTick);
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PM:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded);
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PM:AddHook(cPluginManager.HOOK_PLUGINS_LOADED, OnPluginsLoaded);
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PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
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PM:AddHook(cPluginManager.HOOK_PLUGIN_MESSAGE, OnPluginMessage);
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PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined)
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PM:AddHook(cPluginManager.HOOK_PLAYER_JOINED, OnPlayerJoined);
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PM:AddHook(cPluginManager.HOOK_PROJECTILE_HIT_BLOCK, OnProjectileHitBlock);
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-- _X: Disabled so that the normal operation doesn't interfere with anything
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-- _X: Disabled so that the normal operation doesn't interfere with anything
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-- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
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-- PM:AddHook(cPluginManager.HOOK_CHUNK_GENERATED, OnChunkGenerated);
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@ -1379,3 +1380,14 @@ end
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function OnProjectileHitBlock(a_Projectile, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockHitPos)
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local BlockX, BlockY, BlockZ = AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace)
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local World = a_Projectile:GetWorld()
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World:SetBlock(BlockX, BlockY, BlockZ, E_BLOCK_FIRE, 0)
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end
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