ProtoProxy: Fixed a few Clang and MSVC warnings.
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e2fb507be2
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446a651502
@ -387,6 +387,8 @@ bool cConnection::RelayFromServer(void)
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return CLIENTSEND(Buffer, res);
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}
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}
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ASSERT(!"Unhandled server state while relaying from server");
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return false;
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}
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@ -423,6 +425,8 @@ bool cConnection::RelayFromClient(void)
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return SERVERSEND(Buffer, res);
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}
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}
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ASSERT(!"Unhandled server state while relaying from client");
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return false;
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}
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@ -438,11 +442,11 @@ double cConnection::GetRelativeTime(void)
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bool cConnection::SendData(SOCKET a_Socket, const char * a_Data, int a_Size, const char * a_Peer)
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bool cConnection::SendData(SOCKET a_Socket, const char * a_Data, size_t a_Size, const char * a_Peer)
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{
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DataLog(a_Data, a_Size, "Sending data to %s, %d bytes", a_Peer, a_Size);
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DataLog(a_Data, a_Size, "Sending data to %s, %u bytes", a_Peer, (unsigned)a_Size);
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int res = send(a_Socket, a_Data, a_Size, 0);
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int res = send(a_Socket, a_Data, (int)a_Size, 0);
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if (res <= 0)
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{
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Log("%s closed the socket: %d, %d; aborting connection", a_Peer, res, SocketError);
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@ -103,7 +103,7 @@ protected:
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double GetRelativeTime(void);
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/// Sends data to the specified socket. If sending fails, prints a fail message using a_Peer and returns false.
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bool SendData(SOCKET a_Socket, const char * a_Data, int a_Size, const char * a_Peer);
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bool SendData(SOCKET a_Socket, const char * a_Data, size_t a_Size, const char * a_Peer);
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/// Sends data to the specified socket. If sending fails, prints a fail message using a_Peer and returns false.
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bool SendData(SOCKET a_Socket, cByteBuffer & a_Data, const char * a_Peer);
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