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Merged branch 'howaner/Pickups'.

This commit is contained in:
Mattes D 2014-06-26 18:35:38 +02:00
commit 4826990ea0
2 changed files with 28 additions and 7 deletions

View File

@ -30,7 +30,7 @@ public:
virtual bool Item(cEntity * a_Entity) override
{
if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() == m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed())
if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() <= m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed())
{
return false;
}
@ -38,10 +38,31 @@ public:
Vector3d EntityPos = a_Entity->GetPosition();
double Distance = (EntityPos - m_Position).Length();
if ((Distance < 1.2) && ((cPickup *)a_Entity)->GetItem().IsEqual(m_Pickup->GetItem()))
cItem & Item = ((cPickup *)a_Entity)->GetItem();
if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem()))
{
m_Pickup->GetItem().AddCount(((cPickup *)a_Entity)->GetItem().m_ItemCount);
a_Entity->Destroy();
short CombineCount = Item.m_ItemCount;
if ((CombineCount + m_Pickup->GetItem().m_ItemCount) > Item.GetMaxStackSize())
{
CombineCount = Item.GetMaxStackSize() - m_Pickup->GetItem().m_ItemCount;
}
if (CombineCount <= 0)
{
return false;
}
m_Pickup->GetItem().AddCount((char)CombineCount);
Item.m_ItemCount -= CombineCount;
if (Item.m_ItemCount <= 0)
{
a_Entity->Destroy();
}
else
{
a_Entity->GetWorld()->BroadcastEntityMetadata(*a_Entity);
}
m_FoundMatchingPickup = true;
}
return false;
@ -129,7 +150,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
}
}
if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me
if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup
{
cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
@ -206,7 +227,7 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
m_World->BroadcastCollectPickup(*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
if (m_Item.m_ItemCount == 0)
if (m_Item.m_ItemCount <= 0)
{
// All of the pickup has been collected, schedule the pickup for destroying
m_bCollected = true;

View File

@ -1,4 +1,4 @@

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Item.h"