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This commit is contained in:
andrew 2014-05-13 14:53:15 +03:00
parent aea866f5b1
commit 466ff2204f
5 changed files with 23 additions and 20 deletions

View File

@ -820,7 +820,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer())) if ((a_TDI.Attacker != NULL) && (a_TDI.Attacker->IsPlayer()))
{ {
cPlayer* Attacker = (cPlayer*) a_TDI.Attacker; cPlayer * Attacker = (cPlayer *)a_TDI.Attacker;
if ((m_Team != NULL) && (m_Team == Attacker->m_Team)) if ((m_Team != NULL) && (m_Team == Attacker->m_Team))
{ {
@ -880,7 +880,7 @@ void cPlayer::KilledBy(cEntity * a_Killer)
} }
else if (a_Killer->IsPlayer()) else if (a_Killer->IsPlayer())
{ {
cPlayer* Killer = (cPlayer*)a_Killer; cPlayer * Killer = (cPlayer *)a_Killer;
GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str())); GetWorld()->BroadcastChatDeath(Printf("%s was killed by %s", GetName().c_str(), Killer->GetName().c_str()));
} }
@ -1150,6 +1150,7 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
{ {
eStatistic Prerequisite = cStatInfo::GetPrerequisite(a_Ach); eStatistic Prerequisite = cStatInfo::GetPrerequisite(a_Ach);
// Check if the prerequisites are met
if (Prerequisite != statInvalid) if (Prerequisite != statInvalid)
{ {
if (m_Stats.GetValue(Prerequisite) == 0) if (m_Stats.GetValue(Prerequisite) == 0)
@ -1166,14 +1167,16 @@ unsigned int cPlayer::AwardAchievement(const eStatistic a_Ach)
} }
else else
{ {
// First time, announce it
cCompositeChat Msg; cCompositeChat Msg;
Msg.AddTextPart(m_PlayerName + " has just earned the achievement "); Msg.AddTextPart(m_PlayerName + " has just earned the achievement ");
Msg.AddTextPart(cStatInfo::GetName(a_Ach)); // TODO 2014-05-12 xdot: Use the proper cCompositeChat submessage type and send the actual title Msg.AddTextPart(cStatInfo::GetName(a_Ach)); // TODO 2014-05-12 xdot: Use the proper cCompositeChat part (cAchievement)
m_World->BroadcastChat(Msg); m_World->BroadcastChat(Msg);
// Increment the statistic
StatValue New = m_Stats.AddValue(a_Ach); StatValue New = m_Stats.AddValue(a_Ach);
/* Achievement Get! */ // Achievement Get!
m_ClientHandle->SendStatistics(m_Stats); m_ClientHandle->SendStatistics(m_Stats);
return New; return New;
@ -1707,9 +1710,8 @@ bool cPlayer::LoadFromDisk()
m_LoadedWorldName = root.get("world", "world").asString(); m_LoadedWorldName = root.get("world", "world").asString();
/* Load the player stats. // Load the player stats.
* We use the default world name (like bukkit) because stats are shared between dimensions/worlds. // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
*/
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats); cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
StatSerializer.Load(); StatSerializer.Load();
@ -1784,9 +1786,8 @@ bool cPlayer::SaveToDisk()
return false; return false;
} }
/* Save the player stats. // Save the player stats.
* We use the default world name (like bukkit) because stats are shared between dimensions/worlds. // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
*/
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), m_PlayerName, &m_Stats); cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), m_PlayerName, &m_Stats);
if (!StatSerializer.Save()) if (!StatSerializer.Save())
{ {

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@ -181,12 +181,9 @@ public:
cStatManager & GetStatManager() { return m_Stats; } cStatManager & GetStatManager() { return m_Stats; }
/** Awards the player an achievement. /** Awards the player an achievement.
* If all prerequisites are met, this method will award the achievement and will broadcast a chat message.
* If all prerequisites are met, this method will award the achievement and will broadcast a chat message. If the achievement has been already awarded to the player, this method will just increment the stat counter.
* If the achievement has been already awarded to the player, this method will just increment the stat counter. Returns the _new_ stat value. (0 = Could not award achievement) */
*
* Returns the _new_ stat value. (0 = Could not award achievement)
*/
unsigned int AwardAchievement(const eStatistic a_Ach); unsigned int AwardAchievement(const eStatistic a_Ach);
void SetIP(const AString & a_IP); void SetIP(const AString & a_IP);

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@ -464,7 +464,7 @@ bool cMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
return false; return false;
} }
if ((m_SoundHurt != "") && (m_Health > 0)) if (!m_SoundHurt.empty() && (m_Health > 0))
{ {
m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f); m_World->BroadcastSoundEffect(m_SoundHurt, (int)(GetPosX() * 8), (int)(GetPosY() * 8), (int)(GetPosZ() * 8), 1.0f, 0.8f);
} }

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@ -11,15 +11,18 @@
cStatSerializer::cStatSerializer(const AString& a_WorldName, const AString& a_PlayerName, cStatManager* a_Manager) cStatSerializer::cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager)
: m_Manager(a_Manager) : m_Manager(a_Manager)
{ {
// Even though stats are shared between worlds, they are (usually) saved
// inside the folder of the default world.
AString StatsPath; AString StatsPath;
Printf(StatsPath, "%s/stats", a_WorldName.c_str()); Printf(StatsPath, "%s/stats", a_WorldName.c_str());
m_Path = StatsPath + "/" + a_PlayerName + ".json"; m_Path = StatsPath + "/" + a_PlayerName + ".json";
/* Ensure that the directory exists. */ // Ensure that the directory exists.
cFile::CreateFolder(FILE_IO_PREFIX + StatsPath); cFile::CreateFolder(FILE_IO_PREFIX + StatsPath);
} }

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@ -25,10 +25,12 @@ class cStatSerializer
{ {
public: public:
cStatSerializer(const AString& a_WorldName, const AString& a_PlayerName, cStatManager* a_Manager); cStatSerializer(const AString & a_WorldName, const AString & a_PlayerName, cStatManager * a_Manager);
/* Try to load the player statistics. Returns whether the operation was successful or not. */
bool Load(void); bool Load(void);
/* Try to save the player statistics. Returns whether the operation was successful or not. */
bool Save(void); bool Save(void);