Merge branch 'master' into EntityCustomName
This commit is contained in:
commit
42dcd534df
@ -85,6 +85,21 @@ Sandstone, 4 = Sand, 1:1, 1:2, 2:1, 2:2
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SmoothSandstone, 4 = Sandstone, 1:1, 1:2, 2:1, 2:2
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SmoothSandstone, 4 = Sandstone, 1:1, 1:2, 2:1, 2:2
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OrnamentSandstone = SandstoneSlab, 1:1, 1:2
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OrnamentSandstone = SandstoneSlab, 1:1, 1:2
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JackOLantern = Pumpkin, 1:1 | Torch, 1:2
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JackOLantern = Pumpkin, 1:1 | Torch, 1:2
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PolishedGranite, 4 = Granite, 1:1, 1:2, 2:1, 2:2
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PolishedDiorite, 4 = Diorite, 1:1, 1:2, 2:1, 2:2
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PolishedAndesite, 4 = Andesite, 1:1, 1:2, 2:1, 2:2
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CoarsedDirt, 4 = Dirt, 1:1, 2:2 | Gravel, 1:2, 2:1
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CoarsedDirt, 4 = Gravel, 1:1, 2:2 | Dirt, 1:2, 2:1
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SlimeBlock = Slimeball, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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Prismarine = PrismarineShard, 1:1, 1:2, 2:1, 2:2
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PrismarineBricks = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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DarkPrismarine = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Inksac, 2:2
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SeaLantern = PrismarineShard, 1:1, 1:3, 3:1, 3:3 | PrismarineCrystals, 1:2, 2:1, 2:2, 2:3, 3:2
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RedSandstone, 4 = RedSand, 1:1, 1:2, 2:1, 2:2
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ChiseledRedSandstone, 4 = RedSandstoneSlab, 1:1, 1:2
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SmoothRedSandstone, 4 = RedSand, 1:1, 1:2, 2:1, 2:2
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MossyStoneBrick = Stonebrick, * | Vines, *
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Leather = RabbitHide, 1:1, 1:2, 2:1, 2:2
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# Slabs:
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# Slabs:
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StoneSlab, 6 = Stone, 1:1, 2:1, 3:1
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StoneSlab, 6 = Stone, 1:1, 2:1, 3:1
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@ -101,6 +116,7 @@ StonebrickSlab, 6 = StoneBrick, 1:1, 2:1, 3:1
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NetherbrickSlab, 6 = NetherBrick, 1:1, 2:1, 3:1
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NetherbrickSlab, 6 = NetherBrick, 1:1, 2:1, 3:1
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Quartzslab, 6 = QuartzBlock, 1:1, 2:1, 3:1
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Quartzslab, 6 = QuartzBlock, 1:1, 2:1, 3:1
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snow, 6 = SnowBlock, 1:1, 2:1, 3:1
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snow, 6 = SnowBlock, 1:1, 2:1, 3:1
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RedSandstoneSlab, 6 = RedSandstone, 1:1, 2:1, 3:1
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# Stairs:
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# Stairs:
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@ -128,6 +144,8 @@ quartzstairs, 4 = QuartzBlock, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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quartzstairs, 4 = QuartzBlock, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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quartzstairs, 4 = QuartzBlock, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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StoneBrickStairs, 4 = StoneBrick, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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StoneBrickStairs, 4 = StoneBrick, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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StoneBrickStairs, 4 = StoneBrick, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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StoneBrickStairs, 4 = StoneBrick, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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RedSandstoneStairs, 4 = RedSandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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RedSandstoneStairs, 4 = RedSandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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# Other
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# Other
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Carpet = Wool, 1:3, 2:3
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Carpet = Wool, 1:3, 2:3
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@ -262,11 +280,19 @@ ActivatorRail, 6 = IronIngot, 1:1, 1:2, 1:3, 3:1, 3:2, 3:3 | Stick, 2:1, 2:3 | R
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#******************************************************#
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#******************************************************#
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# Mechanisms
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# Mechanisms
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#
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#
