Added HandleSpeedFromAttachee so an entity can override the function.
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@ -1341,6 +1341,19 @@ void cEntity::AddSpeedZ(double a_AddSpeedZ)
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void cEntity::HandleSpeedFromAttachee(float a_Forward, float a_Sideways)
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{
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Vector3d LookVector = m_Attachee->GetLookVector();
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double AddSpeedX = LookVector.x * a_Forward + LookVector.z * a_Sideways;
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double AddSpeedZ = LookVector.z * a_Forward - LookVector.x * a_Sideways;
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SetSpeed(AddSpeedX, 0, AddSpeedZ);
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BroadcastMovementUpdate();
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}
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void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
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void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
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{
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{
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if (m_AttachedTo == NULL)
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if (m_AttachedTo == NULL)
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@ -1349,10 +1362,7 @@ void cEntity::SteerVehicle(float a_Forward, float a_Sideways)
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}
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}
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if ((a_Forward != 0) || (a_Sideways != 0))
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if ((a_Forward != 0) || (a_Sideways != 0))
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{
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{
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Vector3d LookVector = GetLookVector();
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m_AttachedTo->HandleSpeedFromAttachee(a_Forward, a_Sideways);
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double AddSpeedX = LookVector.x * a_Forward + LookVector.z * a_Sideways;
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double AddSpeedZ = LookVector.z * a_Forward - LookVector.x * a_Sideways;
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m_AttachedTo->AddSpeed(AddSpeedX, 0, AddSpeedZ);
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}
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}
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}
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}
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@ -197,6 +197,7 @@ public:
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void AddSpeedY (double a_AddSpeedY);
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void AddSpeedY (double a_AddSpeedY);
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void AddSpeedZ (double a_AddSpeedZ);
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void AddSpeedZ (double a_AddSpeedZ);
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virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways);
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void SteerVehicle(float a_Forward, float a_Sideways);
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void SteerVehicle(float a_Forward, float a_Sideways);
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inline int GetUniqueID(void) const { return m_UniqueID; }
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inline int GetUniqueID(void) const { return m_UniqueID; }
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