Start of GPU section.
This commit is contained in:
parent
5fb06e2190
commit
413d90420d
@ -20,6 +20,7 @@ with specific implementation notes regarding MCServer.</p>
|
||||
<li><a href="#compositiongen">Terrain composition</a></li>
|
||||
<li><a href="#finishgen">Finishers</a></li>
|
||||
<li><a href="#makefaster">Making it all faster</a></li>
|
||||
<li><a href="#GPU">Excuting a GPU</a></li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
@ -369,5 +370,9 @@ would become impossible to apply the averaging.</p>
|
||||
<a name="makefaster"><h2>Making it all faster</h2></a>
|
||||
<p>(TODO)</p>
|
||||
|
||||
<a name="GPU"><h2>Executing on a GPU</h2></a>
|
||||
<p>Much of the terain genertion consists of doing the same thing for every single column or block in a chunk. This
|
||||
sort of computation is much faster on a GPU as GPUs are massively parallel. High end GPUs can execute up to 30,000
|
||||
threads simultaneously, which would allow them to generate every block in three chunks in parallel.</p>
|
||||
</body>
|
||||
</html>
|
||||
|
Loading…
x
Reference in New Issue
Block a user