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WoodenDoor = Planks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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WoodenDoor, 3 = OakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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IronDoor = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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SpruceDoor, 3 = SprucePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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BirchDoor, 3 = BirchPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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JungleDoor, 3 = JunglePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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AcaciaDoor, 3 = AcaciaPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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DarkOakDoor, 3 = DarkOakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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IronDoor, 3 = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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TrapDoor, 2 = Planks, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
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TrapDoor, 2 = Planks, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
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IronTrapDoor = IronIngot, 1:1, 1:2, 2:1, 2:2
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WoodPlate = Planks, 1:1, 2:1
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WoodPlate = Planks, 1:1, 2:1
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StonePlate = Stone, 1:1, 2:1
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StonePlate = Stone, 1:1, 2:1
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lightweightedpressureplate = IronIngot, 1:1, 2:1
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heavyweightedpressureplate = GoldIngot, 1:1, 2:1
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StoneButton = Stone, 1:1
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StoneButton = Stone, 1:1
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WoodenButton = Planks, 1:1
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WoodenButton = Planks, 1:1
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RedstoneTorchOn = Stick, 1:2 | RedstoneDust, 1:1
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RedstoneTorchOn = Stick, 1:2 | RedstoneDust, 1:1
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@ -304,6 +330,8 @@ MelonSeeds = MelonSlice, *
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PumpkinSeeds, 4 = Pumpkin, *
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PumpkinSeeds, 4 = Pumpkin, *
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PumpkinPie = Pumpkin, * | Sugar, * | egg, *
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PumpkinPie = Pumpkin, * | Sugar, * | egg, *
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Wheat, 9 = Haybale, *
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Wheat, 9 = Haybale, *
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RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | BrownMushroom, 3:2 | Bowl, 2:3
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RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | RedMushroom, 3:2 | Bowl, 2:3
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@ -332,17 +360,49 @@ IronBars, 16 = IronIngot, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
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Paper, 3 = Sugarcane, 1:1, 2:1, 3:1
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Paper, 3 = Sugarcane, 1:1, 2:1, 3:1
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Book = Paper, *, *, * | leather, *
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Book = Paper, *, *, * | leather, *
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Bookandquill = Book, * | feather, * | inksac, *
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Bookandquill = Book, * | feather, * | inksac, *
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Fence, 2 = Stick, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
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Fence, 3 = OakPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
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SpruceFence, 3 = SprucePlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
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BirchFence, 3 = BirchPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
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JungleFence, 3 = JunglePlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
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DarkOakFence, 3 = DarkOakPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
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AcaciaFence, 3 = AcaciaPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
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Cobblestonewall, 6 = cobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
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Cobblestonewall, 6 = cobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
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mossycobblestonewall, 6 = mossycobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
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mossycobblestonewall, 6 = mossycobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
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NetherBrickFence, 6 = NetherBrick, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
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NetherBrickFence, 6 = NetherBrick, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
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FenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | Planks, 2:1, 2:2
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FenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | OakPlanks, 2:1, 2:2
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SpruceFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | SprucePlanks, 2:1, 2:2
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BirchFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | BirchPlanks, 2:1, 2:2
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JungleFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | JunglePlanks, 2:1, 2:2
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DarkOakFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | DarkOakPlanks, 2:1, 2:2
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AcaciaFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | AcaciaPlanks, 2:1, 2:2
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Bed = Planks, 1:2, 2:2, 3:2 | Wool, 1:1, 2:1, 3:1
