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Merge branch 'master' into chunksparsing/structs

This commit is contained in:
Tycho 2014-05-10 17:55:43 +01:00
commit 43fc1471a1
2 changed files with 15 additions and 1 deletions

View File

@ -144,7 +144,7 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni)
}
size_t NumLoadedPlugins = GetNumPlugins();
if (NumLoadedPlugins)
if (NumLoadedPlugins == 0)
{
LOG("-- No Plugins Loaded --");
}

View File

@ -2,6 +2,7 @@
#pragma once
#include "BlockHandler.h"
#include "../Mobs/Monster.h"
@ -38,6 +39,19 @@ public:
return; // No pickups
}
virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
{
cFastRandom Random;
if (Random.NextInt(2000) != 0)
{
return;
}
int PosX = a_Chunk.GetPosX() * 16 + a_RelX;
int PosZ = a_Chunk.GetPosZ() * 16 + a_RelZ;
a_WorldInterface.SpawnMob(PosX, a_RelY, PosZ, cMonster::mtZombiePigman);
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{