Added missing "Colors", Documented the code + Cleanup.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1654 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -3,8 +3,12 @@ function HandleMOTDCommand( Split, Player )
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return true
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return true
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end
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end
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function LoadMotd()
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function LoadMotd()
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local File = io.open("motd.txt", "r")
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local File = io.open("motd.txt", "r")
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-- Check if the file 'motd.txt' exists, else create it.
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if not File then
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if not File then
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CreateFile = io.open("motd.txt", "w")
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CreateFile = io.open("motd.txt", "w")
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CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
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CreateFile:write("@6Welcome to the MCServer test server!\n@6http://www.mc-server.org/\n@6Type /help for all commands")
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@ -14,58 +18,80 @@ function LoadMotd()
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end
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end
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for line in io.lines("motd.txt") do
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for line in io.lines("motd.txt") do
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local TempMessage = line
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local TempMessage = line
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-- Do a for loop that goes to each char in the line.
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for I=1, string.len(TempMessage) do
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for I=1, string.len(TempMessage) do
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-- If the char is a '@' then check if the next char represents a color.
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if string.sub(TempMessage, I, I) == "@" then
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if string.sub(TempMessage, I, I) == "@" then
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local Color, Char = ReturnColor(TempMessage, string.sub( TempMessage, I + 1, I + 1 ))
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local Char = string.sub(TempMessage, I + 1, I + 1)
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if (Color ~= "") then
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local Color = ReturnColorFromChar(TempMessage, Char)
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-- If the next char represented a color then put the color in the string.
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if (Color ~= nil) then
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TempMessage = string.gsub(TempMessage, "@" .. Char, Color)
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TempMessage = string.gsub(TempMessage, "@" .. Char, Color)
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end
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end
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end
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end
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end
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end
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-- Add the message to the list of messages.
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Messages[#Messages + 1] = TempMessage
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Messages[#Messages + 1] = TempMessage
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end
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end
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end
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end
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function ShowMOTDTo( Player )
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function ShowMOTDTo( Player )
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for I=1, #Messages do
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for I=1, #Messages do
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Player:SendMessage(Messages[I])
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Player:SendMessage(Messages[I])
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end
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end
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end
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end
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function ReturnColor( Split, char )
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function ReturnColorFromChar( Split, char )
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-- Check if the char represents a color. Else return nil.
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if char == "0" then
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if char == "0" then
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return cChatColor.Black, 0
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return cChatColor.Black
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elseif char == "1" then
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elseif char == "1" then
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return cChatColor.Navy, 1
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return cChatColor.Navy
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elseif char == "2" then
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elseif char == "2" then
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return cChatColor.Green, 2
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return cChatColor.Green
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elseif char == "3" then
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elseif char == "3" then
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return cChatColor.Blue, 3
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return cChatColor.Blue
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elseif char == "4" then
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elseif char == "4" then
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return cChatColor.Red, 4
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return cChatColor.Red
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elseif char == "5" then
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elseif char == "5" then
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return cChatColor.Purple, 5
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return cChatColor.Purple
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elseif char == "6" then
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elseif char == "6" then
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return cChatColor.Gold, 6
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return cChatColor.Gold
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elseif char == "7" then
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elseif char == "7" then
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return cChatColor.LightGray, 7
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return cChatColor.LightGray
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elseif char == "8" then
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elseif char == "8" then
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return cChatColor.Gray, 8
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return cChatColor.Gray
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elseif char == "9" then
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elseif char == "9" then
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return cChatColor.DarkPurple, 9
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return cChatColor.DarkPurple
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elseif char == "a" then
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elseif char == "a" then
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return cChatColor.LightGreen, "a"
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return cChatColor.LightGreen
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elseif char == "b" then
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elseif char == "b" then
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return cChatColor.LightBlue, "b"
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return cChatColor.LightBlue
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elseif char == "c" then
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elseif char == "c" then
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return cChatColor.Rose, "c"
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return cChatColor.Rose
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elseif char == "d" then
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elseif char == "d" then
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return cChatColor.LightPurple, "d"
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return cChatColor.LightPurple
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elseif char == "e" then
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elseif char == "e" then
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return cChatColor.Yellow, "e"
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return cChatColor.Yellow
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elseif char == "f" then
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elseif char == "f" then
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return cChatColor.White, "f"
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return cChatColor.White
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else
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elseif char == "k" then
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return ""
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return cChatColor.Random
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elseif char == "l" then
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return cChatColor.Bold
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elseif char == "m" then
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return cChatColor.Strikethrough
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elseif char == "n" then
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return cChatColor.Underlined
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elseif char == "o" then
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return cChatColor.Italic
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elseif char == "r" then
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return cChatColor.Plain
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end
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end
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end
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end
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