Merge branch 'master' into EntityCustomName
This commit is contained in:
commit
42dcd534df
@ -61,30 +61,45 @@ Furnace = Cobblestone, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3
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#******************************************************#
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# Blocks
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#
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IronBlock = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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GoldBlock = GoldIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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DiamondBlock = Diamond, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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LapisBlock = LapisLazuli, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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EmeraldBlock = Emerald, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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RedstoneBlock = RedstoneDust, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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QuartzBlock = NetherQuartz, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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NetherBrick = netherbrickitem, 1:1, 1:2, 2:1, 2:2
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Glowstone = GlowstoneDust, 1:1, 1:2, 2:1, 2:2
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Wool = String, 1:1, 1:2, 2:1, 2:2
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TNT = Gunpowder, 1:1, 3:1, 2:2, 1:3, 3:3 | Sand, 2:1, 1:2, 3:2, 2:3
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PillarQuartzBlock = QuartzSlab, 1:1, 1:2
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ChiseledQuartzBlock, 2 = QuartzBlock, 1:1, 1:2
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CoalBlock = Coal, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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HayBale = Wheat, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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SnowBlock = SnowBall, 1:1, 1:2, 2:1, 2:2
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ClayBlock = Clay, 1:1, 1:2, 2:1, 2:2
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BrickBlock = Brick, 1:1, 1:2, 2:1, 2:2
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StoneBrick, 4 = Stone, 1:1, 1:2, 2:1, 2:2
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BookShelf = Planks, 1:1, 2:1, 3:1, 1:3, 2:3, 3:3 | Book, 1:2, 2:2, 3:2
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Sandstone, 4 = Sand, 1:1, 1:2, 2:1, 2:2
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SmoothSandstone, 4 = Sandstone, 1:1, 1:2, 2:1, 2:2
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OrnamentSandstone = SandstoneSlab, 1:1, 1:2
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JackOLantern = Pumpkin, 1:1 | Torch, 1:2
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IronBlock = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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GoldBlock = GoldIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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DiamondBlock = Diamond, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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LapisBlock = LapisLazuli, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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EmeraldBlock = Emerald, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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RedstoneBlock = RedstoneDust, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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QuartzBlock = NetherQuartz, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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NetherBrick = netherbrickitem, 1:1, 1:2, 2:1, 2:2
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Glowstone = GlowstoneDust, 1:1, 1:2, 2:1, 2:2
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Wool = String, 1:1, 1:2, 2:1, 2:2
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TNT = Gunpowder, 1:1, 3:1, 2:2, 1:3, 3:3 | Sand, 2:1, 1:2, 3:2, 2:3
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PillarQuartzBlock = QuartzSlab, 1:1, 1:2
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ChiseledQuartzBlock, 2 = QuartzBlock, 1:1, 1:2
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CoalBlock = Coal, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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HayBale = Wheat, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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SnowBlock = SnowBall, 1:1, 1:2, 2:1, 2:2
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ClayBlock = Clay, 1:1, 1:2, 2:1, 2:2
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BrickBlock = Brick, 1:1, 1:2, 2:1, 2:2
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StoneBrick, 4 = Stone, 1:1, 1:2, 2:1, 2:2
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BookShelf = Planks, 1:1, 2:1, 3:1, 1:3, 2:3, 3:3 | Book, 1:2, 2:2, 3:2
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Sandstone, 4 = Sand, 1:1, 1:2, 2:1, 2:2
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SmoothSandstone, 4 = Sandstone, 1:1, 1:2, 2:1, 2:2
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OrnamentSandstone = SandstoneSlab, 1:1, 1:2
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JackOLantern = Pumpkin, 1:1 | Torch, 1:2
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PolishedGranite, 4 = Granite, 1:1, 1:2, 2:1, 2:2
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PolishedDiorite, 4 = Diorite, 1:1, 1:2, 2:1, 2:2
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PolishedAndesite, 4 = Andesite, 1:1, 1:2, 2:1, 2:2
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CoarsedDirt, 4 = Dirt, 1:1, 2:2 | Gravel, 1:2, 2:1
