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Merge pull request #2591 from cuberite/chunkprepare-deadlock

Fix deadlock, resolves #2521
This commit is contained in:
worktycho 2015-11-03 00:23:45 +00:00
commit 47604cd914

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@ -64,7 +64,10 @@ void cSpawnPrepare::PrepareChunks(cWorld & a_World, int a_SpawnChunkX, int a_Spa
} // for i
// Wait for the lighting thread to prepare everything. Event is set in the Call() callback:
prep.m_EvtFinished.Wait();
if (MaxIdx > 0)
{
prep.m_EvtFinished.Wait();
}
}