Moved a few objects to unique_ptr
This commit is contained in:
parent
a47d9e5334
commit
473c0425d3
@ -1160,7 +1160,7 @@ static int tolua_cWorld_QueueTask(lua_State * tolua_S)
|
|||||||
return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1");
|
return lua_do_error(tolua_S, "Error in function call '#funcname#': Could not get function reference of parameter #1");
|
||||||
}
|
}
|
||||||
|
|
||||||
self->QueueTask(new cLuaWorldTask(*Plugin, FnRef));
|
self->QueueTask(make_unique<cLuaWorldTask>(*Plugin, FnRef));
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -419,6 +419,12 @@ typename std::enable_if<std::is_arithmetic<T>::value, C>::type CeilC(T a_Value)
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//temporary replacement for std::make_unique until we get c++14
|
||||||
|
template< class T, class... Args >
|
||||||
|
std::unique_ptr<T> make_unique( Args&&... args )
|
||||||
|
{
|
||||||
|
return std::unique_ptr<T>(new T(args...));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#ifndef TOLUA_TEMPLATE_BIND
|
#ifndef TOLUA_TEMPLATE_BIND
|
||||||
@ -436,3 +442,4 @@ typename std::enable_if<std::is_arithmetic<T>::value, C>::type CeilC(T a_Value)
|
|||||||
#include "BlockInfo.h"
|
#include "BlockInfo.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -256,14 +256,14 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
|
|||||||
m_IsDeepSnowEnabled(false),
|
m_IsDeepSnowEnabled(false),
|
||||||
m_ShouldLavaSpawnFire(true),
|
m_ShouldLavaSpawnFire(true),
|
||||||
m_VillagersShouldHarvestCrops(true),
|
m_VillagersShouldHarvestCrops(true),
|
||||||
m_SimulatorManager(NULL),
|
m_SimulatorManager(),
|
||||||
m_SandSimulator(NULL),
|
m_SandSimulator(),
|
||||||
m_WaterSimulator(NULL),
|
m_WaterSimulator(NULL),
|
||||||
m_LavaSimulator(NULL),
|
m_LavaSimulator(nullptr),
|
||||||
m_FireSimulator(NULL),
|
m_FireSimulator(),
|
||||||
m_RedstoneSimulator(NULL),
|
m_RedstoneSimulator(NULL),
|
||||||
m_MaxPlayers(10),
|
m_MaxPlayers(10),
|
||||||
m_ChunkMap(NULL),
|
m_ChunkMap(),
|
||||||
m_bAnimals(true),
|
m_bAnimals(true),
|
||||||
m_Weather(eWeather_Sunny),
|
m_Weather(eWeather_Sunny),
|
||||||
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
|
m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
|
||||||
@ -303,11 +303,8 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin
|
|||||||
|
|
||||||
cWorld::~cWorld()
|
cWorld::~cWorld()
|
||||||
{
|
{
|
||||||
delete m_SimulatorManager; m_SimulatorManager = NULL;
|
|
||||||
delete m_SandSimulator; m_SandSimulator = NULL;
|
|
||||||
delete m_WaterSimulator; m_WaterSimulator = NULL;
|
delete m_WaterSimulator; m_WaterSimulator = NULL;
|
||||||
delete m_LavaSimulator; m_LavaSimulator = NULL;
|
delete m_LavaSimulator; m_LavaSimulator = NULL;
|
||||||
delete m_FireSimulator; m_FireSimulator = NULL;
|
|
||||||
delete m_RedstoneSimulator; m_RedstoneSimulator = NULL;
|
delete m_RedstoneSimulator; m_RedstoneSimulator = NULL;
|
||||||
|
|
||||||
UnloadUnusedChunks();
|
UnloadUnusedChunks();
|
||||||
@ -319,8 +316,6 @@ cWorld::~cWorld()
|
|||||||
Serializer.Save();
|
Serializer.Save();
|
||||||
|
|
||||||
m_MapManager.SaveMapData();
|
m_MapManager.SaveMapData();
|
||||||
|
|
||||||
delete m_ChunkMap;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -631,7 +626,7 @@ void cWorld::Start(void)
|
|||||||
InitialiseAndLoadMobSpawningValues(IniFile);
|
InitialiseAndLoadMobSpawningValues(IniFile);
|
||||||
SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", m_TimeOfDay));
|
SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", m_TimeOfDay));
|
||||||
|
|
||||||
m_ChunkMap = new cChunkMap(this);
|
m_ChunkMap = make_unique<cChunkMap>(this);
|
||||||
|
|
||||||
m_LastSave = 0;
|
m_LastSave = 0;
|
||||||
m_LastUnload = 0;
|
m_LastUnload = 0;
|
||||||
@ -641,16 +636,16 @@ void cWorld::Start(void)
|
|||||||
m_BlockTickQueueCopy.reserve(1000);
|
m_BlockTickQueueCopy.reserve(1000);
|
||||||
|
|
||||||
// Simulators:
|
// Simulators:
|
||||||
m_SimulatorManager = new cSimulatorManager(*this);
|
m_SimulatorManager = make_unique<cSimulatorManager>(*this);
|
||||||
m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
|
m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER);
|
||||||
m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
|
m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA);
|
||||||
m_SandSimulator = new cSandSimulator(*this, IniFile);
|
m_SandSimulator = make_unique<cSandSimulator>(*this, IniFile);
|
||||||
m_FireSimulator = new cFireSimulator(*this, IniFile);
|
m_FireSimulator = make_unique<cFireSimulator>(*this, IniFile);
|
||||||
m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile);
|
m_RedstoneSimulator = InitializeRedstoneSimulator(IniFile);
|
||||||
|
|
||||||
// Water, Lava and Redstone simulators get registered in their initialize function.
