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Fixed friction being applied whilst airborne

Reported by tonibm9 in #1300.
This commit is contained in:
Tiger Wang 2014-09-12 20:50:24 +01:00
parent c0a069b260
commit 4019847857

View File

@ -941,19 +941,21 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
} }
NextSpeed.y += fallspeed; NextSpeed.y += fallspeed;
} }
else
// Friction
if (NextSpeed.SqrLength() > 0.0004f)
{ {
NextSpeed.x *= 0.7f / (1 + a_Dt); // Friction on ground
if (fabs(NextSpeed.x) < 0.05) if (NextSpeed.SqrLength() > 0.0004f)
{ {
NextSpeed.x = 0; NextSpeed.x *= 0.7f / (1 + a_Dt);
} if (fabs(NextSpeed.x) < 0.05)
NextSpeed.z *= 0.7f / (1 + a_Dt); {
if (fabs(NextSpeed.z) < 0.05) NextSpeed.x = 0;
{ }
NextSpeed.z = 0; NextSpeed.z *= 0.7f / (1 + a_Dt);
if (fabs(NextSpeed.z) < 0.05)
{
NextSpeed.z = 0;
}
} }
} }