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CoarsedDirt, 4 = Gravel, 1:1, 2:2 | Dirt, 1:2, 2:1
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SlimeBlock = Slimeball, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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Prismarine = PrismarineShard, 1:1, 1:2, 2:1, 2:2
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PrismarineBricks = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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DarkPrismarine = PrismarineShard, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Inksac, 2:2
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SeaLantern = PrismarineShard, 1:1, 1:3, 3:1, 3:3 | PrismarineCrystals, 1:2, 2:1, 2:2, 2:3, 3:2
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RedSandstone, 4 = RedSand, 1:1, 1:2, 2:1, 2:2
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ChiseledRedSandstone, 4 = RedSandstoneSlab, 1:1, 1:2
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SmoothRedSandstone, 4 = RedSand, 1:1, 1:2, 2:1, 2:2
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MossyStoneBrick = Stonebrick, * | Vines, *
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Leather = RabbitHide, 1:1, 1:2, 2:1, 2:2
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# Slabs:
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StoneSlab, 6 = Stone, 1:1, 2:1, 3:1
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@ -101,6 +116,7 @@ StonebrickSlab, 6 = StoneBrick, 1:1, 2:1, 3:1
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NetherbrickSlab, 6 = NetherBrick, 1:1, 2:1, 3:1
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Quartzslab, 6 = QuartzBlock, 1:1, 2:1, 3:1
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snow, 6 = SnowBlock, 1:1, 2:1, 3:1
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RedSandstoneSlab, 6 = RedSandstone, 1:1, 2:1, 3:1
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# Stairs:
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@ -128,6 +144,8 @@ quartzstairs, 4 = QuartzBlock, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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quartzstairs, 4 = QuartzBlock, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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StoneBrickStairs, 4 = StoneBrick, 1:1, 1:2, 2:2, 1:3, 2:3, 3:3
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StoneBrickStairs, 4 = StoneBrick, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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RedSandstoneStairs, 4 = RedSandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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RedSandstoneStairs, 4 = RedSandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3
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# Other
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Carpet = Wool, 1:3, 2:3
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@ -262,11 +280,19 @@ ActivatorRail, 6 = IronIngot, 1:1, 1:2, 1:3, 3:1, 3:2, 3:3 | Stick, 2:1, 2:3 | R
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#******************************************************#
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# Mechanisms
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#
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WoodenDoor = Planks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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IronDoor = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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WoodenDoor, 3 = OakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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SpruceDoor, 3 = SprucePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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BirchDoor, 3 = BirchPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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JungleDoor, 3 = JunglePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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AcaciaDoor, 3 = AcaciaPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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DarkOakDoor, 3 = DarkOakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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IronDoor, 3 = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3
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TrapDoor, 2 = Planks, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
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IronTrapDoor = IronIngot, 1:1, 1:2, 2:1, 2:2
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WoodPlate = Planks, 1:1, 2:1
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StonePlate = Stone, 1:1, 2:1
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lightweightedpressureplate = IronIngot, 1:1, 2:1
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heavyweightedpressureplate = GoldIngot, 1:1, 2:1
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StoneButton = Stone, 1:1
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WoodenButton = Planks, 1:1
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RedstoneTorchOn = Stick, 1:2 | RedstoneDust, 1:1
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@ -304,6 +330,8 @@ MelonSeeds = MelonSlice, *
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PumpkinSeeds, 4 = Pumpkin, *
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PumpkinPie = Pumpkin, * | Sugar, * | egg, *
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Wheat, 9 = Haybale, *
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RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | BrownMushroom, 3:2 | Bowl, 2:3
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RabbitStew = Cooked Rabbit, 2:1 | Carrot, 1:2 | BakedPotato, 2:2 | RedMushroom, 3:2 | Bowl, 2:3
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@ -332,17 +360,49 @@ IronBars, 16 = IronIngot, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
