Improved torch handler
This commit is contained in:
parent
5de27e7edf
commit
48c99dcd2e
@ -527,6 +527,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
|
||||
a_Info[E_BLOCK_LAPIS_ORE ].m_FullyOccupiesVoxel = true;
|
||||
a_Info[E_BLOCK_LOG ].m_FullyOccupiesVoxel = true;
|
||||
a_Info[E_BLOCK_MELON ].m_FullyOccupiesVoxel = true;
|
||||
a_Info[E_BLOCK_MOB_SPAWNER ].m_FullyOccupiesVoxel = true;
|
||||
a_Info[E_BLOCK_MOSSY_COBBLESTONE ].m_FullyOccupiesVoxel = true;
|
||||
a_Info[E_BLOCK_MYCELIUM ].m_FullyOccupiesVoxel = true;
|
||||
a_Info[E_BLOCK_NETHERRACK ].m_FullyOccupiesVoxel = true;
|
||||
|
@ -24,32 +24,22 @@ public:
|
||||
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
|
||||
) override
|
||||
{
|
||||
// Find proper placement of torch
|
||||
BLOCKTYPE Block;
|
||||
NIBBLETYPE Meta;
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); // Set to clicked block
|
||||
a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, Block, Meta);
|
||||
|
||||
if ((a_BlockFace == BLOCK_FACE_TOP) || (a_BlockFace == BLOCK_FACE_BOTTOM))
|
||||
if (!CanBePlacedOn(Block, Meta, a_BlockFace)) // Try to preserve original direction
|
||||
{
|
||||
a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); // Top or bottom faces clicked, find a suitable face
|
||||
// Torch couldn't be placed on whatever face was clicked, last ditch resort - find another face
|
||||
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); // Reset to torch block
|
||||
a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ); // Set a_BlockFace to a valid direction which will be converted later to a metadata
|
||||
if (a_BlockFace == BLOCK_FACE_NONE)
|
||||
{
|
||||
// Client wouldn't have sent anything anyway, but whatever
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Not top or bottom faces, try to preserve whatever face was clicked
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, true); // Set to clicked block
|
||||
if (!CanBePlacedOn(a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ), a_BlockFace))
|
||||
{
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, false); // Reset to torch block
|
||||
// Torch couldn't be placed on whatever face was clicked, last ditch resort - find another face
|
||||
a_BlockFace = FindSuitableFace(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
|
||||
if (a_BlockFace == BLOCK_FACE_NONE)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
a_BlockType = m_BlockType;
|
||||
a_BlockMeta = DirectionToMetaData(a_BlockFace);
|
||||
@ -97,15 +87,40 @@ public:
|
||||
}
|
||||
|
||||
|
||||
static bool CanBePlacedOn(BLOCKTYPE a_BlockType, eBlockFace a_BlockFace)
|
||||
static bool CanBePlacedOn(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, eBlockFace a_BlockFace)
|
||||
{
|
||||
if (!cBlockInfo::FullyOccupiesVoxel(a_BlockType))
|
||||
switch (a_BlockType)
|
||||
{
|
||||
return (a_BlockFace == BLOCK_FACE_TOP); // Allow placement only when torch upright (for glass, etc.); exceptions won't even be sent by client, no need to handle
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
case E_BLOCK_END_PORTAL_FRAME:
|
||||
case E_BLOCK_SOULSAND:
|
||||
{
|
||||
// Exceptional vanilla behaviour
|
||||
return true;
|
||||
}
|
||||
case E_BLOCK_GLASS:
|
||||
case E_BLOCK_STAINED_GLASS:
|
||||
case E_BLOCK_FENCE:
|
||||
case E_BLOCK_NETHER_BRICK_FENCE:
|
||||
case E_BLOCK_COBBLESTONE_WALL:
|
||||
{
|
||||
// Torches can only be placed on top of these blocks
|
||||
return (a_BlockFace == BLOCK_FACE_YP);
|
||||
}
|
||||
