Merge branch 'master' into chunksparsing/structs
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commit
43fc1471a1
@ -144,7 +144,7 @@ void cPluginManager::ReloadPluginsNow(cIniFile & a_SettingsIni)
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}
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size_t NumLoadedPlugins = GetNumPlugins();
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if (NumLoadedPlugins)
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if (NumLoadedPlugins == 0)
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{
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LOG("-- No Plugins Loaded --");
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}
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@ -2,6 +2,7 @@
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#pragma once
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#include "BlockHandler.h"
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#include "../Mobs/Monster.h"
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@ -38,6 +39,19 @@ public:
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return; // No pickups
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}
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_PluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ) override
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{
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cFastRandom Random;
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if (Random.NextInt(2000) != 0)
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{
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return;
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}
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int PosX = a_Chunk.GetPosX() * 16 + a_RelX;
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int PosZ = a_Chunk.GetPosZ() * 16 + a_RelZ;
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a_WorldInterface.SpawnMob(PosX, a_RelY, PosZ, cMonster::mtZombiePigman);
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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