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Paper, 3 = Sugarcane, 1:1, 2:1, 3:1
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Book = Paper, *, *, * | leather, *
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Bookandquill = Book, * | feather, * | inksac, *
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Fence, 2 = Stick, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
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Fence, 3 = OakPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
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SpruceFence, 3 = SprucePlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
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BirchFence, 3 = BirchPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
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JungleFence, 3 = JunglePlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
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DarkOakFence, 3 = DarkOakPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
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AcaciaFence, 3 = AcaciaPlanks, 1:1, 1:2, 3:1, 3:2 | Stick, 2:1, 2:2
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Cobblestonewall, 6 = cobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
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mossycobblestonewall, 6 = mossycobblestone, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3
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NetherBrickFence, 6 = NetherBrick, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2
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FenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | Planks, 2:1, 2:2
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FenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | OakPlanks, 2:1, 2:2
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SpruceFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | SprucePlanks, 2:1, 2:2
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BirchFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | BirchPlanks, 2:1, 2:2
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JungleFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | JunglePlanks, 2:1, 2:2
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DarkOakFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | DarkOakPlanks, 2:1, 2:2
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AcaciaFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | AcaciaPlanks, 2:1, 2:2
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Bed = Planks, 1:2, 2:2, 3:2 | Wool, 1:1, 2:1, 3:1
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GoldIngot = GoldNugget, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3
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EyeOfEnder = EnderPearl, * | BlazePowder, *
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Beacon = Glass, 1:1, 1:2, 2:1, 3:1, 3:2 | Obsidian, 1:3, 2:3, 3:3 | NetherStar, 2:2
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Anvil = IronBlock, 1:1, 2:1, 3:1 | IronIngot, 2:2, 1:3, 2:3, 3:3
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FlowerPot = Brick, 1:2, 2:3, 3:2
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ArmorStand = Stick, 1:1, 1:3, 2:1, 2:2, 3:1, 3:3 | StoneSlab, 2:3
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# These are just the basic ones, you can add various shapes and stuff to each of them
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# ToDo: Add the various shapes (saved in NBT-Tags, not in meta)
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# Banners:
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WhiteBanner = Stick, 2:3 | WhiteWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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OrangeBanner = Stick, 2:3 | OrangeWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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MagentaBanner = Stick, 2:3 | MagentaWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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LightBlueBanner = Stick, 2:3 | LightBlueWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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YellowBanner = Stick, 2:3 | YellowWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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LimeBanner = Stick, 2:3 | LimeWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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PinkBanner = Stick, 2:3 | PinkWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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GrayBanner = Stick, 2:3 | GrayWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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LightGrayBanner = Stick, 2:3 | LightGrayWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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CyanBanner = Stick, 2:3 | CyanWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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PurpleBanner = Stick, 2:3 | PurpleWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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BlueBanner = Stick, 2:3 | BlueWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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BrownBanner = Stick, 2:3 | BrownWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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GreenBanner = Stick, 2:3 | GreenWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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RedBanner = Stick, 2:3 | RedWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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BlackBanner = Stick, 2:3 | BlackWool, 1:1, 1:2, 2:1, 2:2, 2:1, 2:2
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@ -56,6 +56,10 @@ TallGrass = NetherBrickItem
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RawFish = CookedFish
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Log = CharCoal
