Update m_LastSentPosition in TeleportToCoords and DoMoveToWorld. (#4211)
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@ -1541,7 +1541,7 @@ bool cEntity::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
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auto OldChunkCoords = cChunkDef::BlockToChunk(GetPosition());
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// Set position to the new position
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SetPosition(a_NewPosition);
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ResetPosition(a_NewPosition);
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// Stop all mobs from targeting this entity
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// Stop this entity from targeting other mobs
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@ -1759,6 +1759,16 @@ void cEntity::HandleAir(void)
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void cEntity::ResetPosition(Vector3d a_NewPos)
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{
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SetPosition(a_NewPos);
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m_LastSentPosition = GetPosition();
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}
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void cEntity::OnStartedBurning(void)
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{
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// Broadcast the change:
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@ -1850,7 +1860,7 @@ void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
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// ask the plugins to allow teleport to the new position.
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if (!cRoot::Get()->GetPluginManager()->CallHookEntityTeleport(*this, m_LastPosition, Vector3d(a_PosX, a_PosY, a_PosZ)))
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{
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SetPosition(a_PosX, a_PosY, a_PosZ);
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ResetPosition({a_PosX, a_PosY, a_PosZ});
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m_World->BroadcastTeleportEntity(*this);
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}
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}
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@ -666,6 +666,10 @@ protected:
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m_IsHeadInWater */
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virtual void SetSwimState(cChunk & a_Chunk);
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/** Set the entities position and last sent position.
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Only to be used when the caller will broadcast a teleport or equivalent to clients. */
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void ResetPosition(Vector3d a_NewPos);
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private:
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/** Whether the entity is ticking or not. If not, it is scheduled for removal or world-teleportation. */
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@ -1607,7 +1607,7 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
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// ask plugins to allow teleport to the new position.
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if (!cRoot::Get()->GetPluginManager()->CallHookEntityTeleport(*this, m_LastPosition, Vector3d(a_PosX, a_PosY, a_PosZ)))
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{
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SetPosition(a_PosX, a_PosY, a_PosZ);
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ResetPosition({a_PosX, a_PosY, a_PosZ});
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FreezeInternal(GetPosition(), false);
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m_LastGroundHeight = a_PosY;
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m_bIsTeleporting = true;
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@ -1996,7 +1996,7 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d
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VERIFY(!GetWorld()->RemovePlayer(*this, false));
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// Set position to the new position
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SetPosition(a_NewPosition);
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ResetPosition(a_NewPosition);
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FreezeInternal(a_NewPosition, false);
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// Stop all mobs from targeting this player
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