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Merge remote-tracking branch 'origin/master' into Ranks

This commit is contained in:
madmaxoft 2014-08-09 14:25:49 +02:00
commit 4b1505f39d
12 changed files with 127 additions and 28 deletions

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@ -2762,6 +2762,7 @@ end
AddFaceDirection = {Params = "BlockX, BlockY, BlockZ, BlockFace, [IsInverse]", Return = "BlockX, BlockY, BlockZ", Notes = "Returns the coords of a block adjacent to the specified block through the specified {{Globals#BlockFaces|face}}"},
BlockFaceToString = {Params = "{{Globals#BlockFaces|eBlockFace}}", Return = "string", Notes = "Returns the string representation of the {{Globals#BlockFaces|eBlockFace}} constant. Uses the axis-direction-based names, such as BLOCK_FACE_XP." },
BlockStringToType = {Params = "BlockTypeString", Return = "BLOCKTYPE", Notes = "Returns the block type parsed from the given string"},
Clamp = {Params = "Number, Min, Max", Return = "number", Notes = "Clamp the number to the specified range."},
ClickActionToString = {Params = "{{Globals#ClickAction|ClickAction}}", Return = "string", Notes = "Returns a string description of the ClickAction enumerated value"},
DamageTypeToString = {Params = "{{Globals#DamageType|DamageType}}", Return = "string", Notes = "Converts the {{Globals#DamageType|DamageType}} enumerated value to a string representation "},
EscapeString = {Params = "string", Return = "string", Notes = "Returns a copy of the string with all quotes and backslashes escaped by a backslash"},

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@ -82,6 +82,33 @@ static int lua_do_error(lua_State* L, const char * a_pFormat, ...)
// Lua bound functions with special return types
static int tolua_Clamp(lua_State * tolua_S)
{
cLuaState LuaState(tolua_S);
int NumArgs = lua_gettop(LuaState);
if (NumArgs != 3)
{
return lua_do_error(LuaState, "Error in function call '#funcname#': Requires 3 arguments, got %i", NumArgs);
}
if (!lua_isnumber(LuaState, 1) || !lua_isnumber(LuaState, 2) || !lua_isnumber(LuaState, 3))
{
return lua_do_error(LuaState, "Error in function call '#funcname#': Expected a number for parameters #1, #2 and #3");
}
lua_Number Number = tolua_tonumber(LuaState, 1, 0);
lua_Number Min = tolua_tonumber(LuaState, 2, 0);
lua_Number Max = tolua_tonumber(LuaState, 3, 0);
lua_Number Result = Clamp(Number, Min, Max);
LuaState.Push(Result);
return 1;
}
static int tolua_StringSplit(lua_State * tolua_S)
{
cLuaState LuaState(tolua_S);
@ -480,7 +507,6 @@ static int tolua_DoWithXYZ(lua_State* tolua_S)
int ItemX = ((int)tolua_tonumber(tolua_S, 2, 0));
int ItemY = ((int)tolua_tonumber(tolua_S, 3, 0));
int ItemZ = ((int)tolua_tonumber(tolua_S, 4, 0));
LOG("x %i y %i z %i", ItemX, ItemY, ItemZ);
if (!lua_isfunction( tolua_S, 5))
{
return lua_do_error(tolua_S, "Error in function call '#funcname#': Expected a function for parameter #4");
@ -3103,6 +3129,7 @@ static int tolua_cCompositeChat_UnderlineUrls(lua_State * tolua_S)
void ManualBindings::Bind(lua_State * tolua_S)
{
tolua_beginmodule(tolua_S, NULL);
tolua_function(tolua_S, "Clamp", tolua_Clamp);
tolua_function(tolua_S, "StringSplit", tolua_StringSplit);
tolua_function(tolua_S, "StringSplitAndTrim", tolua_StringSplitAndTrim);
tolua_function(tolua_S, "LOG", tolua_LOG);

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@ -11,7 +11,7 @@
#pragma once
#include "BlockEntityWithItems.h"
#include "RedstonePoweredEntity.h"
@ -31,6 +31,9 @@ class cServer;
// tolua_begin
class cDropSpenserEntity :
public cBlockEntityWithItems
// tolua_end
, public cRedstonePoweredEntity
// tolua_begin
{
typedef cBlockEntityWithItems super;
@ -64,11 +67,11 @@ public:
/// Sets the dropspenser to dropspense an item in the next tick
void Activate(void);
/// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
void SetRedstonePower(bool a_IsPowered);
// tolua_end
/// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
virtual void SetRedstonePower(bool a_IsPowered) override;
protected:
bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick
bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power.

