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Chunk generator outputs its performance in chunks per second

git-svn-id: http://mc-server.googlecode.com/svn/trunk@707 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-07-29 17:51:04 +00:00
parent f4bf435528
commit 41e7452dcc

View File

@ -452,17 +452,33 @@ EMCSBiome cChunkGenerator::GetBiomeAt(int a_BlockX, int a_BlockZ)
void cChunkGenerator::Execute(void)
{
// To be able to display performance information, the generator counts the chunks generated.
// When the queue gets empty, the count is reset, so that waiting for the queue is not counted into the total time.
int NumChunksGenerated = 0; // Number of chunks generated since the queue was last empty
clock_t GenerationStart = clock(); // Clock tick when the queue started to fill
clock_t LastReportTick = clock(); // Clock tick of the last report made (so that performance isn't reported too often)
while (!m_ShouldTerminate)
{
cCSLock Lock(m_CS);
while (m_Queue.size() == 0)
{
if ((NumChunksGenerated > 16) && (clock() - LastReportTick > CLOCKS_PER_SEC))
{
LOG("Chunk generator performance: %.2f ch/s (%d ch total)",
(double)NumChunksGenerated * CLOCKS_PER_SEC/ (clock() - GenerationStart),
NumChunksGenerated
);
}
cCSUnlock Unlock(Lock);
m_Event.Wait();
if (m_ShouldTerminate)
{
return;
}
NumChunksGenerated = 0;
GenerationStart = clock();
LastReportTick = clock();
}
cChunkCoords coords = m_Queue.front(); // Get next coord from queue
@ -471,6 +487,16 @@ void cChunkGenerator::Execute(void)
Lock.Unlock(); // Unlock ASAP
m_evtRemoved.Set();
// Display perf info once in a while:
if ((NumChunksGenerated > 16) && (clock() - LastReportTick > 2 * CLOCKS_PER_SEC))
{
LOG("Chunk generator performance: %.2f ch/s (%d ch total)",
(double)NumChunksGenerated * CLOCKS_PER_SEC / (clock() - GenerationStart),
NumChunksGenerated
);
LastReportTick = clock();
}
// Hack for regenerating chunks: if Y != 0, the chunk is considered invalid, even if it has its data set
if ((coords.m_ChunkY == 0) && m_World->IsChunkValid(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ))
{
@ -490,6 +516,8 @@ void cChunkGenerator::Execute(void)
// Save the chunk right after generating, so that we don't have to generate it again on next run
m_World->GetStorage().QueueSaveChunk(coords.m_ChunkX, coords.m_ChunkY, coords.m_ChunkZ);
NumChunksGenerated++;
} // while (!bStop)
}