Fixed a few compiler warnings
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63c627f68f
commit
4a00d26da9
@ -24,7 +24,7 @@ public:
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) override
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{
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a_BlockType = m_BlockType;
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NIBBLETYPE Meta = a_Player->GetEquippedItem().m_ItemDamage;
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NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage);
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a_BlockMeta = Meta;
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return true;
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}
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@ -24,7 +24,7 @@ public:
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) override
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{
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a_BlockType = m_BlockType;
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NIBBLETYPE Meta = a_Player->GetEquippedItem().m_ItemDamage;
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NIBBLETYPE Meta = (NIBBLETYPE)(a_Player->GetEquippedItem().m_ItemDamage);
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a_BlockMeta = BlockFaceToMetaData(a_BlockFace, Meta);
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return true;
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}
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@ -8,6 +8,7 @@
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#include "Minecart.h"
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#include "../World.h"
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#include "../ClientHandle.h"
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#include "../Chunk.h"
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#include "Player.h"
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@ -51,33 +52,42 @@ void cMinecart::SpawnOn(cClientHandle & a_ClientHandle)
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void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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{
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if ((GetPosY() > 0) && (GetPosY() < cChunkDef::Height))
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int PosY = (int)floor(GetPosY());
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if ((PosY <= 0) || (PosY >= cChunkDef::Height))
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{
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BLOCKTYPE BelowType = GetWorld()->GetBlock(floor(GetPosX()), floor(GetPosY() -1 ), floor(GetPosZ()));
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BLOCKTYPE InsideType = GetWorld()->GetBlock(floor(GetPosX()), floor(GetPosY()), floor(GetPosZ()));
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// Outside the world, just process normal falling physics
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super::HandlePhysics(a_Dt, a_Chunk);
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BroadcastMovementUpdate();
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return;
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}
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int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
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cChunk * Chunk = a_Chunk.GetRelNeighborChunkAdjustCoords(RelPosX, RelPosZ);
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if (Chunk == NULL)
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{
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// Inside an unloaded chunk, bail out all processing
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return;
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}
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BLOCKTYPE BelowType = Chunk->GetBlock(RelPosX, PosY - 1, RelPosZ);
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BLOCKTYPE InsideType = Chunk->GetBlock(RelPosX, PosY, RelPosZ);
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if (IsBlockRail(BelowType))
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{
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HandleRailPhysics(a_Dt, a_Chunk);
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}
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else
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{
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if (IsBlockRail(InsideType))
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{
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SetPosY(ceil(GetPosY()));
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HandleRailPhysics(a_Dt, a_Chunk);
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}
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else
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{
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super::HandlePhysics(a_Dt, a_Chunk);
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BroadcastMovementUpdate();
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}
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}
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if (IsBlockRail(BelowType))
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{
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HandleRailPhysics(a_Dt, *Chunk);
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}
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else
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{
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super::HandlePhysics(a_Dt, a_Chunk);
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BroadcastMovementUpdate();
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if (IsBlockRail(InsideType))
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{
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SetPosY(PosY + 1);
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HandleRailPhysics(a_Dt, *Chunk);
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}
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else
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{
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super::HandlePhysics(a_Dt, *Chunk);
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BroadcastMovementUpdate();
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}
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}
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}
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@ -87,6 +97,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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static const double MAX_SPEED = 8;
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static const double MAX_SPEED_NEGATIVE = (0 - MAX_SPEED);
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void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk)
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{
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@ -98,7 +109,9 @@ void cMinecart::HandleRailPhysics(float a_Dt, cChunk & a_Chunk)
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*/
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// Get block meta below the cart
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NIBBLETYPE BelowMeta = GetWorld()->GetBlockMeta(floor(GetPosX()), floor(GetPosY() -1 ), floor(GetPosZ()));
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int RelPosX = (int)floor(GetPosX()) - a_Chunk.GetPosX() * cChunkDef::Width;
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int RelPosZ = (int)floor(GetPosZ()) - a_Chunk.GetPosZ() * cChunkDef::Width;
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NIBBLETYPE BelowMeta = a_Chunk.GetMeta(RelPosX, (int)floor(GetPosY() - 1), RelPosZ);
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double SpeedX = GetSpeedX(), SpeedY = GetSpeedY(), SpeedZ = GetSpeedZ(); // Get current speed
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switch (BelowMeta)
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