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@ -2,6 +2,7 @@
#pragma once
#include "BlockEntity.h"
#include "RedstonePoweredEntity.h"
namespace Json
@ -30,6 +31,9 @@ enum ENUM_NOTE_INSTRUMENTS
class cNoteEntity :
public cBlockEntity
// tolua_end
, public cRedstonePoweredEntity
// tolua_begin
{
typedef cBlockEntity super;
public:
@ -38,6 +42,7 @@ public:
/// Creates a new note entity. a_World may be NULL
cNoteEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
virtual ~cNoteEntity() {}
bool LoadFromJson(const Json::Value & a_Value);
virtual void SaveToJson(Json::Value & a_Value) override;
@ -54,6 +59,14 @@ public:
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle &) override {}
virtual void SetRedstonePower(bool a_Value)
{
if (a_Value)
{
MakeSound();
}
}
static const char * GetClassStatic(void) { return "cNoteEntity"; }
private:

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@ -0,0 +1,13 @@
#pragma once
// Interface class representing a blockEntity that responds to redstone
class cRedstonePoweredEntity
{
public:
virtual ~cRedstonePoweredEntity() {};
/// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate
virtual void SetRedstonePower(bool a_IsPowered) = 0;
};

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@ -294,6 +294,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_OneHitDig = true;
a_Info[E_BLOCK_LILY_PAD ].m_OneHitDig = true;
a_Info[E_BLOCK_MELON_STEM ].m_OneHitDig = true;
a_Info[E_BLOCK_NETHER_WART ].m_OneHitDig = true;
a_Info[E_BLOCK_POTATOES ].m_OneHitDig = true;
a_Info[E_BLOCK_PUMPKIN_STEM ].m_OneHitDig = true;
a_Info[E_BLOCK_REDSTONE_REPEATER_OFF].m_OneHitDig = true;

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@ -2127,6 +2127,41 @@ bool cChunk::DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBloc
bool cChunk::DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cRedstonePoweredCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), itr2 = itr; itr != m_BlockEntities.end(); itr = itr2)
{
++itr2;
if (((*itr)->GetPosX() != a_BlockX) || ((*itr)->GetPosY() != a_BlockY) || ((*itr)->GetPosZ() != a_BlockZ))
{
continue;
}
switch ((*itr)->GetBlockType())
{
case E_BLOCK_DROPPER:
case E_BLOCK_DISPENSER:
case E_BLOCK_NOTE_BLOCK:
break;
default:
// There is a block entity here, but of different type. No other block entity can be here, so we can safely bail out
return false;
}
if (a_Callback.Item((cRedstonePoweredEntity *)*itr))
{
return false;
}
return true;
} // for itr - m_BlockEntitites[]
// Not found:
return false;
}
bool cChunk::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback)
{
// The blockentity list is locked by the parent chunkmap's CS

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@ -43,6 +43,7 @@ class cBlockArea;
class cFluidSimulatorData;
class cMobCensus;
class cMobSpawner;
class cRedstonePoweredEntity;
typedef std::list<cClientHandle *> cClientHandleList;
typedef cItemCallback<cEntity> cEntityCallback;
@ -54,6 +55,7 @@ typedef cItemCallback<cNoteEntity> cNoteBlockCallback;
typedef cItemCallback<cCommandBlockEntity> cCommandBlockCallback;
typedef cItemCallback<cMobHeadEntity> cMobHeadCallback;
typedef cItemCallback<cFlowerPotEntity> cFlowerPotCallback;
typedef cItemCallback<cRedstonePoweredEntity> cRedstonePoweredCallback;
@ -238,6 +240,8 @@ public:
/** Calls the callback for the block entity at the specified coords; returns false if there's no block entity at those coords, true if found */
bool DoWithBlockEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBlockEntityCallback & a_Callback); // Lua-acessible
/** Calls the callback for the redstone powered entity at the specified coords; returns false if there's no redstone powered entity at those coords, true if found */
bool DoWithRedstonePoweredEntityAt(int a_BlockX, int a_BlockY, int a_BlockZ, cRedstonePoweredCallback & a_Callback);
/** Calls the callback for the beacon at the specified coords; returns false if there's no beacon at those coords, true if found */
bool DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeaconCallback & a_Callback); // Lua-acessible

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@ -920,6 +920,10 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
)
{
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))->IsClickedThrough())
{
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player);
}
return;
}
@ -928,6 +932,10 @@ void cClientHandle::HandleLeftClick(int a_BlockX, int a_BlockY, int a_BlockZ, eB
{
// A plugin doesn't agree with the action, replace the block on the client and quit:
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, m_Player);
if (cBlockInfo::GetHandler(m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY + 1, a_BlockZ))->IsClickedThrough())
{
m_Player->GetWorld()->SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, m_Player);
}
return;
}

