forogt to update all of cPlayer.cpp for player based gamemode.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@39 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -322,7 +322,7 @@ void cPlayer::Heal( int a_Health )
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void cPlayer::TakeDamage( int a_Damage, cEntity* a_Instigator )
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void cPlayer::TakeDamage( int a_Damage, cEntity* a_Instigator )
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{
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{
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if ( !(GetWorld()->GetGameMode() == 1) ) {
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if ( !(m_GameMode == 1) ) {
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cPawn::TakeDamage( a_Damage, a_Instigator );
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cPawn::TakeDamage( a_Damage, a_Instigator );
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cPacket_UpdateHealth Health;
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cPacket_UpdateHealth Health;
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