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Updated cItemGrid API docs to reflect required GetInventory() calls.

This commit is contained in:
Lane Kolbly 2017-06-27 08:14:30 -05:00 committed by Lukas Pioch
parent 399ea0bf1d
commit 3f7bf88e30
1 changed files with 4 additions and 2 deletions

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@ -7420,7 +7420,8 @@ This class represents a 2D array of items. It is used as the underlying storage
The following code tries to add 32 sticks to a player's main inventory:
<pre class="prettyprint lang-lua">
local Items = cItem(E_ITEM_STICK, 32);
local PlayerMainInventory = Player:GetInventorySlots(); -- PlayerMainInventory is of type cItemGrid
local PlayerInventory = Player:GetInventory();
local PlayerMainInventory = PlayerInventory:GetInventoryGrid(); -- PlayerMainInventory is of type cItemGrid
local NumAdded = PlayerMainInventory:AddItem(Items);
if (NumAdded == Items.m_ItemCount) then
-- All the sticks did fit
@ -7437,7 +7438,8 @@ end
Contents = [[
The following code damages the helmet in the player's armor and destroys it if it reaches max damage:
<pre class="prettyprint lang-lua">
local PlayerArmor = Player:GetArmorSlots(); -- PlayerArmor is of type cItemGrid
local PlayerInventory = Player:GetInventory();
local PlayerArmor = PlayerInventory:GetArmorGrid(); -- PlayerArmor is of type cItemGrid
if (PlayerArmor:DamageItem(0)) then -- Helmet is at SlotNum 0
-- The helmet has reached max damage, destroy it:
PlayerArmor:EmptySlot(0);