Merge remote-tracking branch 'howaner/Inventory'
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commit
492f99eaeb
@ -1381,14 +1381,141 @@ cSlotAreaFurnace::~cSlotAreaFurnace()
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void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
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{
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super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
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if (m_Furnace == NULL)
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{
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LOGERROR("cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
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ASSERT(!"cSlotAreaFurnace::Clicked(): m_Furnace == NULL");
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return;
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}
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if (a_SlotNum == 2)
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{
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bool bAsync = false;
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if (GetSlot(a_SlotNum, a_Player) == NULL)
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{
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LOGWARNING("GetSlot(%d) returned NULL! Ignoring click", a_SlotNum);
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return;
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}
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cItem Slot(*GetSlot(a_SlotNum, a_Player));
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if (!Slot.IsSameType(a_ClickedItem))
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{
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LOGWARNING("*** Window lost sync at item %d in SlotArea with %d items ***", a_SlotNum, m_NumSlots);
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LOGWARNING("My item: %s", ItemToFullString(Slot).c_str());
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LOGWARNING("Their item: %s", ItemToFullString(a_ClickedItem).c_str());
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bAsync = true;
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}
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if ((a_ClickAction == caShiftLeftClick) || (a_ClickAction == caShiftRightClick))
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{
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HandleSmeltItem(Slot, a_Player);
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ShiftClicked(a_Player, a_SlotNum, Slot);
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return;
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}
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cItem & DraggingItem = a_Player.GetDraggingItem();
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if (!DraggingItem.IsEmpty())
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{
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if (a_ClickAction == caDblClick)
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{
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return;
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}
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if (!DraggingItem.IsEqual(Slot))
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{
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return;
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}
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if ((DraggingItem.m_ItemCount + Slot.m_ItemCount) > Slot.GetMaxStackSize())
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{
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return;
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}
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DraggingItem.m_ItemCount += Slot.m_ItemCount;
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HandleSmeltItem(Slot, a_Player);
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Slot.Empty();
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}
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else
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{
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switch (a_ClickAction)
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{
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case caDblClick:
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{
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DblClicked(a_Player, a_SlotNum);
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return;
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}
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case caLeftClick:
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{
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DraggingItem = Slot;
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HandleSmeltItem(Slot, a_Player);
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Slot.Empty();
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break;
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}
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case caRightClick:
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{
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DraggingItem = Slot.CopyOne();
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DraggingItem.m_ItemCount = (char)(((float)Slot.m_ItemCount) / 2.f + 0.5f);
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Slot.m_ItemCount -= DraggingItem.m_ItemCount;
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if (Slot.m_ItemCount <= 0)
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{
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Slot.Empty();
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}
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HandleSmeltItem(DraggingItem, a_Player);
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break;
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}
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default:
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{
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ASSERT(!"Unhandled click type!");
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}
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}
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}
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SetSlot(a_SlotNum, a_Player, Slot);
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if (bAsync)
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{
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m_ParentWindow.BroadcastWholeWindow();
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}
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return;
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}
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super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
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}
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void cSlotAreaFurnace::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots)
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{
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for (int i = 0; i < 2; i++)
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{
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const cItem * Slot = GetSlot(i, a_Player);
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if (!Slot->IsEqual(a_ItemStack) && (!Slot->IsEmpty() || a_KeepEmptySlots))
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{
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// Different items
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continue;
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}
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int NumFit = ItemHandler(Slot->m_ItemType)->GetMaxStackSize() - Slot->m_ItemCount;
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if (NumFit <= 0)
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{
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// Full stack already
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continue;
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}
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if (NumFit > a_ItemStack.m_ItemCount)
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{
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NumFit = a_ItemStack.m_ItemCount;
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}
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if (a_ShouldApply)
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{
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cItem NewSlot(a_ItemStack);
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NewSlot.m_ItemCount = Slot->m_ItemCount + NumFit;
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SetSlot(i, a_Player, NewSlot);
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}
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a_ItemStack.m_ItemCount -= NumFit;
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if (a_ItemStack.IsEmpty())
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{
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return;
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}
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} // for i - Slots
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}
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@ -1397,6 +1524,7 @@ void cSlotAreaFurnace::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a
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const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player) const
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{
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UNUSED(a_Player);
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// a_SlotNum ranges from 0 to 2, query the items from the underlying furnace:
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return &(m_Furnace->GetSlot(a_SlotNum));
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}
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@ -1407,6 +1535,7 @@ const cItem * cSlotAreaFurnace::GetSlot(int a_SlotNum, cPlayer & a_Player) const
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void cSlotAreaFurnace::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
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{
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UNUSED(a_Player);
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m_Furnace->SetSlot(a_SlotNum, a_Item);
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}
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@ -1416,6 +1545,7 @@ void cSlotAreaFurnace::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem &
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void cSlotAreaFurnace::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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{
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UNUSED(a_SlotNum);
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// Something has changed in the window, broadcast the entire window to all clients
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ASSERT(a_ItemGrid == &(m_Furnace->GetContents()));
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@ -392,6 +392,7 @@ public:
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virtual ~cSlotAreaFurnace();
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virtual void Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem) override;
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virtual void DistributeStack(cItem & a_ItemStack, cPlayer & a_Player, bool a_ShouldApply, bool a_KeepEmptySlots) override;
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virtual const cItem * GetSlot(int a_SlotNum, cPlayer & a_Player) const override;
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virtual void SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item) override;
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