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Added cPluginManager:IsPluginLoaded() API, better load error msgs.

This commit is contained in:
Mattes D 2015-04-19 17:20:15 +02:00
parent 288d2280fa
commit 4a946aa8c4
2 changed files with 42 additions and 5 deletions

View File

@ -181,11 +181,29 @@ void cPluginManager::Tick(float a_Dt)
cCSLock Lock(m_CSPluginsToUnload);
std::swap(m_PluginsToUnload, PluginsToUnload);
}
for (auto & plugin: m_Plugins)
for (auto & folder: PluginsToUnload)
{
if (std::find(PluginsToUnload.cbegin(), PluginsToUnload.cend(), plugin->GetFolderName()) != PluginsToUnload.cend())
bool HasUnloaded = false;
bool HasFound = false;
for (auto & plugin: m_Plugins)
{
plugin->Unload();
if (plugin->GetFolderName() == folder)
{
HasFound = true;
if (plugin->IsLoaded())
{
plugin->Unload();
HasUnloaded = true;
}
}
}
if (!HasFound)
{
LOG("Cannot unload plugin in folder \"%s\", there's no such plugin folder", folder.c_str());
}
else if (!HasUnloaded)
{
LOG("Cannot unload plugin in folder \"%s\", it has not been loaded.", folder.c_str());
}
} // for plugin - m_Plugins[]
@ -1510,7 +1528,7 @@ bool cPluginManager::LoadPlugin(const AString & a_FolderName)
} // for plugin - m_Plugins[]
// Plugin not found
LOGD("%s: Plugin folder %s not found in the list of plugins.", __FUNCTION__, a_FolderName.c_str());
LOG("Cannot load plugin, folder \"%s\" not found.", a_FolderName.c_str());
return false;
}
@ -1556,6 +1574,22 @@ void cPluginManager::RemovePluginCommands(cPlugin * a_Plugin)
bool cPluginManager::IsPluginLoaded(const AString & a_PluginName)
{
for (auto & plugin: m_Plugins)
{
if (plugin->GetName() == a_PluginName)
{
return true;
}
}
return false;
}
bool cPluginManager::BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString)
{
CommandMap::iterator cmd = m_Commands.find(a_Command);

View File

@ -265,7 +265,10 @@ public:
/** Removes all command bindings that the specified plugin has made */
void RemovePluginCommands(cPlugin * a_Plugin);
/** Returns true if the specified plugin is loaded. */
bool IsPluginLoaded(const AString & a_PluginName); // tolua_export
/** Binds a command to the specified plugin. Returns true if successful, false if command already bound. */
bool BindCommand(const AString & a_Command, cPlugin * a_Plugin, const AString & a_Permission, const AString & a_HelpString); // Exported in ManualBindings.cpp, without the a_Plugin param