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Bed = Planks, 1:2, 2:2, 3:2 | Wool, 1:1, 2:1, 3:1
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GoldIngot = GoldNugget, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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GoldIngot = GoldNugget, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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EyeOfEnder = EnderPearl, * | BlazePowder, *
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EyeOfEnder = EnderPearl, * | BlazePowder, *
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Beacon = Glass, 1:1, 1:2, 2:1, 3:1, 3:2 | Obsidian, 1:3, 2:3, 3:3 | NetherStar, 2:2
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Beacon = Glass, 1:1, 1:2, 2:1, 3:1, 3:2 | Obsidian, 1:3, 2:3, 3:3 | NetherStar, 2:2
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Anvil = IronBlock, 1:1, 2:1, 3:1 | IronIngot, 2:2, 1:3, 2:3, 3:3
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Anvil = IronBlock, 1:1, 2:1, 3:1 | IronIngot, 2:2, 1:3, 2:3, 3:3
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FlowerPot = Brick, 1:2, 2:3, 3:2
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FlowerPot = Brick, 1:2, 2:3, 3:2
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ArmorStand = Stick, 1:1, 1:3, 2:1, 2:2, 3:1, 3:3 | StoneSlab, 2:3
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# These are just the basic ones, you can add various shapes and stuff to each of them
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# ToDo: Add the various shapes (saved in NBT-Tags, not in meta)
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# Banners:
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WhiteBanner = Stick, 2:3 | WhiteWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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OrangeBanner = Stick, 2:3 | OrangeWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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MagentaBanner = Stick, 2:3 | MagentaWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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LightBlueBanner = Stick, 2:3 | LightBlueWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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YellowBanner = Stick, 2:3 | YellowWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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LimeBanner = Stick, 2:3 | LimeWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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PinkBanner = Stick, 2:3 | PinkWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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GrayBanner = Stick, 2:3 | GrayWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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LightGrayBanner = Stick, 2:3 | LightGrayWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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CyanBanner = Stick, 2:3 | CyanWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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PurpleBanner = Stick, 2:3 | PurpleWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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BlueBanner = Stick, 2:3 | BlueWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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BrownBanner = Stick, 2:3 | BrownWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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GreenBanner = Stick, 2:3 | GreenWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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RedBanner = Stick, 2:3 | RedWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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BlackBanner = Stick, 2:3 | BlackWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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@ -56,6 +56,10 @@ TallGrass = NetherBrickItem
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RawFish = CookedFish
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RawFish = CookedFish
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Log = CharCoal
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Log = CharCoal
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Cactus = GreenDye
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Cactus = GreenDye
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WetSponge = Sponge
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Stonebrick = CrackedStonebrick
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RawRabbit = CookedRabbit
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RawMutton = CookedMutton
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@ -70,6 +74,11 @@ Cactus = GreenDye
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! Planks = 300 # -> 15 sec
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! Planks = 300 # -> 15 sec
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! Stick = 100 # -> 5 sec
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! Stick = 100 # -> 5 sec
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! Fence = 300 # -> 15 sec
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! Fence = 300 # -> 15 sec
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! SpruceFence = 300 # -> 15 sec
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! BirchFence = 300 # -> 15 sec
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! JungleFence = 300 # -> 15 sec
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! DarkOakFence = 300 # -> 15 sec
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! AcaciaFence = 300 # -> 15 sec
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! WoodStairs = 300 # -> 15 sec
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! WoodStairs = 300 # -> 15 sec
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! Workbench = 300 # -> 15 sec
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! Workbench = 300 # -> 15 sec
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! Bookshelf = 300 # -> 15 sec
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! Bookshelf = 300 # -> 15 sec