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Cactus = GreenDye
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WetSponge = Sponge
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Stonebrick = CrackedStonebrick
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RawRabbit = CookedRabbit
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RawMutton = CookedMutton
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@ -64,31 +68,41 @@ Cactus = GreenDye
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#--------------------------
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# Fuels
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! CharCoal = 1600 # -> 80 sec
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! Coal = 1600 # -> 80 sec
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! WoodenSlab = 15 # -> 7.5 sec
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! Planks = 300 # -> 15 sec
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! Stick = 100 # -> 5 sec
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! Fence = 300 # -> 15 sec
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! WoodStairs = 300 # -> 15 sec
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! Workbench = 300 # -> 15 sec
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! Bookshelf = 300 # -> 15 sec
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! Chest = 300 # -> 15 sec
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! Jukebox = 300 # -> 15 sec
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! Lavabucket = 20000 # -> 1000 sec
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! Log = 300 # -> 15 sec
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! Sapling = 100 # -> 5 sec
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! CoalBlock = 16000 # -> 800 sec
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! BlazeRod = 2400 # -> 120 sec
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! NoteBlock = 300 # -> 15 sec
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! DaylightSensor = 300 # -> 15 sec
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! FenceGate = 300 # -> 15 sec
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! Trapdoor = 300 # -> 15 sec
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! TrappedChest = 300 # -> 15 sec
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! WoodPlate = 300 # -> 15 sec
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! WoodPickaxe = 200 # -> 10 sec
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! WoodAxe = 200 # -> 10 sec
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! WoodShovel = 200 # -> 10 sec
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! WoodHoe = 200 # -> 10 sec
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! WoodSword = 200 # -> 10 sec
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! CharCoal = 1600 # -> 80 sec
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! Coal = 1600 # -> 80 sec
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! WoodenSlab = 15 # -> 7.5 sec
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! Planks = 300 # -> 15 sec
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! Stick = 100 # -> 5 sec
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! Fence = 300 # -> 15 sec
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! SpruceFence = 300 # -> 15 sec
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! BirchFence = 300 # -> 15 sec
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! JungleFence = 300 # -> 15 sec
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! DarkOakFence = 300 # -> 15 sec
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! AcaciaFence = 300 # -> 15 sec
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! WoodStairs = 300 # -> 15 sec
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! Workbench = 300 # -> 15 sec
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! Bookshelf = 300 # -> 15 sec
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! Chest = 300 # -> 15 sec
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! Jukebox = 300 # -> 15 sec
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! Lavabucket = 20000 # -> 1000 sec
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! Log = 300 # -> 15 sec
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! Sapling = 100 # -> 5 sec
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! CoalBlock = 16000 # -> 800 sec
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! BlazeRod = 2400 # -> 120 sec
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! NoteBlock = 300 # -> 15 sec
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! DaylightSensor = 300 # -> 15 sec
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! FenceGate = 300 # -> 15 sec
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! SpruceFenceGate = 300 # -> 15 sec
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! BirchFenceGate = 300 # -> 15 sec
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! JungleFenceGate = 300 # -> 15 sec
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! DarkOakFenceGate = 300 # -> 15 sec
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! Trapdoor = 300 # -> 15 sec
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! TrappedChest = 300 # -> 15 sec
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! WoodPlate = 300 # -> 15 sec
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! WoodPickaxe = 200 # -> 10 sec
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! WoodAxe = 200 # -> 10 sec
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! WoodShovel = 200 # -> 10 sec
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! WoodHoe = 200 # -> 10 sec
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! WoodSword = 200 # -> 10 sec
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@ -1,9 +1,17 @@
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[Items]
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air=0
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rock=1
