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APIDump: Added client and server examples.

This commit is contained in:
Mattes D 2015-02-07 13:30:45 +01:00
parent adf0020cd4
commit 43b68975f7
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@ -126,6 +126,143 @@ local ListenCallbacks =
</pre></p>
]],
},
{
Header = "Example client connection",
Contents =
[[
The following example, adapted from the NetworkTest plugin, shows a simple example of a client
connection using the cNetwork API. It connects to www.google.com on port 80 (http) and sends a http
request for the front page. It dumps the received data to the console.</p>
<p>
First, the callbacks are defined in a table. The OnConnected() callback takes care of sending the http
request once the socket is connected. The OnReceivedData() callback sends all data to the console. The
OnError() callback logs any errors. Then, the connection is initiated using the cNetwork::Connect() API
function.</p>
<p>
<pre class="prettyprint lang-lua">
-- Define the callbacks to use for the client connection:
local ConnectCallbacks =
{
OnConnected = function (a_Link)
-- Connection succeeded, send the http request:
a_Link:Send("GET / HTTP/1.0\r\nHost: www.google.com\r\n\r\n")
end,
OnError = function (a_Link, a_ErrorCode, a_ErrorMsg)
-- Log the error to console:
LOG("An error has occurred while talking to google.com: " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")")
end,
OnReceivedData = function (a_Link, a_Data)
-- Log the received data to console:
LOG("Incoming http data:\r\n" .. a_Data)
end,
OnRemoteClosed = function (a_Link)
-- Log the event into the console:
LOG("Connection to www.google.com closed")
end,
}
-- Connect:
if not(cNetwork:Connect("www.google.com", 80, ConnectCallbacks)) then
-- Highly unlikely, but better check for errors
LOG("Cannot queue connection to www.google.com")
end
-- Note that the connection is being made on the background,
-- there's no guarantee that it's already connected at this point in code
</pre>
]],
},
{
Header = "Example server implementation",
Contents =
[[
The following example, adapted from the NetworkTest plugin, shows a simple example of creating a
server listening on a TCP port using the cNetwork API. The server listens on port 9876 and for
each incoming connection it sends a welcome message and then echoes back whatever the client has
sent ("echo server").</p>
<p>
First, the callbacks for the listening server are defined. The most important of those is the
OnIncomingConnection() callback that must return the LinkCallbacks that will be used for the new
connection. In our simple scenario each connection uses the same callbacks, so a predefined
callbacks table is returned; it is, however, possible to define different callbacks for each
connection. This allows the callbacks to be "personalised", for example by the remote IP or the
time of connection. The OnAccepted() and OnError() callbacks only log that they occurred, there's
no processing needed for them.</p>
<p>
Finally, the cNetwork:Listen() API function is used to create the listening server. The status of
the server is checked and if it is successfully listening, it is stored in a global variable, so
that Lua doesn't garbage-collect it until we actually want the server closed.</p>
<p>
<pre class="prettyprint lang-lua">
-- Define the callbacks used for the incoming connections:
local EchoLinkCallbacks =
{
OnConnected = function (a_Link)
-- This will not be called for a server connection, ever
assert(false, "Unexpected Connect callback call")
end,
OnError = function (a_Link, a_ErrorCode, a_ErrorMsg)
-- Log the error to console:
local RemoteName = "'" .. a_Link:GetRemoteIP() .. ":" .. a_Link:GetRemotePort() .. "'"
LOG("An error has occurred while talking to " .. RemoteName .. ": " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")")
end,
OnReceivedData = function (a_Link, a_Data)
-- Send the received data back to the remote peer
a_Link:Send(Data)
end,
OnRemoteClosed = function (a_Link)
-- Log the event into the console:
local RemoteName = "'" .. a_Link:GetRemoteIP() .. ":" .. a_Link:GetRemotePort() .. "'"
LOG("Connection to '" .. RemoteName .. "' closed")
end,
}
-- Define the callbacks used by the server:
local ListenCallbacks =
{
OnAccepted = function (a_Link)
-- No processing needed, just log that this happened:
LOG("OnAccepted callback called")
end,
OnError = function (a_ErrorCode, a_ErrorMsg)
-- An error has occured while listening for incoming connections, log it:
LOG("Cannot listen, error " .. a_ErrorCode .. " (" .. a_ErrorMsg .. ")"
end,
OnIncomingConnection = function (a_RemoteIP, a_RemotePort, a_LocalPort)
-- A new connection is being accepted, give it the EchoCallbacks
return EchoLinkCallbacks
end,
}
-- Start the server:
local Server = cNetwork:Listen(9876, ListenCallbacks)
if not(Server:IsListening()) then
-- The error has been already printed in the OnError() callbacks
-- Just bail out
return;
end
-- Store the server globally, so that it stays open:
g_Server = Server
...
-- Elsewhere in the code, when terminating:
-- Close the server and let it be garbage-collected:
g_Server:Close()
g_Server = nil
</pre>
]],
},
}, -- AdditionalInfo
Functions =