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Fixed pickup spawning with inherited gamemode.

This commit is contained in:
madmaxoft 2013-09-21 18:08:05 +02:00
parent 7f112a1ebb
commit 405d434c06
2 changed files with 2 additions and 1 deletions

View File

@ -735,6 +735,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
cWorld * World = m_Player->GetWorld();
ItemHandler->OnBlockDestroyed(World, m_Player, m_Player->GetEquippedItem(), a_BlockX, a_BlockY, a_BlockZ);
// The ItemHandler is also responsible for spawning the pickups
BlockHandler(a_OldBlock)->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
World->BroadcastSoundParticleEffect(2001, a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, a_OldBlock, this);

View File

@ -247,7 +247,7 @@ void cItemHandler::OnBlockDestroyed(cWorld * a_World, cPlayer * a_Player, const
BLOCKTYPE Block = a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
cBlockHandler * Handler = cBlockHandler::GetBlockHandler(Block);
if (a_Player->GetGameMode() == gmSurvival)
if (a_Player->IsGameModeSurvival())
{
if (!BlockRequiresSpecialTool(Block) || CanHarvestBlock(Block))
{