|
// Water, Lava and Redstone simulators get registered in their initialize function.
|
||||||
m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1);
|
m_SimulatorManager->RegisterSimulator(m_SandSimulator.get(), 1);
|
||||||
m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1);
|
m_SimulatorManager->RegisterSimulator(m_FireSimulator.get(), 1);
|
||||||
|
|
||||||
m_Lighting.Start(this);
|
m_Lighting.Start(this);
|
||||||
m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor);
|
m_Storage.Start(this, m_StorageSchema, m_StorageCompressionFactor);
|
||||||
@ -1059,7 +1054,6 @@ void cWorld::TickQueuedTasks(void)
|
|||||||
for (cTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr)
|
for (cTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr)
|
||||||
{
|
{
|
||||||
(*itr)->Run(*this);
|
(*itr)->Run(*this);
|
||||||
delete *itr;
|
|
||||||
} // for itr - m_Tasks[]
|
} // for itr - m_Tasks[]
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1073,18 +1067,19 @@ void cWorld::TickScheduledTasks(void)
|
|||||||
cScheduledTasks Tasks;
|
cScheduledTasks Tasks;
|
||||||
{
|
{
|
||||||
cCSLock Lock(m_CSScheduledTasks);
|
cCSLock Lock(m_CSScheduledTasks);
|
||||||
while (!m_ScheduledTasks.empty() && (m_ScheduledTasks.front()->m_TargetTick < m_WorldAge))
|
std::move(
|
||||||
{
|
m_ScheduledTasks.begin(),
|
||||||
Tasks.push_back(m_ScheduledTasks.front());
|
std::find_if(
|
||||||
m_ScheduledTasks.pop_front();
|
m_ScheduledTasks.begin(),
|
||||||
}
|
m_ScheduledTasks.end(),
|
||||||
|
[m_WorldAge] (std::unique_ptr<cScheduledTask>& Task) { return Task->m_TargetTick < m_WorldAge;}),
|
||||||
|
std::back_inserter(Tasks));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Execute and delete each task:
|
// Execute and delete each task:
|
||||||
for (cScheduledTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr)
|
for (cScheduledTasks::iterator itr = Tasks.begin(), end = Tasks.end(); itr != end; ++itr)
|
||||||
{
|
{
|
||||||
(*itr)->m_Task->Run(*this);
|
(*itr)->m_Task->Run(*this);
|
||||||
delete *itr;
|
|
||||||
} // for itr - m_Tasks[]
|
} // for itr - m_Tasks[]
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2593,7 +2588,7 @@ void cWorld::UnloadUnusedChunks(void)
|
|||||||
|
|
||||||
void cWorld::QueueUnloadUnusedChunks(void)
|
void cWorld::QueueUnloadUnusedChunks(void)
|
||||||
{
|
{
|
||||||
QueueTask(new cWorld::cTaskUnloadUnusedChunks);
|
QueueTask(make_unique<cWorld::cTaskUnloadUnusedChunks>());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -3049,17 +3044,17 @@ void cWorld::SaveAllChunks(void)
|
|||||||
|
|
||||||
void cWorld::QueueSaveAllChunks(void)
|
void cWorld::QueueSaveAllChunks(void)
|
||||||
{
|
{
|
||||||
QueueTask(new cWorld::cTaskSaveAllChunks);
|
QueueTask(make_unique<cWorld::cTaskSaveAllChunks>());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void cWorld::QueueTask(cTask * a_Task)
|
void cWorld::QueueTask(std::unique_ptr<cTask> a_Task)
|
||||||
{
|
{
|
||||||
cCSLock Lock(m_CSTasks);
|
cCSLock Lock(m_CSTasks);
|
||||||
m_Tasks.push_back(a_Task);
|
m_Tasks.push_back(std::move(a_Task));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -3076,11 +3071,11 @@ void cWorld::ScheduleTask(int a_DelayTicks, cTask * a_Task)
|
|||||||
{
|
{
|
||||||
if ((*itr)->m_TargetTick >= TargetTick)
|
if ((*itr)->m_TargetTick >= TargetTick)
|
||||||
{
|
{
|
||||||
m_ScheduledTasks.insert(itr, new cScheduledTask(TargetTick, a_Task));
|
m_ScheduledTasks.insert(itr, make_unique<cScheduledTask>(TargetTick, a_Task));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
m_ScheduledTasks.push_back(new cScheduledTask(TargetTick, a_Task));
|
m_ScheduledTasks.push_back(make_unique<cScheduledTask>(TargetTick, a_Task));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
18
src/World.h
18
src/World.h
@ -103,7 +103,7 @@ public:
|
|||||||
virtual void Run(cWorld & a_World) = 0;
|
virtual void Run(cWorld & a_World) = 0;
|
||||||
} ;
|
} ;
|
||||||
|
|
||||||
typedef std::vector<cTask *> cTasks;
|
typedef std::vector<std::unique_ptr<cTask>> cTasks;
