Changed cNoise seed to signed.
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@ -425,7 +425,7 @@ void cCubicCell3D::Move(int a_NewFloorX, int a_NewFloorY, int a_NewFloorZ)
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cNoise:
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cNoise::cNoise(unsigned int a_Seed) :
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cNoise::cNoise(int a_Seed) :
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m_Seed(a_Seed)
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{
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}
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@ -25,7 +25,7 @@
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class cNoise
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{
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public:
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cNoise(unsigned int a_Seed);
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cNoise(int a_Seed);
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cNoise(const cNoise & a_Noise);
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// The following functions, if not marked INLINE, are about 20 % slower
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@ -47,14 +47,14 @@ public:
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NOISE_DATATYPE CubicNoise3D (NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOISE_DATATYPE a_Z) const;
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void SetSeed(unsigned int a_Seed) { m_Seed = a_Seed; }
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void SetSeed(int a_Seed) { m_Seed = a_Seed; }
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INLINE static NOISE_DATATYPE CubicInterpolate (NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct);
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INLINE static NOISE_DATATYPE CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct);
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INLINE static NOISE_DATATYPE LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct);
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private:
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unsigned int m_Seed;
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int m_Seed;
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} ;
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