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@ -32,9 +32,6 @@ void cEnderCrystal::SpawnOn(cClientHandle & a_ClientHandle)
void cEnderCrystal::Tick(float a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
a_Chunk.SetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT, E_BLOCK_FIRE, 0);
// No further processing (physics e.t.c.) is needed
}
@ -49,6 +46,9 @@ void cEnderCrystal::KilledBy(TakeDamageInfo & a_TDI)
m_World->DoExplosionAt(6.0, GetPosX(), GetPosY(), GetPosZ(), true, esEnderCrystal, this);
Destroy();
m_World->SetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT, E_BLOCK_BEDROCK, 0);
m_World->SetBlock(POSX_TOINT, POSY_TOINT + 1, POSZ_TOINT, E_BLOCK_FIRE, 0);
}

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@ -66,7 +66,7 @@ cItemHandler * cItemHandler::m_ItemHandler[2268];
cItemHandler * cItemHandler::GetItemHandler(int a_ItemType)
{
if ((a_ItemType < 0) || ((unsigned long)a_ItemType >= ARRAYCOUNT(m_ItemHandler)))
if ((a_ItemType < 0) || ((size_t)a_ItemType >= ARRAYCOUNT(m_ItemHandler)))
{
// Either nothing (-1), or bad value, both cases should return the air handler
if (a_ItemType < -1)

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@ -3,11 +3,9 @@
#include "IncrementalRedstoneSimulator.h"
#include "BoundingBox.h"
#include "../BlockEntities/DropSpenserEntity.h"
#include "../BlockEntities/NoteEntity.h"
#include "../BlockEntities/RedstonePoweredEntity.h"
#include "../BlockEntities/ChestEntity.h"
#include "../BlockEntities/CommandBlockEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Entities/Pickup.h"
#include "../Blocks/BlockTorch.h"
#include "../Blocks/BlockDoor.h"
@ -842,13 +840,13 @@ void cIncrementalRedstoneSimulator::HandlePiston(int a_RelBlockX, int a_RelBlock
void cIncrementalRedstoneSimulator::HandleDropSpenser(int a_RelBlockX, int a_RelBlockY, int a_RelBlockZ)
{
class cSetPowerToDropSpenser :
public cDropSpenserCallback
public cRedstonePoweredCallback
{
bool m_IsPowered;
public:
cSetPowerToDropSpenser(bool a_IsPowered) : m_IsPowered(a_IsPowered) {}
virtual bool Item(cDropSpenserEntity * a_DropSpenser) override
virtual bool Item(cRedstonePoweredEntity * a_DropSpenser) override
{
a_DropSpenser->SetRedstonePower(m_IsPowered);
return false;
@ -857,7 +855,7 @@ void cIncrementalRedstoneSimulator::HandleDropSpenser(int a_RelBlockX, int a_Rel
int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
m_Chunk->DoWithDropSpenserAt(BlockX, a_RelBlockY, BlockZ, DrSpSP);
m_Chunk->DoWithRedstonePoweredEntityAt(BlockX, a_RelBlockY, BlockZ, DrSpSP);
}
@ -1034,25 +1032,21 @@ void cIncrementalRedstoneSimulator::HandleNoteBlock(int a_RelBlockX, int a_RelBl
if (!AreCoordsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true))
{
class cSetPowerToNoteBlock :
public cNoteBlockCallback
public cRedstonePoweredCallback
{
bool m_IsPowered;
public:
cSetPowerToNoteBlock(bool a_IsPowered) : m_IsPowered(a_IsPowered) {}
cSetPowerToNoteBlock() {}
virtual bool Item(cNoteEntity * a_NoteBlock) override
virtual bool Item(cRedstonePoweredEntity * a_NoteBlock) override
{
if (m_IsPowered)
{
a_NoteBlock->MakeSound();
}
a_NoteBlock->SetRedstonePower(true);
return false;
}
} NoteBlockSP(m_bAreCoordsPowered);
} NoteBlockSP;
int BlockX = (m_Chunk->GetPosX() * cChunkDef::Width) + a_RelBlockX;
int BlockZ = (m_Chunk->GetPosZ() * cChunkDef::Width) + a_RelBlockZ;
m_Chunk->DoWithNoteBlockAt(BlockX, a_RelBlockY, BlockZ, NoteBlockSP);
m_Chunk->DoWithRedstonePoweredEntityAt(BlockX, a_RelBlockY, BlockZ, NoteBlockSP);
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
}
}