Added a comment and simplified code.
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@ -341,15 +341,12 @@ void cClientHandle::Authenticate(const AString & a_Name, const AString & a_UUID,
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m_Protocol->SendWeather(World->GetWeather());
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m_Protocol->SendWeather(World->GetWeather());
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}
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}
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// Send time
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// Send time:
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Int64 TimeOfDay = World->GetTimeOfDay();
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Int64 TimeOfDay = World->GetTimeOfDay();
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if (!World->IsDaylightCycleEnabled())
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if (!World->IsDaylightCycleEnabled())
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{
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{
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TimeOfDay *= -1;
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// When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
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if (TimeOfDay == 0)
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TimeOfDay = std::min(-TimeOfDay, -1);
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{
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TimeOfDay = -1;
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}
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}
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}
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m_Protocol->SendTimeUpdate(World->GetWorldAge(), TimeOfDay);
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m_Protocol->SendTimeUpdate(World->GetWorldAge(), TimeOfDay);
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@ -2253,11 +2253,8 @@ void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude)
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int TimeOfDay = m_TimeOfDay;
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int TimeOfDay = m_TimeOfDay;
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if (!m_IsDaylightCycleEnabled)
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if (!m_IsDaylightCycleEnabled)
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{
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{
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TimeOfDay *= -1;
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// When writing a "-" before the number the client ignores it but it will stop the client-side time expiration.
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if (TimeOfDay == 0)
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TimeOfDay = std::min(-TimeOfDay, -1);
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{
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TimeOfDay = -1;
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}
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}
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}
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cCSLock Lock(m_CSPlayers);
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cCSLock Lock(m_CSPlayers);
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