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@ -83,6 +92,10 @@ Cactus = GreenDye
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! NoteBlock = 300 # -> 15 sec
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! NoteBlock = 300 # -> 15 sec
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! DaylightSensor = 300 # -> 15 sec
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! DaylightSensor = 300 # -> 15 sec
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! FenceGate = 300 # -> 15 sec
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! FenceGate = 300 # -> 15 sec
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! SpruceFenceGate = 300 # -> 15 sec
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! BirchFenceGate = 300 # -> 15 sec
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! JungleFenceGate = 300 # -> 15 sec
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! DarkOakFenceGate = 300 # -> 15 sec
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! Trapdoor = 300 # -> 15 sec
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! Trapdoor = 300 # -> 15 sec
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! TrappedChest = 300 # -> 15 sec
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! TrappedChest = 300 # -> 15 sec
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! WoodPlate = 300 # -> 15 sec
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! WoodPlate = 300 # -> 15 sec
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@ -92,3 +105,4 @@ Cactus = GreenDye
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! WoodHoe = 200 # -> 10 sec
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! WoodHoe = 200 # -> 10 sec
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! WoodSword = 200 # -> 10 sec
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! WoodSword = 200 # -> 10 sec
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@ -1,9 +1,17 @@
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[Items]
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[Items]
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air=0
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air=0
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rock=1
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rock=1
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granite=1:1
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polishedgranite=1:2
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diorite=1:3
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polisheddiorite=1:4
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andesite=1:5
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polishedandesite=1:6
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stone=1
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stone=1
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grass=2
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grass=2
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dirt=3
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dirt=3
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coarseddirt=3:1
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podzol=3:2
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cobblestone=4
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cobblestone=4
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cobble=4
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cobble=4
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planks=5
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planks=5
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@ -45,6 +53,7 @@ stilllava=11
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slava=11
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slava=11
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stationarylava=11
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stationarylava=11
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sand=12
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sand=12
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redsand=12:1
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gravel=13
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gravel=13
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goldore=14
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goldore=14
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ironore=15
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ironore=15
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@ -69,6 +78,7 @@ spruceleaves=18:1
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birchleaves=18:2
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birchleaves=18:2
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jungleleaves=18:3
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jungleleaves=18:3
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sponge=19
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sponge=19
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wetsponge=19:1
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glass=20
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glass=20
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lapisore=21
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lapisore=21
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lapisblock=22
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lapisblock=22
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@ -395,9 +405,42 @@ acaciawoodstairs=163
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bigoakwoodstiars=164
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bigoakwoodstiars=164
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darkoakwoodstairs=164
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darkoakwoodstairs=164
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roofedoakwoodstairs=164
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roofedoakwoodstairs=164
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slimeblock=165
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irontrapdoor=167
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prismarine=168
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prismarinebricks=168:1
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darkprismarine=168:2
