First working version of cLuaChunkStay.
It works, but has random failures, probably due to threading issues.
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@ -11,20 +11,29 @@
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cLuaChunkStay::cLuaChunkStay(void) :
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m_LuaState((lua_State *)NULL) // Want a detached Lua state by default
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{
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}
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void cLuaChunkStay::Enable(
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cWorld & a_World, cLuaState & a_LuaState,
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const cLuaState::cRef & a_OnChunkAvailable, const cLuaState::cRef & a_OnAllChunksAvailable
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cWorld & a_World, lua_State * a_LuaState,
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int a_OnChunkAvailableStackPos, int a_OnAllChunksAvailableStackPos
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)
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{
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if (m_LuaState != NULL)
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if (m_LuaState.IsValid())
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{
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LOGWARNING("LuaChunkStay: Already enabled. Ignoring this call.");
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a_LuaState.LogStackTrace();
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cLuaState::LogStackTrace(a_LuaState);
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return;
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}
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m_LuaState = &a_LuaState;
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m_OnChunkAvailable = a_OnAllChunksAvailable;
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m_OnAllChunksAvailable = a_OnAllChunksAvailable;
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m_LuaState.Attach(a_LuaState);
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m_OnChunkAvailable.RefStack(m_LuaState, a_OnChunkAvailableStackPos);
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m_OnAllChunksAvailable.RefStack(m_LuaState, a_OnAllChunksAvailableStackPos);
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super::Enable(*a_World.GetChunkMap());
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}
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@ -32,9 +41,27 @@ void cLuaChunkStay::Enable(
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void cLuaChunkStay::Disable(void)
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{
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super::Disable();
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// If the state was valid (bound to Lua functions), unbind those functions:
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if (!m_LuaState.IsValid())
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{
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return;
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}
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m_OnAllChunksAvailable.UnRef();
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m_OnChunkAvailable.UnRef();
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m_LuaState.Detach();
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}
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void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ)
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{
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m_LuaState->Call(m_OnChunkAvailable, a_ChunkX, a_ChunkZ);
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m_LuaState.Call(m_OnChunkAvailable, a_ChunkX, a_ChunkZ);
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}
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@ -43,7 +70,7 @@ void cLuaChunkStay::OnChunkAvailable(int a_ChunkX, int a_ChunkZ)
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void cLuaChunkStay::OnAllChunksAvailable(void)
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{
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m_LuaState->Call(m_OnAllChunksAvailable);
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m_LuaState.Call(m_OnAllChunksAvailable);
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}
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@ -24,23 +24,28 @@ class cLuaChunkStay
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public:
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// Allow Lua to construct objects of this class:
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cLuaChunkStay(void) {}
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cLuaChunkStay(void);
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// Allow Lua to garbage-collect objects of this class:
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~cLuaChunkStay() { }
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// tolua_end
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/** Enabled the ChunkStay for the specified world, with the specified Lua callbacks.
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/** Enables the ChunkStay for the specified world, with the specified Lua callbacks.
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Exported in ManualBindings. */
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void Enable(
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cWorld & a_World, cLuaState & a_LuaState,
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const cLuaState::cRef & a_OnChunkAvailable, const cLuaState::cRef & a_OnAllChunksAvailable
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cWorld & a_World, lua_State * a_LuaState,
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int a_OnChunkAvailableStackPos, int a_OnAllChunksAvailableStackPos
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);
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// tolua_begin
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/** Disables the ChunkStay. Cleans up the bound Lua state and callbacks */
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virtual void Disable(void);
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protected:
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/** The Lua state associated with the callbacks. Only valid when enabled. */
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cLuaState * m_LuaState;
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cLuaState m_LuaState;
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/** The Lua function to call in OnChunkAvailable. Only valid when enabled. */
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cLuaState::cRef m_OnChunkAvailable;
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@ -51,7 +56,9 @@ protected:
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// cChunkStay overrides:
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virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override;
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virtual void OnAllChunksAvailable(void) override;
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} ; // tolua_export
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} ;
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// tolua_end
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@ -8,6 +8,7 @@
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#include "PluginLua.h"
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#include "PluginManager.h"
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#include "LuaWindow.h"
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#include "LuaChunkStay.h"
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#include "../Root.h"
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#include "../World.h"
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#include "../Entities/Player.h"
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@ -1638,6 +1639,42 @@ static int tolua_cPluginManager_CallPlugin(lua_State * tolua_S)
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static int tolua_cLuaChunkStay_Enable(lua_State * tolua_S)
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{
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cLuaState L(tolua_S);
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if (
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!L.CheckParamUserType(1, "cLuaChunkStay") ||
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!L.CheckParamUserType(2, "cWorld") ||
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!L.CheckParamFunction(3, 4)
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)
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{
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return 0;
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}
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// Read the params:
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cLuaChunkStay * ChunkStay = (cLuaChunkStay *)tolua_tousertype(tolua_S, 1, NULL);
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if (ChunkStay == NULL)
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{
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LOGWARNING("cLuaChunkStay:Enable(): invalid self");
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L.LogStackTrace();
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return 0;
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}
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cWorld * World = (cWorld *)tolua_tousertype(tolua_S, 2, NULL);
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if (World == NULL)
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{
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LOGWARNING("cLuaChunkStay:Enable(): invalid world parameter");
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L.LogStackTrace();
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return 0;
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}
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ChunkStay->Enable(*World, tolua_S, 3, 4);
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return 0;
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}
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static int tolua_cPlayer_GetGroups(lua_State* tolua_S)
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{
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cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
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@ -2403,6 +2440,10 @@ void ManualBindings::Bind(lua_State * tolua_S)
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tolua_function(tolua_S, "LogStackTrace", tolua_cPluginManager_LogStackTrace);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S, "cLuaChunkStay");
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tolua_function(tolua_S, "Enable", tolua_cLuaChunkStay_Enable);
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tolua_endmodule(tolua_S);
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tolua_beginmodule(tolua_S, "cPlayer");
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tolua_function(tolua_S, "GetGroups", tolua_cPlayer_GetGroups);
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tolua_function(tolua_S, "GetResolvedPermissions", tolua_cPlayer_GetResolvedPermissions);
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@ -62,7 +62,7 @@ public:
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/** Disables the ChunkStay, the chunks are released and the ChunkStay
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object can be edited with Add() and Remove() again*/
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void Disable(void);
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virtual void Disable(void);
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// tolua_end
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