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granite=1:1
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polishedgranite=1:2
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diorite=1:3
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polisheddiorite=1:4
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andesite=1:5
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polishedandesite=1:6
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stone=1
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grass=2
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dirt=3
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coarseddirt=3:1
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podzol=3:2
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cobblestone=4
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cobble=4
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planks=5
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@ -45,6 +53,7 @@ stilllava=11
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slava=11
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stationarylava=11
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sand=12
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redsand=12:1
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gravel=13
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goldore=14
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ironore=15
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@ -69,6 +78,7 @@ spruceleaves=18:1
|
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birchleaves=18:2
|
||||
jungleleaves=18:3
|
||||
sponge=19
|
||||
wetsponge=19:1
|
||||
glass=20
|
||||
lapisore=21
|
||||
lapisblock=22
|
||||
@ -395,9 +405,42 @@ acaciawoodstairs=163
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bigoakwoodstiars=164
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||||
darkoakwoodstairs=164
|
||||
roofedoakwoodstairs=164
|
||||
slimeblock=165
|
||||
irontrapdoor=167
|
||||
prismarine=168
|
||||
prismarinebricks=168:1
|
||||
darkprismarine=168:2
|
||||
sealantern=169
|
||||
haybale=170
|
||||
carpet=171
|
||||
hardenedclay=172
|
||||
redsandstone=179
|
||||
chiseledredsandstone=179:1
|
||||
smoothredsandstone=179:2
|
||||
redsandstonestairs=180
|
||||
redsandstoneslab=182
|
||||
coniferfencegate=183
|
||||
pinefencegate=183
|
||||
sprucefencegate=183
|
||||
darkfencegate=183
|
||||
birchfencegate=184
|
||||
whitefencegate=184
|
||||
junglefencegate=185
|
||||
darkoakfencegate=186
|
||||
bigoakfencegate=186
|
||||
roofedoakfencegate=186
|
||||
acaciafencegate=187
|
||||
coniferfence=188
|
||||
pinefence=188
|
||||
sprucefence=188
|
||||
darkfence=188
|
||||
birchfence=189
|
||||
whitefence=189
|
||||
junglefence=190
|
||||
darkoakfence=191
|
||||
bigoakfence=191
|
||||
roofedoakfence=191
|
||||
acaciafence=192
|
||||
ironshovel=256
|
||||
ironspade=256
|
||||
ironpickaxe=257
|
||||
@ -645,13 +688,52 @@ netherbrickitem=405
|
||||
netherquartz=406
|
||||
tntminecart=407
|
||||
hopperminecart=408
|
||||
prismarineshard=409
|
||||
prismarinecrystals=410
|
||||
rawrabbit=411
|
||||
cookedrabbit=412
|
||||
rabbitstew=413
|
||||
rabbitsoup=413
|
||||
rabbitsfood=414
|
||||
rabbithide=415
|
||||
armorstand=416
|
||||
ironhorsearmor=417
|
||||
goldhorsearmor=418
|
||||
diamondhorsearmor=419
|
||||
lead=420
|
||||
nametag=421
|
||||
commandblockminecart=422
|
||||
|
||||
rawmutton=423
|
||||
cookedmutton=424
|
||||
banner=425
|
||||
blackbanner=415:0
|
||||
redbanner=415:1
|
||||
greenbanner=415:2
|
||||
brownbanner=415:3
|
||||
bluebanner=415:4
|
||||
purplebanner=415:5
|
||||
cyanbanner=415:6
|
||||
silverbanner=415:7
|
||||
lightgraybanner=415:7
|
||||
graybanner=415:8
|
||||
pinkbanner=415:9
|
||||
limebanner=415:10
|
||||
yellowbanner=415:11
|
||||
lightbluebanner=415:12
|
||||
magentabanner=415:13
|
||||
orangebanner=415:14
|
||||
whitebanner=415:15
|
||||
coniferdoor=427
|
||||
pinedoor=427
|
||||
sprucedoor=427
|
||||
darkdoor=427
|
||||
birchdoor=428
|
||||
whitedoor=428
|
||||
jungledoor=429
|
||||
acaciadoor=430
|
||||
bigoakdoor=431
|
||||
darkoakdoor=431
|
||||
roofedoakdoor=431
|
||||
goldrecord=2256
|
||||
greenrecord=2257
|
||||
blocksrecord=2258
|
||||
|
@ -197,32 +197,32 @@ public:
|
||||
|
||||
inline static int GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
|
||||
{
|
||||
ASSERT((a_X >= 0) && (a_X <= Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z <= Width));
|
||||
ASSERT((a_X >= 0) && (a_X < Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||
return a_HeightMap[a_X + Width * a_Z];
|
||||
}
|
||||
|
||||
|
||||
inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, unsigned char a_Height)
|
||||
{
|
||||
ASSERT((a_X >= 0) && (a_X <= Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z <= Width));
|
||||
ASSERT((a_X >= 0) && (a_X < Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||
a_HeightMap[a_X + Width * a_Z] = a_Height;
|
||||
}
|
||||
|
||||
|
||||
inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
|
||||
{
|
||||
ASSERT((a_X >= 0) && (a_X <= Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z <= Width));
|
||||
ASSERT((a_X >= 0) && (a_X < Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||
return a_BiomeMap[a_X + Width * a_Z];
|
||||
}
|
||||
|
||||
|
||||
inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
|
||||
{
|
||||
ASSERT((a_X >= 0) && (a_X <= Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z <= Width));
|
||||
ASSERT((a_X >= 0) && (a_X < Width));
|
||||
ASSERT((a_Z >= 0) && (a_Z < Width));
|
||||
a_BiomeMap[a_X + Width * a_Z] = a_Biome;
|
||||
}
|
||||
|
||||
|
@ -150,10 +150,14 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
|
||||
}
|
||||
}
|
||||
|
||||
if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup
|
||||
// Try to combine the pickup with adjacent same-item pickups:
|
||||
if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine if already full
|
||||
{
|
||||
// By using a_Chunk's ForEachEntity() instead of cWorld's, pickups don't combine across chunk boundaries.
