Fixed minor formatting issues from #682
- Removed unused PlaySoundEffect * Simplified and parenthesised code
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@ -52,11 +52,9 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk)
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LOGD("Player %s picked up an ExpOrb. His reward is %i", a_ClosestPlayer->GetName().c_str(), m_Reward);
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a_ClosestPlayer->DeltaExperience(m_Reward);
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float r1 = (float) (0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64); // Random Float Value
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float r2 = (float) (0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64); // Random Float Value
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m_World->BroadcastSoundEffect("random.orb", (int) (GetPosX() * 8.0F), (int) (GetPosY() * 8.0F), (int) (GetPosZ() * 8.0F), 0.1F, 0.5F * ((r1 - r2) * 0.7F + 1.8F));
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m_World->BroadcastSoundEffect("random.orb", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5f, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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Destroy(true);
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Destroy();
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}
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a_Distance.Normalize();
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a_Distance *= ((float) (5.5 - Distance));
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@ -1059,15 +1059,6 @@ void cPlayer::CloseWindowIfID(char a_WindowID, bool a_CanRefuse)
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void cPlayer::PlaySoundEffect(const AString & a_SoundName, float a_Volume, float a_Pitch)
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{
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m_ClientHandle->SendSoundEffect(a_SoundName, (int) (GetPosX() * 8.0), (int) (GetPosY() * 8.0), (int) (GetPosZ() * 8.0), a_Volume, a_Pitch);
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}
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void cPlayer::SetLastBlockActionTime()
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{
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if (m_World != NULL)
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@ -1796,7 +1787,7 @@ void cPlayer::HandleFood(void)
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Heal(1);
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m_FoodExhaustionLevel += 3;
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}
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else if (m_FoodLevel <= 0 && m_Health > 1)
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else if ((m_FoodLevel <= 0) && (m_Health > 1))
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{
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// Damage from starving
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TakeDamage(dtStarving, NULL, 1, 1, 0);
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@ -208,8 +208,6 @@ public:
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const AString & GetName(void) const { return m_PlayerName; }
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void SetName(const AString & a_Name) { m_PlayerName = a_Name; }
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void PlaySoundEffect(const AString & a_SoundName, float a_Volume, float a_Pitch);
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// tolua_end
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typedef std::list< cGroup* > GroupList;
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