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Merge remote-tracking branch 'howaner/Inventory'

This commit is contained in:
madmaxoft 2014-06-03 19:30:01 +02:00
commit 492f99eaeb
2 changed files with 133 additions and 2 deletions

View File

@ -1381,14 +1381,141 @@ cSlotAreaFurnace::~cSlotAreaFurnace()
void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
{
super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
if (m_Furnace == NULL)
{
LOGERROR("cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
ASSERT(!"cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
return;
}
if (a_SlotNum == 2)
{
bool bAsync = false;
if (GetSlot(a_SlotNum, a_Player) == NULL)
{
LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
return;
}
cItem Slot(*GetSlot(a_SlotNum, a_Player));
if (!Slot.IsSameType(a_ClickedItem))
{
LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
bAsync = true;
}
if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
{
HandleSmeltItem(Slot, a_Player);
ShiftClicked(a_Player, a_SlotNum, Slot);
return;
}
cItem & DraggingItem = a_Player.GetDraggingItem();
if (!DraggingItem.IsEmpty())
{
if (a_ClickAction == caDblClick)
{
return;
}
if (!DraggingItem.IsEqual(Slot))
{
return;
}
if ((DraggingItem.m_ItemCount + Slot.m_ItemCount) > Slot.GetMaxStackSize())
{
return;
}
DraggingItem.m_ItemCount += Slot.m_ItemCount;
HandleSmeltItem(Slot, a_Player);
Slot.Empty();
}
else
{
switch (a_ClickAction)
{
case caDblClick:
{
DblClicked(a_Player, a_SlotNum);
return;
}
case caLeftClick:
{
DraggingItem = Slot;
HandleSmeltItem(Slot, a_Player);
Slot.Empty();
break;
}
case caRightClick:
{
DraggingItem = Slot.CopyOne();
DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
Slot.m_ItemCount -= DraggingItem.m_ItemCount;
if (Slot.m_ItemCount <= 0)
{
Slot.Empty();
}
HandleSmeltItem(DraggingItem, a_Player);
break;
}
default:
{
ASSERT(!"Unhandled click type!");
}
}
}
SetSlot(a_SlotNum, a_Player, Slot);
if (bAsync)
{
m_ParentWindow.BroadcastWholeWindow();
}
return;
}
super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
}
void cSlotAreaFurnace::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
{
for (int i = 0; i < 2; i++)
{
const cItem * Slot = GetSlot(i, a_Player);
if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
{
// Different items
continue;
}
int NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
if (NumFit <= 0)
{
// Full stack already
continue;
}
if (NumFit > a_ItemStack.m_ItemCount)
{
NumFit = a_ItemStack.m_ItemCount;
}
if (a_ShouldApply)
{
cItem NewSlot(a_ItemStack);
NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
SetSlot(i, a_Player, NewSlot);
}
a_ItemStack.m_ItemCount -= NumFit;
if (a_ItemStack.IsEmpty())
{
return;
}
} // for i - Slots
}
@ -1397,6 +1524,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a
const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player) const
{
UNUSED(a_Player);
// a_SlotNum ranges from 0 to 2, query the items from the underlying furnace:
return &(m_Furnace->GetSlot(a_SlotNum));
}
@ -1407,6 +1535,7 @@ const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player) const
void cSlotAreaFurnace::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
{
UNUSED(a_Player);
m_Furnace->SetSlot(a_SlotNum, a_Item);
}
@ -1416,6 +1545,7 @@ void cSlotAreaFurnace::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem &
void cSlotAreaFurnace::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
{
UNUSED(a_SlotNum);
// Something has changed in the window, broadcast the entire window to all clients
ASSERT(a_ItemGrid == &(m_Furnace->GetContents()));

View File

@ -392,6 +392,7 @@ public:
virtual ~cSlotAreaFurnace();
virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;