case E_BLOCK_STONE_SLAB:
|
||||
case E_BLOCK_WOODEN_SLAB:
|
||||
{
|
||||
// Toches can be placed on the top of these slabs only if the occupy the top half of the voxel
|
||||
return ((a_BlockFace == BLOCK_FACE_YP) && ((a_BlockMeta & 0x08) == 0x08));
|
||||
}
|
||||
default:
|
||||
{
|
||||
if (cBlockInfo::FullyOccupiesVoxel(a_BlockType))
|
||||
{
|
||||
// Torches can be placed on full blocks unless their bottom side is clicked
|
||||
return (a_BlockFace != BLOCK_FACE_YM);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -117,28 +132,14 @@ public:
|
||||
{
|
||||
eBlockFace Face = static_cast<eBlockFace>(i);
|
||||
AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, Face, true);
|
||||
BLOCKTYPE BlockInQuestion = a_ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ);
|
||||
BLOCKTYPE BlockInQuestion;
|
||||
NIBBLETYPE BlockInQuestionMeta;
|
||||
a_ChunkInterface.GetBlockTypeMeta(a_BlockX, a_BlockY, a_BlockZ, BlockInQuestion, BlockInQuestionMeta);
|
||||
|
||||
// If on a block that can only hold a torch if torch is standing on it, return that face
|
||||
if (
|
||||
(
|
||||
(BlockInQuestion == E_BLOCK_GLASS) ||
|
||||
(BlockInQuestion == E_BLOCK_FENCE) ||
|
||||
(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
|
||||
(BlockInQuestion == E_BLOCK_COBBLESTONE_WALL) ||
|
||||
(BlockInQuestion == E_BLOCK_STONE_SLAB) ||
|
||||
(BlockInQuestion == E_BLOCK_WOODEN_SLAB)
|
||||
) &&
|
||||
(Face == BLOCK_FACE_TOP)
|
||||
)
|
||||
if (CanBePlacedOn(BlockInQuestion, BlockInQuestionMeta, Face))
|
||||
{
|
||||
return Face;
|
||||
}
|
||||
else if (cBlockInfo::FullyOccupiesVoxel(BlockInQuestion) && (i != BLOCK_FACE_BOTTOM))
|
||||
{
|
||||
// Otherwise, if block in that direction is torch placeable and we haven't gotten to it via the bottom face, return that face
|
||||
return Face;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Reset coords in preparation for next iteration
|
||||
@ -152,36 +153,16 @@ public:
|
||||
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
|
||||
{
|
||||
eBlockFace Face = MetaDataToDirection(a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ));
|
||||
|
||||
AddFaceDirection(a_RelX, a_RelY, a_RelZ, Face, true);
|
||||
BLOCKTYPE BlockInQuestion;
|
||||
a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockInQuestion);
|
||||
|
||||
if (
|
||||
(BlockInQuestion == E_BLOCK_GLASS) ||
|
||||
(BlockInQuestion == E_BLOCK_STAINED_GLASS) ||
|
||||
(BlockInQuestion == E_BLOCK_FENCE) ||
|
||||
(BlockInQuestion == E_BLOCK_SOULSAND) ||
|
||||
(BlockInQuestion == E_BLOCK_MOB_SPAWNER) ||
|
||||
(BlockInQuestion == E_BLOCK_END_PORTAL_FRAME) || // Actual vanilla behaviour
|
||||
(BlockInQuestion == E_BLOCK_NETHER_BRICK_FENCE) ||
|
||||
(BlockInQuestion == E_BLOCK_COBBLESTONE_WALL) ||
|
||||
(BlockInQuestion == E_BLOCK_STONE_SLAB) ||
|
||||
(BlockInQuestion == E_BLOCK_WOODEN_SLAB)
|
||||
)
|
||||
{
|
||||
// Torches can be placed on tops of glass and fences, despite them being 'untorcheable'
|
||||
// No need to check for upright orientation, it was done when the torch was placed
|
||||
return true;
|
||||
}
|
||||
else if (!cBlockInfo::FullyOccupiesVoxel(BlockInQuestion))
|
||||
BLOCKTYPE BlockInQuestion;
|
||||
NIBBLETYPE BlockInQuestionMeta;
|
||||
if (!a_Chunk.UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockInQuestion, BlockInQuestionMeta))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return CanBePlacedOn(BlockInQuestion, BlockInQuestionMeta, Face);
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user