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sealantern=169
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haybale=170
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haybale=170
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carpet=171
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carpet=171
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hardenedclay=172
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hardenedclay=172
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redsandstone=179
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chiseledredsandstone=179:1
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smoothredsandstone=179:2
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redsandstonestairs=180
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redsandstoneslab=182
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coniferfencegate=183
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pinefencegate=183
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sprucefencegate=183
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darkfencegate=183
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birchfencegate=184
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whitefencegate=184
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junglefencegate=185
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darkoakfencegate=186
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bigoakfencegate=186
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roofedoakfencegate=186
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acaciafencegate=187
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coniferfence=188
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pinefence=188
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sprucefence=188
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darkfence=188
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birchfence=189
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whitefence=189
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junglefence=190
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darkoakfence=191
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bigoakfence=191
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||||||
|
roofedoakfence=191
|
||||||
|
acaciafence=192
|
||||||
ironshovel=256
|
ironshovel=256
|
||||||
ironspade=256
|
ironspade=256
|
||||||
ironpickaxe=257
|
ironpickaxe=257
|
||||||
@ -645,13 +688,52 @@ netherbrickitem=405
|
|||||||
netherquartz=406
|
netherquartz=406
|
||||||
tntminecart=407
|
tntminecart=407
|
||||||
hopperminecart=408
|
hopperminecart=408
|
||||||
|
prismarineshard=409
|
||||||
|
prismarinecrystals=410
|
||||||
|
rawrabbit=411
|
||||||
|
cookedrabbit=412
|
||||||
|
rabbitstew=413
|
||||||
|
rabbitsoup=413
|
||||||
|
rabbitsfood=414
|
||||||
|
rabbithide=415
|
||||||
|
armorstand=416
|
||||||
ironhorsearmor=417
|
ironhorsearmor=417
|
||||||
goldhorsearmor=418
|
goldhorsearmor=418
|
||||||
diamondhorsearmor=419
|
diamondhorsearmor=419
|
||||||
lead=420
|
lead=420
|
||||||
nametag=421
|
nametag=421
|
||||||
commandblockminecart=422
|
commandblockminecart=422
|
||||||
|
rawmutton=423
|
||||||
|
cookedmutton=424
|
||||||
|
banner=425
|
||||||
|
blackbanner=415:0
|
||||||
|
redbanner=415:1
|
||||||
|
greenbanner=415:2
|
||||||
|
brownbanner=415:3
|
||||||
|
bluebanner=415:4
|
||||||
|
purplebanner=415:5
|
||||||
|
cyanbanner=415:6
|
||||||
|
silverbanner=415:7
|
||||||
|
lightgraybanner=415:7
|
||||||
|
graybanner=415:8
|
||||||
|
pinkbanner=415:9
|
||||||
|
limebanner=415:10
|
||||||
|
yellowbanner=415:11
|
||||||
|
lightbluebanner=415:12
|
||||||
|
magentabanner=415:13
|
||||||
|
orangebanner=415:14
|
||||||
|
whitebanner=415:15
|
||||||
|
coniferdoor=427
|
||||||
|
pinedoor=427
|
||||||
|
sprucedoor=427
|
||||||
|
darkdoor=427
|
||||||
|
birchdoor=428
|
||||||
|
whitedoor=428
|
||||||
|
jungledoor=429
|
||||||
|
acaciadoor=430
|
||||||
|
bigoakdoor=431
|
||||||
|
darkoakdoor=431
|
||||||
|
roofedoakdoor=431
|
||||||
goldrecord=2256
|
goldrecord=2256
|
||||||
greenrecord=2257
|
greenrecord=2257
|
||||||
blocksrecord=2258
|
blocksrecord=2258
|
||||||
|
@ -197,32 +197,32 @@ public:
|
|||||||
|
|
||||||
inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
|
inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
|
||||||
{
|
{
|
||||||
ASSERT((a_X >= 0) && (a_X <= Width));
|
ASSERT((a_X >= 0) && (a_X < Width));
|
||||||
ASSERT((a_Z >= 0) && (a_Z <= Width));
|
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||||
return a_HeightMap[a_X + Width * a_Z];
|
return a_HeightMap[a_X + Width * a_Z];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height)
|
inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height)
|
||||||
{
|
{
|
||||||
ASSERT((a_X >= 0) && (a_X <= Width));
|
ASSERT((a_X >= 0) && (a_X < Width));
|
||||||
ASSERT((a_Z >= 0) && (a_Z <= Width));
|
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||||
a_HeightMap[a_X + Width * a_Z] = a_Height;
|
a_HeightMap[a_X + Width * a_Z] = a_Height;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
|
inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
|
||||||
{
|
{
|
||||||
ASSERT((a_X >= 0) && (a_X <= Width));
|
ASSERT((a_X >= 0) && (a_X < Width));
|
||||||
ASSERT((a_Z >= 0) && (a_Z <= Width));
|
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||||
return a_BiomeMap[a_X + Width * a_Z];
|
return a_BiomeMap[a_X + Width * a_Z];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
|
inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
|
||||||
{
|
{
|
||||||
ASSERT((a_X >= 0) && (a_X <= Width));
|
ASSERT((a_X >= 0) && (a_X < Width));
|
||||||
ASSERT((a_Z >= 0) && (a_Z <= Width));
|
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||||
a_BiomeMap[a_X + Width * a_Z] = a_Biome;
|
a_BiomeMap[a_X + Width * a_Z] = a_Biome;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -150,10 +150,14 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup
|
// Try to combine the pickup with adjacent same-item pickups:
|
||||||
|
if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine if already full
|
||||||
{
|
{
|
||||||
|
// By using a_Chunk's ForEachEntity() instead of cWorld's, pickups don't combine across chunk boundaries.
