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Fixed tall grass trying to be placed in cold biomes.

This commit is contained in:
Samuel Barney 2015-07-13 15:18:39 -06:00
parent f6f27a139e
commit 4235feb7fd

View File

@ -322,6 +322,7 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
if (
(a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) ||
((a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_GRASS) && (a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_DIRT))
)
{
continue;
@ -337,7 +338,7 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
{
a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, 2);
}
else
else if (!IsBiomeVeryCold(a_ChunkDesc.GetBiome(x, z)))
{
// If double long grass we have to choose what type we should use:
if (a_ChunkDesc.GetBlockType(x, y + 1, z) == E_BLOCK_AIR)
@ -347,6 +348,11 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
a_ChunkDesc.SetBlockTypeMeta(x, y + 1, z, E_BLOCK_BIG_FLOWER, 8);
}
}
else
{
NIBBLETYPE meta = (m_Noise.IntNoise2DInt(xx * 50, zz * 50) / 7 % 2) + 1;
a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, meta);
}
}
}
}