|
||||||
|
|
||||||
|
|
||||||
class cTaskSaveAllChunks :
|
class cTaskSaveAllChunks :
|
||||||
@ -506,7 +506,7 @@ public:
|
|||||||
|
|
||||||
// tolua_end
|
// tolua_end
|
||||||
|
|
||||||
inline cSimulatorManager * GetSimulatorManager(void) { return m_SimulatorManager; }
|
inline cSimulatorManager * GetSimulatorManager(void) { return m_SimulatorManager.get(); }
|
||||||
|
|
||||||
inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; }
|
inline cFluidSimulator * GetWaterSimulator(void) { return m_WaterSimulator; }
|
||||||
inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; }
|
inline cFluidSimulator * GetLavaSimulator (void) { return m_LavaSimulator; }
|
||||||
@ -671,7 +671,7 @@ public:
|
|||||||
void QueueSaveAllChunks(void); // tolua_export
|
void QueueSaveAllChunks(void); // tolua_export
|
||||||
|
|
||||||
/** Queues a task onto the tick thread. The task object will be deleted once the task is finished */
|
/** Queues a task onto the tick thread. The task object will be deleted once the task is finished */
|
||||||
void QueueTask(cTask * a_Task); // Exported in ManualBindings.cpp
|
void QueueTask(std::unique_ptr<cTask> a_Task); // Exported in ManualBindings.cpp
|
||||||
|
|
||||||
/** Queues a task onto the tick thread, with the specified delay.
|
/** Queues a task onto the tick thread, with the specified delay.
|
||||||
The task object will be deleted once the task is finished */
|
The task object will be deleted once the task is finished */
|
||||||
@ -764,7 +764,7 @@ public:
|
|||||||
|
|
||||||
cChunkGenerator & GetGenerator(void) { return m_Generator; }
|
cChunkGenerator & GetGenerator(void) { return m_Generator; }
|
||||||
cWorldStorage & GetStorage (void) { return m_Storage; }
|
cWorldStorage & GetStorage (void) { return m_Storage; }
|
||||||
cChunkMap * GetChunkMap (void) { return m_ChunkMap; }
|
cChunkMap * GetChunkMap (void) { return m_ChunkMap.get(); }
|
||||||
|
|
||||||
/** Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call */
|
/** Sets the blockticking to start at the specified block. Only one blocktick per chunk may be set, second call overwrites the first call */
|
||||||
void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
|
void SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ); // tolua_export
|
||||||
@ -861,7 +861,7 @@ private:
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
typedef std::list<cScheduledTask *> cScheduledTasks;
|
typedef std::list<std::unique_ptr<cScheduledTask>> cScheduledTasks;
|
||||||
|
|
||||||
|
|
||||||
AString m_WorldName;
|
AString m_WorldName;
|
||||||
@ -913,11 +913,11 @@ private:
|
|||||||
std::vector<BlockTickQueueItem *> m_BlockTickQueue;
|
std::vector<BlockTickQueueItem *> m_BlockTickQueue;
|
||||||
std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue
|
std::vector<BlockTickQueueItem *> m_BlockTickQueueCopy; // Second is for safely removing the objects from the queue
|
||||||
|
|
||||||
cSimulatorManager * m_SimulatorManager;
|
std::unique_ptr<cSimulatorManager> m_SimulatorManager;
|
||||||
cSandSimulator * m_SandSimulator;
|
std::unique_ptr<cSandSimulator> m_SandSimulator;
|
||||||
cFluidSimulator * m_WaterSimulator;
|
cFluidSimulator * m_WaterSimulator;
|
||||||
cFluidSimulator * m_LavaSimulator;
|
cFluidSimulator * m_LavaSimulator;
|
||||||
cFireSimulator * m_FireSimulator;
|
std::unique_ptr<cFireSimulator> m_FireSimulator;
|
||||||
cRedstoneSimulator<cChunk, cWorld> * m_RedstoneSimulator;
|
cRedstoneSimulator<cChunk, cWorld> * m_RedstoneSimulator;
|
||||||
|
|
||||||
cCriticalSection m_CSPlayers;
|
cCriticalSection m_CSPlayers;
|
||||||
@ -927,7 +927,7 @@ private:
|
|||||||
|
|
||||||
unsigned int m_MaxPlayers;
|
unsigned int m_MaxPlayers;
|
||||||
|
|
||||||
cChunkMap * m_ChunkMap;
|
std::unique_ptr<cChunkMap> m_ChunkMap;
|
||||||
|
|
||||||
bool m_bAnimals;
|
bool m_bAnimals;
|
||||||
std::set<eMonsterType> m_AllowedMobs;
|
std::set<eMonsterType> m_AllowedMobs;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user