|
||||||
|
// That is a small price to pay for not having to traverse the entire world for each entity.
|
||||||
|
// The speedup in the tick thread is quite considerable.
|
||||||
cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
|
cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
|
||||||
m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
|
a_Chunk.ForEachEntity(PickupCombiningCallback);
|
||||||
if (PickupCombiningCallback.FoundMatchingPickup())
|
if (PickupCombiningCallback.FoundMatchingPickup())
|
||||||
{
|
{
|
||||||
m_World->BroadcastEntityMetadata(*this);
|
m_World->BroadcastEntityMetadata(*this);
|
||||||
|
@ -979,9 +979,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
|
|||||||
AString ServerAddress;
|
AString ServerAddress;
|
||||||
short ServerPort;
|
short ServerPort;
|
||||||
UInt32 NextState;
|
UInt32 NextState;
|
||||||
m_Buffer.ReadVarUTF8String(ServerAddress);
|
if (!m_Buffer.ReadVarUTF8String(ServerAddress))
|
||||||
m_Buffer.ReadBEShort(ServerPort);
|
{
|
||||||
m_Buffer.ReadVarInt(NextState);
|
break;
|
||||||
|
}
|
||||||
|
if (!m_Buffer.ReadBEShort(ServerPort))
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (!m_Buffer.ReadVarInt(NextState))
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
m_Buffer.CommitRead();
|
m_Buffer.CommitRead();
|
||||||
m_Protocol = new cProtocol172(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
|
m_Protocol = new cProtocol172(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
|
||||||
return true;
|
return true;
|
||||||
@ -991,9 +1000,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
|
|||||||
AString ServerAddress;
|
AString ServerAddress;
|
||||||
short ServerPort;
|
short ServerPort;
|
||||||
UInt32 NextState;
|
UInt32 NextState;
|
||||||
m_Buffer.ReadVarUTF8String(ServerAddress);
|
if (!m_Buffer.ReadVarUTF8String(ServerAddress))
|
||||||
m_Buffer.ReadBEShort(ServerPort);
|
{
|
||||||
m_Buffer.ReadVarInt(NextState);
|
break;
|
||||||
|
}
|
||||||
|
if (!m_Buffer.ReadBEShort(ServerPort))
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (!m_Buffer.ReadVarInt(NextState))
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
m_Buffer.CommitRead();
|
m_Buffer.CommitRead();
|
||||||
m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
|
m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
|
||||||
return true;
|
return true;
|
||||||
|
@ -45,7 +45,7 @@ int main(int argc, char ** argv)
|
|||||||
BLOCKTYPE * WritePosition = &TestBuffer[WritePosIdx];
|
BLOCKTYPE * WritePosition = &TestBuffer[WritePosIdx];
|
||||||
memset(TestBuffer, 0x03, sizeof(TestBuffer));
|
memset(TestBuffer, 0x03, sizeof(TestBuffer));
|
||||||
size_t LastReportedStep = 1;
|
size_t LastReportedStep = 1;
|
||||||
for (size_t idx = 0; idx < 5000; idx += 7)
|
for (size_t idx = 0; idx < 5000; idx += 73)
|
||||||
{
|
{
|
||||||
if (idx / 500 != LastReportedStep)
|
if (idx / 500 != LastReportedStep)
|
||||||
{
|
{
|
||||||
@ -53,7 +53,7 @@ int main(int argc, char ** argv)
|
|||||||
LastReportedStep = idx / 500;
|
LastReportedStep = idx / 500;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (size_t len = 3; len < 1000; len += 13)
|
for (size_t len = 3; len < 700; len += 13)
|
||||||
{
|
{
|
||||||
Data.CopyBlockTypes(WritePosition, idx, len);
|
Data.CopyBlockTypes(WritePosition, idx, len);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user