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Fix breaking ice in survival not giving a water's source (#3356)

Fix #3355
This commit is contained in:
ElNounch 2016-08-28 07:18:32 +02:00 committed by LogicParrot
parent d52afadad4
commit 40b929c02e
2 changed files with 2 additions and 3 deletions

View File

@ -38,8 +38,7 @@ public:
return;
}
a_ChunkInterface.FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
// This is called later than the real destroying of this ice block
a_ChunkInterface.SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_WATER, 0);
}
}

View File

@ -1267,7 +1267,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
BlockHandler(a_OldBlock)->OnDestroyedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, a_BlockX, a_BlockY, a_BlockZ, a_OldBlock, this);
// This call would remove the water, placed from the ice block handler
if (a_OldBlock != E_BLOCK_ICE)
if (!((a_OldBlock == E_BLOCK_ICE) && (ChunkInterface.GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_WATER)))
{
World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
}