|
||||
// That is a small price to pay for not having to traverse the entire world for each entity.
|
||||
// The speedup in the tick thread is quite considerable.
|
||||
cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
|
||||
m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
|
||||
a_Chunk.ForEachEntity(PickupCombiningCallback);
|
||||
if (PickupCombiningCallback.FoundMatchingPickup())
|
||||
{
|
||||
m_World->BroadcastEntityMetadata(*this);
|
||||
|
@ -979,9 +979,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
|
||||
AString ServerAddress;
|
||||
short ServerPort;
|
||||
UInt32 NextState;
|
||||
m_Buffer.ReadVarUTF8String(ServerAddress);
|
||||
m_Buffer.ReadBEShort(ServerPort);
|
||||
m_Buffer.ReadVarInt(NextState);
|
||||
if (!m_Buffer.ReadVarUTF8String(ServerAddress))
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (!m_Buffer.ReadBEShort(ServerPort))
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (!m_Buffer.ReadVarInt(NextState))
|
||||
{
|
||||
break;
|
||||
}
|
||||
m_Buffer.CommitRead();
|
||||
m_Protocol = new cProtocol172(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
|
||||
return true;
|
||||
@ -991,9 +1000,18 @@ bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRema
|
||||
AString ServerAddress;
|
||||
short ServerPort;
|
||||
UInt32 NextState;
|
||||
m_Buffer.ReadVarUTF8String(ServerAddress);
|
||||
m_Buffer.ReadBEShort(ServerPort);
|
||||
m_Buffer.ReadVarInt(NextState);
|
||||
if (!m_Buffer.ReadVarUTF8String(ServerAddress))
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (!m_Buffer.ReadBEShort(ServerPort))
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (!m_Buffer.ReadVarInt(NextState))
|
||||
{
|
||||
break;
|
||||
}
|
||||
m_Buffer.CommitRead();
|
||||
m_Protocol = new cProtocol176(m_Client, ServerAddress, (UInt16)ServerPort, NextState);
|
||||
return true;
|
||||
|
@ -45,7 +45,7 @@ int main(int argc, char ** argv)
|
||||
BLOCKTYPE * WritePosition = &TestBuffer[WritePosIdx];
|
||||
memset(TestBuffer, 0x03, sizeof(TestBuffer));
|
||||
size_t LastReportedStep = 1;
|
||||
for (size_t idx = 0; idx < 5000; idx += 7)
|
||||
for (size_t idx = 0; idx < 5000; idx += 73)
|
||||
{
|
||||
if (idx / 500 != LastReportedStep)
|
||||
{
|
||||
@ -53,7 +53,7 @@ int main(int argc, char ** argv)
|
||||
LastReportedStep = idx / 500;
|
||||
}
|
||||
|
||||
for (size_t len = 3; len < 1000; len += 13)
|
||||
for (size_t len = 3; len < 700; len += 13)
|
||||
{
|
||||
Data.CopyBlockTypes(WritePosition, idx, len);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user